Post: Improved Flyable AC-130
11-13-2012, 08:27 PM #1
Komet웃
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey so all i really did was thread two codes but i think it adds to the mod alot :lol:

Code:

    Plane(){self endon("death");self endon("disconnect");o=self;sn=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];hO=sn.origin;hA=sn.angles;lb=spawnHelicopter(o,hO  ,hA,"cobra_mp","vehicle_ac130_low_mp");if(!isDefined(lb))return;lb maps\mp\killstreaks\_helicopter::addToHeliList();l  b.zOffset =(0,0,lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);lb.team=o.team;lb.attacker=undefined;lb.lifeId=0  ;lb.currentstate="ok";rememberPlace=self getOrigin();for(;Winky Winky{lN=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];lb maps\mp\killstreaks\_helicopter::heli_fly_simple_p  ath(sn);lb Vehicle_SetSpeed(1000,16);lb setVehGoalPos(rememberPlace +(0,0,75),1);wait 7;self playerLinkTo(lb);lb playerLinkedOffsetEnable();self iPrintLnBold("^2Your heptic plane has arrived !");wait 2;self iPrintLnBold("^230 sec to get on !");wait 3;self iPrintLnBold("^1This is your flight instructor Heptic speaking");wait 3;self iPrintLnBold("^1Please fasten your seatbelt and enjoy your fly with us");wait 3;self iPrintLnBold("^1Thank-you");wait 20;self iPrintLnBold("^1Enjoy the ride !");self thread dobullet();self thread doImproved();earthquake(0.9,0.9,self.origin,250);l  b setVehGoalPos(self.origin +(0,2000,0),1);lb maps\mp\killstreaks\_helicopter::heli_fly_simple_p  ath(sn);lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_pat  h(lN);lb thread luf(300);wait 90;}}luf(T){self endon("death");self endon("helicopter_done");maps\mp\gametypes\_hostmigration::waitLongDurati  onWithHostMigrationPause(T);}

dobullet()
{
self endon("death");
self thread ShootVader("test_sphere_silver");
}
ShootVader(model)
{
self endon("death");
self endon("sex");
self endon("disconnect");
self takeAllWeapons();
wait 0.01;
self giveWeapon("spas12_silencer_mp", 0, false);
self switchToWeapon("spas12_silencer_mp");
self iPrintln("^3Death Balls ^2Ready");
for(;Winky Winky
{
self waittill("weapon_fired");
l=self getTagOrigin("tag_eye");
lb=spawnHelicopter(self,l,self.angles+(0,90,0),"cobra_mp",model);
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
lb setCanDamage(true);
self thread x_DaftVader_xxx(lb);
n=BulletTrace(self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())* 100000,0,self)["position"];
lb Vehicle_SetSpeed(1500,80);
lb setVehGoalPos(n);
wait 0.05;
}
}
x_DaftVader_xxx(lb)
{
self endon("disconnect");
self endon("sex");
wait 1.22;
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],lb.origin);
lb playSound(level.heli_sound[self.team]["crash"]);
RadiusDamage(lb.origin,300,300,1500,self);
wait 0.1;
lb delete();
}

doImproved()
{
self iPrintlnBold("^3Improved By Curly");
}


Youll Need To Precahce This:
    precacheModel("test_sphere_silver");

Video:


Sorry about the quality :(

Credits:
Whoever made the flyable ac-130 mod
Whoever made the Dev sphere gun
xx_DaftVader_xx


Cool Man (aka Tustin)
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11-14-2012, 07:21 AM #2
*xActionMods*
I’m too L33T
Originally posted by xCurly View Post
Hey so all i really did was thread two codes but i think it adds to the mod alot :lol:

Code:

    Plane(){self endon("death");self endon("disconnect");o=self;sn=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];hO=sn.origin;hA=sn.angles;lb=spawnHelicopter(o,hO,hA,"cobra_mp","vehicle_ac130_low_mp");if(!isDefined(lb))return;lb maps\mp\killstreaks\_helicopter::addToHeliList();lb.zOffset =(0,0,lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);lb.team=o.team;lb.attacker=undefined;lb.lifeId=0;lb.currentstate="ok";rememberPlace=self getOrigin();for(;Winky Winky{lN=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);lb Vehicle_SetSpeed(1000,16);lb setVehGoalPos(rememberPlace +(0,0,75),1);wait 7;self playerLinkTo(lb);lb playerLinkedOffsetEnable();self iPrintLnBold("^2Your heptic plane has arrived !");wait 2;self iPrintLnBold("^230 sec to get on !");wait 3;self iPrintLnBold("^1This is your flight instructor Heptic speaking");wait 3;self iPrintLnBold("^1Please fasten your seatbelt and enjoy your fly with us");wait 3;self iPrintLnBold("^1Thank-you");wait 20;self iPrintLnBold("^1Enjoy the ride !");self thread dobullet();self thread doImproved();earthquake(0.9,0.9,self.origin,250);lb setVehGoalPos(self.origin +(0,2000,0),1);lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);lb thread luf(300);wait 90;}}luf(T){self endon("death");self endon("helicopter_done");maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);}

dobullet()
{
self endon("death");
self thread ShootVader("test_sphere_silver");
}
ShootVader(model)
{
self endon("death");
self endon("sex");
self endon("disconnect");
self takeAllWeapons();
wait 0.01;
self giveWeapon("spas12_silencer_mp", 0, false);
self switchToWeapon("spas12_silencer_mp");
self iPrintln("^3Death Balls ^2Ready");
for(;Winky Winky
{
self waittill("weapon_fired");
l=self getTagOrigin("tag_eye");
lb=spawnHelicopter(self,l,self.angles+(0,90,0),"cobra_mp",model);
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
lb setCanDamage(true);
self thread x_DaftVader_xxx(lb);
n=BulletTrace(self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())* 100000,0,self)["position"];
lb Vehicle_SetSpeed(1500,80);
lb setVehGoalPos(n);
wait 0.05;
}
}
x_DaftVader_xxx(lb)
{
self endon("disconnect");
self endon("sex");
wait 1.22;
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],lb.origin);
lb playSound(level.heli_sound[self.team]["crash"]);
RadiusDamage(lb.origin,300,300,1500,self);
wait 0.1;
lb delete();
}

doImproved()
{
self iPrintlnBold("^3Improved By Curly");
}


Youll Need To Precahce This:
    precacheModel("test_sphere_silver");

Video:
None,if you can record it please do Smile

Credits:
Whoever made the flyable ac-130 mod
Whoever made the Dev sphere gun


Cool Man (aka Tustin)


i see x_DaftVader_xxx so you should no that DaftVader should be in credits atleast or did you not look at the code b4 release :p

The following user groaned *xActionMods* for this awful post:

xTc
11-14-2012, 04:39 PM #3
Komet웃
Do a barrel roll!
Originally posted by AstroBoy View Post
whats up with your signature bitching cause someone from RDC is on NGU? get over it. ++ i see x_DaftVader_xxx so you should no that DaftVader should be in credits atleast or did you not look at the code b4 release :p


Added and i can have my signature as whatever i want.

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