-"\n" overflow fix
-Location Changer (Middle, Left, Right)
-Flasher when you open a New Sub Menu
-Players Menu
-Prints Option when you select it
-Verification
Up - Open Menu
While In Menu:
Up - Scroll Up
Down - Scroll Down
X - Select an Option
Square - Go Back
Syntax:
self Addv3MenuSub( <menu> , <option>, <function>, <input> );
Now, Some People have been asking me how to add patches into my bases.
It's just like other bases. You get your Game Change Code, set all your dvar's in init()
and do all that normally. Here is a sample function to change a patch. (Note: Function
<GameChange> will not be defined)
self Addv3MenuSub( "Game Modes" , "Atrix [UNRELEASED]", ::GameChange, "Atrix" );
Syntax:
self Addv3Menu( <menu>, <title>, <parent> );
<parent> Is the Menu to go back to, so If I added a Sub Menu on the Main Menu, and I wanted that sub Menu to go back to the Main menu, My Parent would be whatever my Main Menu's Name is.
CraigChrist8239 & KBrizzle - Button Handling and createShader Funcs
ITheFallenI - Inspiration on all my Mw2 Stuff
rothebeast - Menu Base, Verification, Recording
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