Post: [SCRIPT] Fireballs
12-11-2012, 04:08 AM #1
backstop12
Do a barrel roll!
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Add These To The Init Of Your Patch:
precacheModel("c130_zoomrig");
level._effect["Fire"]=loadfx("fire/fire_smoke_trail_m");
level._effect["Smoke"]=loadfx("fire/tank_fire_engine");

VISad Awesome


    Fireballs()
{
self endon("disconnect");
self giveWeapon("frag_grenade_mp",1,false);
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+Frag}] To Use Fireballs");
while(true)
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp")
{
Bawz = spawn("script_model",grenade.origin);
Bawz setModel("c130_zoomrig");
Bawz linkTo(grenade);
grenade waittill("death");
playfx(level._effect["Fire"],Bawz.origin);
playfx(level._effect["Smoke"],Bawz.origin);
RadiusDamage(Bawz.origin,500,500,500,self);
Bawz delete();
}
wait .001;
}
}

Credits: Yamato For FX Findings ; Me For Making
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The following 3 users say thank you to backstop12 for this useful post:

*xActionMods*, ohhImpreza, xePixTvx

The following user groaned backstop12 for this awful post:

OmGRhys-x
12-11-2012, 04:29 PM #2
Looks cool Nice job Smile
12-11-2012, 08:36 PM #3
backstop12
Do a barrel roll!
Originally posted by TheSoLoMoDDerz View Post
Looks cool Nice job Smile


thanks m8 Awesome face

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