Post: Script ~ Money Maker
11-26-2012, 08:53 AM #1
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Script ~ Money Maker (Gun)


Got a video now


Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi. Thanks HepticOnline for frecording
~Peace~
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11-26-2012, 10:00 AM #2
Originally posted by RaspberryRush View Post
Script ~ Money Maker (Gun)


Sorry I dont got a video for this one because I just made this right now. I would recommend usin this bcause its kewl.

Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi
~Peace~


Why would you put this
    
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");

When people will end up removing it.
11-26-2012, 11:57 AM #3
HackersForHire
Climbing up the ladder
Originally posted by RaspberryRush View Post
Script ~ Money Maker (Gun)


Sorry I dont got a video for this one because I just made this right now. I would recommend usin this bcause its kewl.

Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi
~Peace~


Want me to make a video of it?

---------- Post added at 11:57 AM ---------- Previous post was at 11:57 AM ----------

Originally posted by 0 View Post
Why would you put this
    
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");

When people will end up removing it.


Do you know from Experience? :carling:
11-26-2012, 12:33 PM #4
Originally posted by HepticOnline View Post
Want me to make a video of it?

---------- Post added at 11:57 AM ---------- Previous post was at 11:57 AM ----------



Do you know from Experience? :carling:


People do remove credits for everything now a days. Unless they are a legitimate modder, such as LightModz, Cmd-X, yourself ect.
11-26-2012, 02:03 PM #5
HackersForHire
Climbing up the ladder
Originally posted by RaspberryRush View Post
Script ~ Money Maker (Gun)


Sorry I dont got a video for this one because I just made this right now. I would recommend usin this bcause its kewl.

Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi
~Peace~


I made a vid for you bro, put in on the thread!

11-26-2012, 04:31 PM #6
ChromeVisionz
Do a barrel roll!
Originally posted by RaspberryRush View Post
Script ~ Money Maker (Gun)


Sorry I dont got a video for this one because I just made this right now. I would recommend usin this bcause its kewl.

Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi
~Peace~


Explosive money ehhh

---------- Post added at 11:31 AM ---------- Previous post was at 11:24 AM ----------

Originally posted by 0 View Post
People do remove credits for everything now a days. Unless they are a legitimate modder, such as LightModz, Cmd-X, yourself ect.


A little bias don't you think?
11-26-2012, 07:14 PM #7
RaspberryIce
Bounty hunter
Originally posted by RaspberryRush View Post
Script ~ Money Maker (Gun)


Sorry I dont got a video for this one because I just made this right now. I would recommend usin this bcause its kewl.

Money Maker
    //Scripted By: RaspberryRush\\
MoneyFX()
{
self iPrintln("^3Money Maker ^2Ready");
self iPrintln("^5Created ^2By: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("uzi_silencer_mp",0,false);
self switchToWeapon("uzi_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "uzi_silencer_mp")
{
raw = self gettagorigin("j_head");
tracer = bullettrace(raw,raw+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MoneyFX"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}

And add this to init();
    level._effect["MoneyFX"]=loadfx("props/cash_player_drop");

Idk if this works on all maps but it for sure works on Karachi
~Peace~

Codes like tthis are annoying lol , the threads are flooded with it ,
Replaced fx on guns

The following user thanked RaspberryIce for this useful post:

Master Ro

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