Fireballs()
{
self endon("disconnect");
self giveWeapon("frag_grenade_mp",1,false);
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+Frag}] To Use Fireballs");
while(true)
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp")
{
Bawz = spawn("script_model",grenade.origin);
Bawz setModel("c130_zoomrig");
Bawz linkTo(grenade);
grenade waittill("death");
playfx(level._effect["Fire"],Bawz.origin);
playfx(level._effect["Smoke"],Bawz.origin);
RadiusDamage(Bawz.origin,500,500,500,self);
Bawz delete();
}
wait .001;
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.