Post: [Script] How To Make Kill Feed Flash
11-03-2012, 12:27 AM #1
Cmd-X
It's been awhile.
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How to make the kill feed flash!


As far as I know, this does work with all CODs...

Here's an example of what it will look like.. Look in the bottom left corner. ( go to 0:24 )



Here's an automatic on-going version:
    
KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}


Here's a toggle version:
    
FlashKillFeed_LOL()
{
self endon("disconnect");
self endon("cmd_x_poop");
self.KillFeedFlashing = true;
self thread KillFeedFlash();
else
{
self.KillFeedFlashing = false;
self notify("cmd_x_poop");
self thread disAfK();
}
}

KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}
disAfK()
{
self endon("disconnect");
setDvar("g_TeamColor_Axis","1 1 1 1");
setDvar("g_TeamColor_Allies","1 1 1 1");
}


Choco's version:
    
ColorFeed()
{
while( 1 )
{
setDvar("g_TeamColor_Axis", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
setDvar("g_TeamColor_Allies", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
wait .2;
}
}


NOTE: This only works on team based game modes...
- another thing you should know.. use "^8" or "^9" to use this for hud messages or prints.

example:
    self iPrintLn("^8rainbow m8");


enjoy :happyguy:
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The following 16 users say thank you to Cmd-X for this useful post:

^TPP^, -Elmas15-, Day, BlurzGoHard, CoDyMoDz1000XD, IllusioNMoDz, iLLy-i, KCxFTW, Komet웃, MysteryAviate, RaspberryIce, TaccoHD, TheLightHacks, Valid♥, xePixTvx, zGooNzLobbies
11-03-2012, 12:29 AM #2
Valid♥
Bounty hunter
My video <Happy
11-03-2012, 12:39 AM #3
Me Gusta Rep + X-DMC Winky Winky

The following user thanked zGooNzLobbies for this useful post:

Cmd-X
11-03-2012, 12:41 AM #4
KCxFTW
Who’s Jim Erased?
Originally posted by X View Post
How to make the kill feed flash!


As far as I know, this does work with all CODs...

Here's an example of what it will look like.. Look in the bottom left corner. ( go to 0:24 )



Here's an automatic on-going version:
    
KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}


Here's a toggle version:
    
FlashKillFeed_LOL()
{
self endon("disconnect");
self endon("cmd_x_poop");
self.KillFeedFlashing = true;
self thread KillFeedFlash();
else
{
self.KillFeedFlashing = false;
self notify("cmd_x_poop");
self thread disAfK();
}
}

KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}
disAfK()
{
self endon("disconnect");
setDvar("g_TeamColor_Axis","1 1 1 1");
setDvar("g_TeamColor_Allies","1 1 1 1");
}


NOTE: This only works on team based game modes...
- another thing you should know.. use "^8" or "^9" to use this for hud messages or prints.

example:
    self iPrintLn("^8rainbow m8");


enjoy :happyguy:


Nice m8 :y: :carling:

The following user thanked KCxFTW for this useful post:

Cmd-X
11-03-2012, 12:49 AM #5
Choco
Respect my authoritah!!
Originally posted by X View Post
How to make the kill feed flash!


As far as I know, this does work with all CODs...

Here's an example of what it will look like.. Look in the bottom left corner. ( go to 0:24 )



Here's an automatic on-going version:
    
KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}


Here's a toggle version:
    
FlashKillFeed_LOL()
{
self endon("disconnect");
self endon("cmd_x_poop");
self.KillFeedFlashing = true;
self thread KillFeedFlash();
else
{
self.KillFeedFlashing = false;
self notify("cmd_x_poop");
self thread disAfK();
}
}

KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}
disAfK()
{
self endon("disconnect");
setDvar("g_TeamColor_Axis","1 1 1 1");
setDvar("g_TeamColor_Allies","1 1 1 1");
}


NOTE: This only works on team based game modes...
- another thing you should know.. use "^8" or "^9" to use this for hud messages or prints.

example:
    self iPrintLn("^8rainbow m8");


enjoy :happyguy:


    ColorFeed()
{
while( 1 )
{
setDvar("g_TeamColor_Axis", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
setDvar("g_TeamColor_Allies", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
wait .2;
}
}
11-03-2012, 02:45 AM #6
Cmd-X
It's been awhile.
Originally posted by Choco View Post
    ColorFeed()
{
while( 1 )
{
setDvar("g_TeamColor_Axis", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
setDvar("g_TeamColor_Allies", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
wait .2;
}
}


Lol, mine is in specific rainbow order m8, that's why I didn't use the randomfloats :happyguy: Just sayin' :p

---------- Post added at 09:45 PM ---------- Previous post was at 08:00 PM ----------

Originally posted by XxDaMurker2xX
Nice m8 :y: :carling:


thanks m8 :happyguy:
11-03-2012, 09:17 AM #7
247Yamato
< ^ > < ^ >
Isnt this old?

The following user thanked 247Yamato for this useful post:

IVI40A3Fusionz
11-03-2012, 09:19 AM #8
HackersForHire
Climbing up the ladder
Originally posted by X View Post
How to make the kill feed flash!


As far as I know, this does work with all CODs...

Here's an example of what it will look like.. Look in the bottom left corner. ( go to 0:24 )



Here's an automatic on-going version:
    
KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}


Here's a toggle version:
    
FlashKillFeed_LOL()
{
self endon("disconnect");
self endon("cmd_x_poop");
self.KillFeedFlashing = true;
self thread KillFeedFlash();
else
{
self.KillFeedFlashing = false;
self notify("cmd_x_poop");
self thread disAfK();
}
}

KillFeedFlash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .2;
}
}
disAfK()
{
self endon("disconnect");
setDvar("g_TeamColor_Axis","1 1 1 1");
setDvar("g_TeamColor_Allies","1 1 1 1");
}


Choco's version:
    
ColorFeed()
{
while( 1 )
{
setDvar("g_TeamColor_Axis", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
setDvar("g_TeamColor_Allies", randomFloat(1)+" "+randomFloat(1)+" "+randomFloat(1)+" 1");
wait .2;
}
}


NOTE: This only works on team based game modes...
- another thing you should know.. use "^8" or "^9" to use this for hud messages or prints.

example:
    self iPrintLn("^8rainbow m8");


enjoy :happyguy:


Now every patch will have this... arghh mine used to be unique, MW2 Modding old now anyway,
Not hatin just sayin, Keep it up CMD :happyguy:

The following user thanked HackersForHire for this useful post:

TheUnexpected
11-04-2012, 12:22 AM #9
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
Now every patch will have this... arghh mine used to be unique, MW2 Modding old now anyway,
Not hatin just sayin, Keep it up CMD :happyguy:


It's a DVAR that a lot of people knew about.. It doesn't matter.
11-04-2012, 02:53 PM #10
Cool bro Happy

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