Post: [RELEASE] Skyrim Look A Like Menu Base by Restxrt
12-17-2012, 02:35 AM #1
Restxrt Modz
Do a barrel roll!
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Hey Guys, It's Restxrt!

Here it is! My Skyrim Look A Like Menu Base!!!
I finally decided to release it to the community, so enjoy Winky Winky

Video[/B]


How To Use[/B]
To Add a Option:
    
self addMenuOption( menu, scrolling number, option);

ex:
self addMenuOption( "exemple", 0, "LOL!");

To Add a Function:
    
self addMenuFunction( menu, scrolling number, function, argument/input);

ex:
self addMenuFunction( "exemple", 0, ::LOL, "LOL! Dont need this part");
Normal Function:
::yourFunction

To Make It Link To Another Gsc:
this\is\an\exemple::yourFunction

If you want to make it open a menu, this is how to:
self addMenuFunction( currentMenu, scrolling number, ::_openMenu, nextMenu);

or you can do this:
self thread _openMenu(menu);

[/SPOILER]

Controls
    
When its close
-----------------------------------------
Dpad Up - Mod Menu

When its open
-----------------------------------------
Dpad Up - Scroll Up
Dpad Down - Scroll Down
A/X - Select
B/O - Back



[/SIZE]
Credits:
    
★ Me - Making The Menu
★ K Brizzle - Button Handling
★ Skyrim - Idea lol
★ TheOz1337 - Recording
Tell me Smile


If youre going to make a menu with it, please give credits, thanks.

My Channel

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CODE HERE!
_missions.gsc
    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheString(&"MP_SUICIDE");
shaders = strTok("hudsoftline,cardicon_prestige10_02,cardicon_prestige10", ",");
for(i=0;i<shaders.size;i++)
precacheShader(shaders[i]);
for(i=1;i<=11;i++)
precacheShader("rank_prestige"+i);
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread welcomeMsg();
self thread iniMenu();
self thread notifyMenu();
self thread doButtons();
self iPrintln("Press [{+actionslot 1}] To Get The Skyrim Menu!");
self freezeControls(false);
self.menuOpen = 0;
self.subOpen = 0;
self.curs = 0;
self.curs2 = 0;
}
}
welcomeMsg()
{
hmb = spawnstruct();
hmb.iconName = "cardicon_prestige10_02";
hmb.titleText = "Skyrim Menu Base";
hmb.notifyText = "Made By Restxrt";
hmb.notifyText2 = "YT.com/RestxrtModz";
hmb.glowColor = (1,1,1);
self thread maps\mp\gametypes\_hud_message::notifyMessage( hmb );
}
createShader(point, rPoint, pos1, pos2, x, y, width, height, elem, color, alpha, foreground, sort, e1, e2, e3)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.vertAlign = pos1;
shader.horzAlign = pos2;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.color = color;
shader.alpha = alpha;
if(isDefined(foreground))
shader.foreground = foreground;
shader setShader(elem, width, height);
self thread destroyOnEvents(shader, e1, e2, e3);
return shader;
}
notifyMenu()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill("buttonPress", button);
if(button == "Up"&&!self.menuOpen)
{
self.shader["first"] = createShader("center", "center", "center", "center", -300, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["second"] = createShader("center", "center", "center", "center", -100, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["line1"] = createShader("center", "center", "center", "center", -373, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line2"] = createShader("center", "center", "center", "center", -227, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line3"] = createShader("center", "center", "center", "center", -173, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line4"] = createShader("center", "center", "center", "center", -27, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.menuOpen = 1;
self setClientDvar("g_hardcore","1");
self setClientDvar("ui_hud_hardcore","1");
self setClientDvar("r_blur","3");
self thread _openMenu("main");
self freezeControls(true);
}
wait .05;
}
}
_openMenu(menu)
{
if(menu != "main")
{
self.curs2 = 0;
self.subOpen = 1;
}
else
{
self.curs = 0;
self.subOpen = 0;
}
if(menu == "main")
self notify("exit_sub");
self notify("stop_func");
self.menuText = [];
for(i=0;i<self.option[menu].size;i++)
{
self.menuText[i] = createFontString("default", 1.6);
if(menu == "main")
self.menuText[i] setPoint("LEFT", "LEFT", 0, i*20+20);
else
self.menuText[i] setPoint("LEFT", "LEFT", 200, i*20+20);
self.menuText[i] setText(self.option[menu][i]);
self.menuText[i].color = (1,1,1);
self.menuText[i].foreground = true;
//you can also use .archived = false; if you want more strings before the overflow
if(menu == "main")
self thread destroyOnEvents(self.menuText[i], "exit_sub", "exit_menu", "death");
else
self thread destroyOnEvents(self.menuText[i], "TROLOLOL", "exit_sub", "death");
}
self.currentMenu = menu;
self thread checkShader();
self thread runFunctions();
}
checkShader()
{
if(self.currentMenu != "main")
{
self.shader["second"].alpha = 0.9;
self.shader["first"].foreground = true;
self.shader["first"].color = ((200/255),(200/255),(200/255));
self.shader["first"].alpha = 0.6;
self.shader["line3"].alpha = 1;
self.shader["line4"].alpha = 1;
self.shader["line1"].alpha = 0.8;
self.shader["line2"].alpha = 0.8;
self.shader["line1"].foreground = false;
self.shader["line2"].foreground = false;
self.shader["line4"].foreground = true;
self.shader["line3"].foreground = true;
}
else
{
self.shader["second"].alpha = 0;
self.shader["first"].foreground = false;
self.shader["first"].color = (0,0,0);
self.shader["first"].alpha = 0.9;
self.shader["line3"].alpha = 0;
self.shader["line4"].alpha = 0;
self.shader["line1"].alpha = 1;
self.shader["line2"].alpha = 1;
self.shader["line1"].foreground = true;
self.shader["line2"].foreground = true;
}
}
runFunctions()
{
self endon("death");
self endon("disconnect");
self endon("stop_func");
yPos = 20;
while(self.menuOpen)
{
for(i=0;i<self.menuText.size;i++)
{
if(self.currentMenu == "main")
{
if(i == self.curs)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
else
{
if(i == self.curs2)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
}
self waittill("buttonPress", button);
if(button == "Down")
{
if(self.currentMenu == "main")
{
if(self.curs<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs2++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "Up")
{
if(self.currentMenu == "main")
{
if(self.curs>=0)
{
self playSound("mouse_over");
self.curs--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2>=0)
{
self playSound("mouse_over");
self.curs2--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "A")
{
self playSound("mp_ingame_summary");
if(self.currentMenu == "main")
self thread [[self.function[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
else
self thread [[self.function[self.currentMenu][self.curs2]]](self.input[self.currentMenu][self.curs2]);
}
if(button == "B")
{
if(self.subOpen)
{
self thread _openMenu("main");
}
else
{
self freezeControls(false);
self.menuOpen = 0;
foreach(shader in self.shader)
shader destroy();
self setClientDvar("g_hardcore","0");
self setClientDvar("ui_hud_hardcore","0");
self setClientDvar("r_blur","0");
self notify("exit_menu");
self notify("stop_func");
}
}
wait .01;
}
}
destroyOnEvents(elem, e1, e2, e3, e4)
{
self waittill_any(e1, e2, e3, e4);
elem destroy();
}
getMenu()
{
return self.currentMenu;
}
getCurs()
{
if(getMenu() == "main")
return self.curs;
else if(getMenu() != "main")
return self.curs2;
}
iniMenu()
{
self endon("death");
//Main
self addMenuOption("main", 0, "Sub Menu 1");
self addMenuOption("main", 1, "Sub Menu 2");
self addMenuOption("main", 2, "Sub Menu 3");
self addMenuOption("main", 3, "Sub Menu 4");
self addMenuOption("main", 4, "Sub Menu 5");
self addMenuOption("main", 5, "Sub Menu 6");
self addMenuOption("main", 6, "Sub Menu 7");
self addMenuOption("main", 7, "Option");
self addMenuOption("main", 8, "Option");
self addMenuOption("main", 9, "Option");
self addMenuOption("main", 10, "Option");
self addMenuOption("main", 11, "Option");
self addMenuFunction("main", 0, ::_openMenu, "sub1");
self addMenuFunction("main", 1, ::_openMenu, "sub2");
self addMenuFunction("main", 2, ::_openMenu, "sub3");
self addMenuFunction("main", 3, ::_openMenu, "sub4");
self addMenuFunction("main", 4, ::_openMenu, "sub5");
self addMenuFunction("main", 5, ::_openMenu, "sub6");
self addMenuFunction("main", 6, ::_openMenu, "sub7");
self addMenuFunction("main", 7, ::test);
self addMenuFunction("main", 8, ::test);
self addMenuFunction("main", 9, ::test);
self addMenuFunction("main", 10, ::test);
self addMenuFunction("main", 11, ::test);
//Sub 1
self addMenuOption("sub1", 0, "Option");
self addMenuOption("sub1", 1, "Option");
self addMenuOption("sub1", 2, "Option");
self addMenuOption("sub1", 3, "Option");
self addMenuOption("sub1", 4, "Option");
self addMenuOption("sub1", 5, "Option");
self addMenuOption("sub1", 6, "Option");
self addMenuOption("sub1", 7, "Option");
self addMenuOption("sub1", 8, "Option");
self addMenuOption("sub1", 9, "Option");
self addMenuOption("sub1", 10, "Option");
self addMenuOption("sub1", 11, "Option");
self addMenuFunction("sub1", 0, ::test);
self addMenuFunction("sub1", 1, ::test);
self addMenuFunction("sub1", 2, ::test);
self addMenuFunction("sub1", 3, ::test);
self addMenuFunction("sub1", 4, ::test);
self addMenuFunction("sub1", 5, ::test);
self addMenuFunction("sub1", 6, ::test);
self addMenuFunction("sub1", 7, ::test);
self addMenuFunction("sub1", 8, ::test);
self addMenuFunction("sub1", 9, ::test);
self addMenuFunction("sub1", 10, ::test);
self addMenuFunction("sub1", 11, ::test);
//Sub 2
self addMenuOption("sub2", 0, "Option");
self addMenuOption("sub2", 1, "Option");
self addMenuOption("sub2", 2, "Option");
self addMenuOption("sub2", 3, "Option");
self addMenuOption("sub2", 4, "Option");
self addMenuOption("sub2", 5, "Option");
self addMenuOption("sub2", 6, "Option");
self addMenuOption("sub2", 7, "Option");
self addMenuOption("sub2", 8, "Option");
self addMenuOption("sub2", 9, "Option");
self addMenuOption("sub2", 10, "Option");
self addMenuOption("sub2", 11, "Option");
self addMenuFunction("sub2", 0, ::test);
self addMenuFunction("sub2", 1, ::test);
self addMenuFunction("sub2", 2, ::test);
self addMenuFunction("sub2", 3, ::test);
self addMenuFunction("sub2", 4, ::test);
self addMenuFunction("sub2", 5, ::test);
self addMenuFunction("sub2", 6, ::test);
self addMenuFunction("sub2", 7, ::test);
self addMenuFunction("sub2", 8, ::test);
self addMenuFunction("sub2", 9, ::test);
self addMenuFunction("sub2", 10, ::test);
self addMenuFunction("sub2", 11, ::test);
//Sub 3
self addMenuOption("sub3", 0, "Option");
self addMenuOption("sub3", 1, "Option");
self addMenuOption("sub3", 2, "Option");
self addMenuOption("sub3", 3, "Option");
self addMenuOption("sub3", 4, "Option");
self addMenuOption("sub3", 5, "Option");
self addMenuOption("sub3", 6, "Option");
self addMenuOption("sub3", 7, "Option");
self addMenuOption("sub3", 8, "Option");
self addMenuOption("sub3", 9, "Option");
self addMenuOption("sub3", 10, "Option");
self addMenuOption("sub3", 11, "Option");
self addMenuFunction("sub3", 0, ::test);
self addMenuFunction("sub3", 1, ::test);
self addMenuFunction("sub3", 2, ::test);
self addMenuFunction("sub3", 3, ::test);
self addMenuFunction("sub3", 4, ::test);
self addMenuFunction("sub3", 5, ::test);
self addMenuFunction("sub3", 6, ::test);
self addMenuFunction("sub3", 7, ::test);
self addMenuFunction("sub3", 8, ::test);
self addMenuFunction("sub3", 9, ::test);
self addMenuFunction("sub3", 10, ::test);
self addMenuFunction("sub3", 11, ::test);
//Sub 4
self addMenuOption("sub4", 0, "Option");
self addMenuOption("sub4", 1, "Option");
self addMenuOption("sub4", 2, "Option");
self addMenuOption("sub4", 3, "Option");
self addMenuOption("sub4", 4, "Option");
self addMenuOption("sub4", 5, "Option");
self addMenuOption("sub4", 6, "Option");
self addMenuOption("sub4", 7, "Option");
self addMenuOption("sub4", 8, "Option");
self addMenuOption("sub4", 9, "Option");
self addMenuOption("sub4", 10, "Option");
self addMenuOption("sub4", 11, "Option");
self addMenuFunction("sub4", 0, ::test);
self addMenuFunction("sub4", 1, ::test);
self addMenuFunction("sub4", 2, ::test);
self addMenuFunction("sub4", 3, ::test);
self addMenuFunction("sub4", 4, ::test);
self addMenuFunction("sub4", 5, ::test);
self addMenuFunction("sub4", 6, ::test);
self addMenuFunction("sub4", 7, ::test);
self addMenuFunction("sub4", 8, ::test);
self addMenuFunction("sub4", 9, ::test);
self addMenuFunction("sub4", 10, ::test);
self addMenuFunction("sub4", 11, ::test);
//Sub 5
self addMenuOption("sub5", 0, "Option");
self addMenuOption("sub5", 1, "Option");
self addMenuOption("sub5", 2, "Option");
self addMenuOption("sub5", 3, "Option");
self addMenuOption("sub5", 4, "Option");
self addMenuOption("sub5", 5, "Option");
self addMenuOption("sub5", 6, "Option");
self addMenuOption("sub5", 7, "Option");
self addMenuOption("sub5", 8, "Option");
self addMenuOption("sub5", 9, "Option");
self addMenuOption("sub5", 10, "Option");
self addMenuOption("sub5", 11, "Option");
self addMenuFunction("sub5", 0, ::test);
self addMenuFunction("sub5", 1, ::test);
self addMenuFunction("sub5", 2, ::test);
self addMenuFunction("sub5", 3, ::test);
self addMenuFunction("sub5", 4, ::test);
self addMenuFunction("sub5", 5, ::test);
self addMenuFunction("sub5", 6, ::test);
self addMenuFunction("sub5", 7, ::test);
self addMenuFunction("sub5", 8, ::test);
self addMenuFunction("sub5", 9, ::test);
self addMenuFunction("sub5", 10, ::test);
self addMenuFunction("sub5", 11, ::test);
//Sub 6
self addMenuOption("sub6", 0, "Option");
self addMenuOption("sub6", 1, "Option");
self addMenuOption("sub6", 2, "Option");
self addMenuOption("sub6", 3, "Option");
self addMenuOption("sub6", 4, "Option");
self addMenuOption("sub6", 5, "Option");
self addMenuOption("sub6", 6, "Option");
self addMenuOption("sub6", 7, "Option");
self addMenuOption("sub6", 8, "Option");
self addMenuOption("sub6", 9, "Option");
self addMenuOption("sub6", 10, "Option");
self addMenuOption("sub6", 11, "Option");
self addMenuFunction("sub6", 0, ::test);
self addMenuFunction("sub6", 1, ::test);
self addMenuFunction("sub6", 2, ::test);
self addMenuFunction("sub6", 3, ::test);
self addMenuFunction("sub6", 4, ::test);
self addMenuFunction("sub6", 5, ::test);
self addMenuFunction("sub6", 6, ::test);
self addMenuFunction("sub6", 7, ::test);
self addMenuFunction("sub6", 8, ::test);
self addMenuFunction("sub6", 9, ::test);
self addMenuFunction("sub6", 10, ::test);
self addMenuFunction("sub6", 11, ::test);
//Sub 7
self addMenuOption("sub7", 0, "Option");
self addMenuOption("sub7", 1, "Option");
self addMenuOption("sub7", 2, "Option");
self addMenuOption("sub7", 3, "Option");
self addMenuOption("sub7", 4, "Option");
self addMenuOption("sub7", 5, "Option");
self addMenuOption("sub7", 6, "Option");
self addMenuOption("sub7", 7, "Option");
self addMenuOption("sub7", 8, "Option");
self addMenuOption("sub7", 9, "Option");
self addMenuOption("sub7", 10, "Option");
self addMenuOption("sub7", 11, "Option");
self addMenuFunction("sub7", 0, ::test);
self addMenuFunction("sub7", 1, ::test);
self addMenuFunction("sub7", 2, ::test);
self addMenuFunction("sub7", 3, ::test);
self addMenuFunction("sub7", 4, ::test);
self addMenuFunction("sub7", 5, ::test);
self addMenuFunction("sub7", 6, ::test);
self addMenuFunction("sub7", 7, ::test);
self addMenuFunction("sub7", 8, ::test);
self addMenuFunction("sub7", 9, ::test);
self addMenuFunction("sub7", 10, ::test);
self addMenuFunction("sub7", 11, ::test);
}
addMenuOption(menu, number, text)
{
if(!isDefined(self.option[menu])) self.option[menu] = [];
self.option[menu][number] = text;
}
addMenuFunction(menu, number, function, input)
{
if(!isDefined(self.function[menu])) self.function[menu] = [];
self.function[menu][number] = function;
if(!isDefined(self.input[menu])) self.input[menu] = [];
if(isDefined(input)) self.input[menu][number] = input;
}
test()
{
if(self.currentMenu == "main")
self iPrintlnBold("Cursor Position: "+self.curs);
else
self iPrintlnBold("Cursor Position: "+self.curs2);
}
doButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS| +breath_sprint,RS|+melee,LB|+smoke,RB|+frag,RT|+at tack,LT|+speed_throw", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}
monitorActions(button, action)
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


Restxrt <3[/COLOR]
(adsbygoogle = window.adsbygoogle || []).push({});

The following 13 users say thank you to Restxrt Modz for this useful post:

^TPP^, -Xperia-, *xActionMods*, Flamby, HackersForHire, im rich whore, Josh_ox3, Mz-Bomb3rZz-, OmGRhys-x, Master Ro, silentcobra22, TheUnexpected, xePixTvx
12-30-2012, 02:17 AM #11
Restxrt Modz
Do a barrel roll!
Originally posted by Restxrt
Hey Guys, It's Restxrt!

Here it is! My Skyrim Look A Like Menu Base!!!
I finally decided to release it to the community, so enjoy Winky Winky

Video[/B]


How To Use[/B]
To Add a Option:
    
self addMenuOption( menu, scrolling number, option);

ex:
self addMenuOption( "exemple", 0, "LOL!");

To Add a Function:
    
self addMenuFunction( menu, scrolling number, function, argument/input);

ex:
self addMenuFunction( "exemple", 0, ::LOL, "LOL! Dont need this part");
Normal Function:
::yourFunction

To Make It Link To Another Gsc:
this\is\an\exemple::yourFunction

If you want to make it open a menu, this is how to:
self addMenuFunction( currentMenu, scrolling number, ::_openMenu, nextMenu);

or you can do this:
self thread _openMenu(menu);

[/SPOILER]

Controls
    
When its close
-----------------------------------------
Dpad Up - Mod Menu

When its open
-----------------------------------------
Dpad Up - Scroll Up
Dpad Down - Scroll Down
A/X - Select
B/O - Back



[/SIZE]
Credits:
    
★ Me - Making The Menu
★ K Brizzle - Button Handling
★ Skyrim - Idea lol
★ TheOz1337 - Recording
Tell me Smile


If youre going to make a menu with it, please give credits, thanks.

My Channel

You must login or register to view this content.


CODE HERE!
_missions.gsc
    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheString(&"MP_SUICIDE");
shaders = strTok("hudsoftline,cardicon_prestige10_02,cardicon_prestige10", ",");
for(i=0;i<shaders.size;i++)
precacheShader(shaders[i]);
for(i=1;i<=11;i++)
precacheShader("rank_prestige"+i);
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread welcomeMsg();
self thread iniMenu();
self thread notifyMenu();
self thread doButtons();
self iPrintln("Press [{+actionslot 1}] To Get The Skyrim Menu!");
self freezeControls(false);
self.menuOpen = 0;
self.subOpen = 0;
self.curs = 0;
self.curs2 = 0;
}
}
welcomeMsg()
{
hmb = spawnstruct();
hmb.iconName = "cardicon_prestige10_02";
hmb.titleText = "Skyrim Menu Base";
hmb.notifyText = "Made By Restxrt";
hmb.notifyText2 = "YT.com/RestxrtModz";
hmb.glowColor = (1,1,1);
self thread maps\mp\gametypes\_hud_message::notifyMessage( hmb );
}
createShader(point, rPoint, pos1, pos2, x, y, width, height, elem, color, alpha, foreground, sort, e1, e2, e3)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.vertAlign = pos1;
shader.horzAlign = pos2;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.color = color;
shader.alpha = alpha;
if(isDefined(foreground))
shader.foreground = foreground;
shader setShader(elem, width, height);
self thread destroyOnEvents(shader, e1, e2, e3);
return shader;
}
notifyMenu()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill("buttonPress", button);
if(button == "Up"&&!self.menuOpen)
{
self.shader["first"] = createShader("center", "center", "center", "center", -300, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["second"] = createShader("center", "center", "center", "center", -100, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["line1"] = createShader("center", "center", "center", "center", -373, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line2"] = createShader("center", "center", "center", "center", -227, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line3"] = createShader("center", "center", "center", "center", -173, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line4"] = createShader("center", "center", "center", "center", -27, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.menuOpen = 1;
self setClientDvar("g_hardcore","1");
self setClientDvar("ui_hud_hardcore","1");
self setClientDvar("r_blur","3");
self thread _openMenu("main");
self freezeControls(true);
}
wait .05;
}
}
_openMenu(menu)
{
if(menu != "main")
{
self.curs2 = 0;
self.subOpen = 1;
}
else
{
self.curs = 0;
self.subOpen = 0;
}
if(menu == "main")
self notify("exit_sub");
self notify("stop_func");
self.menuText = [];
for(i=0;i<self.option[menu].size;i++)
{
self.menuText[i] = createFontString("default", 1.6);
if(menu == "main")
self.menuText[i] setPoint("LEFT", "LEFT", 0, i*20+20);
else
self.menuText[i] setPoint("LEFT", "LEFT", 200, i*20+20);
self.menuText[i] setText(self.option[menu][i]);
self.menuText[i].color = (1,1,1);
self.menuText[i].foreground = true;
if(menu == "main")
self thread destroyOnEvents(self.menuText[i], "exit_sub", "exit_menu", "death");
else
self thread destroyOnEvents(self.menuText[i], "TROLOLOL", "exit_sub", "death");
}
self.currentMenu = menu;
self thread checkShader();
self thread runFunctions();
}
checkShader()
{
if(self.currentMenu != "main")
{
self.shader["second"].alpha = 0.9;
self.shader["first"].foreground = true;
self.shader["first"].color = ((200/255),(200/255),(200/255));
self.shader["first"].alpha = 0.6;
self.shader["line3"].alpha = 1;
self.shader["line4"].alpha = 1;
self.shader["line1"].alpha = 0.8;
self.shader["line2"].alpha = 0.8;
self.shader["line1"].foreground = false;
self.shader["line2"].foreground = false;
self.shader["line4"].foreground = true;
self.shader["line3"].foreground = true;
}
else
{
self.shader["second"].alpha = 0;
self.shader["first"].foreground = false;
self.shader["first"].color = (0,0,0);
self.shader["first"].alpha = 0.9;
self.shader["line3"].alpha = 0;
self.shader["line4"].alpha = 0;
self.shader["line1"].alpha = 1;
self.shader["line2"].alpha = 1;
self.shader["line1"].foreground = true;
self.shader["line2"].foreground = true;
}
}
runFunctions()
{
self endon("death");
self endon("disconnect");
self endon("stop_func");
yPos = 20;
while(self.menuOpen)
{
for(i=0;i<self.menuText.size;i++)
{
if(self.currentMenu == "main")
{
if(i == self.curs)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
else
{
if(i == self.curs2)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
}
self waittill("buttonPress", button);
if(button == "Down")
{
if(self.currentMenu == "main")
{
if(self.curs<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs2++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "Up")
{
if(self.currentMenu == "main")
{
if(self.curs>=1)
{
self playSound("mouse_over");
self.curs--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2>=1)
{
self playSound("mouse_over");
self.curs2--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "A")
{
self playSound("mp_ingame_summary");
if(self.currentMenu == "main")
self thread [[self.function[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
else
self thread [[self.function[self.currentMenu][self.curs2]]](self.input[self.currentMenu][self.curs2]);
}
if(button == "B")
{
if(self.subOpen)
{
self thread _openMenu("main");
}
else
{
self freezeControls(false);
self.menuOpen = 0;
foreach(shader in self.shader)
shader destroy();
self setClientDvar("g_hardcore","0");
self setClientDvar("ui_hud_hardcore","0");
self setClientDvar("r_blur","0");
self notify("exit_menu");
self notify("stop_func");
}
}
wait .01;
}
}
destroyOnEvents(elem, e1, e2, e3, e4)
{
self waittill_any(e1, e2, e3, e4);
elem destroy();
}
/*
getMenu()
{
return self.currentMenu;
}
getCurs()
{
if(getMenu() == "main")
return self.curs;
else if(getMenu() != "main")
return self.curs2;
}
*/
iniMenu()
{
self endon("death");
//Main
self addMenuOption("main", 0, "Sub Menu 1");
self addMenuOption("main", 1, "Sub Menu 2");
self addMenuOption("main", 2, "Sub Menu 3");
self addMenuOption("main", 3, "Sub Menu 4");
self addMenuOption("main", 4, "Sub Menu 5");
self addMenuOption("main", 5, "Sub Menu 6");
self addMenuOption("main", 6, "Sub Menu 7");
self addMenuOption("main", 7, "Option");
self addMenuOption("main", 8, "Option");
self addMenuOption("main", 9, "Option");
self addMenuOption("main", 10, "Option");
self addMenuOption("main", 11, "Option");
self addMenuFunction("main", 0, ::_openMenu, "sub1");
self addMenuFunction("main", 1, ::_openMenu, "sub2");
self addMenuFunction("main", 2, ::_openMenu, "sub3");
self addMenuFunction("main", 3, ::_openMenu, "sub4");
self addMenuFunction("main", 4, ::_openMenu, "sub5");
self addMenuFunction("main", 5, ::_openMenu, "sub6");
self addMenuFunction("main", 6, ::_openMenu, "sub7");
self addMenuFunction("main", 7, ::test);
self addMenuFunction("main", 8, ::test);
self addMenuFunction("main", 9, ::test);
self addMenuFunction("main", 10, ::test);
self addMenuFunction("main", 11, ::test);
//Sub 1
self addMenuOption("sub1", 0, "Option");
self addMenuOption("sub1", 1, "Option");
self addMenuOption("sub1", 2, "Option");
self addMenuOption("sub1", 3, "Option");
self addMenuOption("sub1", 4, "Option");
self addMenuOption("sub1", 5, "Option");
self addMenuOption("sub1", 6, "Option");
self addMenuOption("sub1", 7, "Option");
self addMenuOption("sub1", 8, "Option");
self addMenuOption("sub1", 9, "Option");
self addMenuOption("sub1", 10, "Option");
self addMenuOption("sub1", 11, "Option");
self addMenuFunction("sub1", 0, ::test);
self addMenuFunction("sub1", 1, ::test);
self addMenuFunction("sub1", 2, ::test);
self addMenuFunction("sub1", 3, ::test);
self addMenuFunction("sub1", 4, ::test);
self addMenuFunction("sub1", 5, ::test);
self addMenuFunction("sub1", 6, ::test);
self addMenuFunction("sub1", 7, ::test);
self addMenuFunction("sub1", 8, ::test);
self addMenuFunction("sub1", 9, ::test);
self addMenuFunction("sub1", 10, ::test);
self addMenuFunction("sub1", 11, ::test);
//Sub 2
self addMenuOption("sub2", 0, "Option");
self addMenuOption("sub2", 1, "Option");
self addMenuOption("sub2", 2, "Option");
self addMenuOption("sub2", 3, "Option");
self addMenuOption("sub2", 4, "Option");
self addMenuOption("sub2", 5, "Option");
self addMenuOption("sub2", 6, "Option");
self addMenuOption("sub2", 7, "Option");
self addMenuOption("sub2", 8, "Option");
self addMenuOption("sub2", 9, "Option");
self addMenuOption("sub2", 10, "Option");
self addMenuOption("sub2", 11, "Option");
self addMenuFunction("sub2", 0, ::test);
self addMenuFunction("sub2", 1, ::test);
self addMenuFunction("sub2", 2, ::test);
self addMenuFunction("sub2", 3, ::test);
self addMenuFunction("sub2", 4, ::test);
self addMenuFunction("sub2", 5, ::test);
self addMenuFunction("sub2", 6, ::test);
self addMenuFunction("sub2", 7, ::test);
self addMenuFunction("sub2", 8, ::test);
self addMenuFunction("sub2", 9, ::test);
self addMenuFunction("sub2", 10, ::test);
self addMenuFunction("sub2", 11, ::test);
//Sub 3
self addMenuOption("sub3", 0, "Option");
self addMenuOption("sub3", 1, "Option");
self addMenuOption("sub3", 2, "Option");
self addMenuOption("sub3", 3, "Option");
self addMenuOption("sub3", 4, "Option");
self addMenuOption("sub3", 5, "Option");
self addMenuOption("sub3", 6, "Option");
self addMenuOption("sub3", 7, "Option");
self addMenuOption("sub3", 8, "Option");
self addMenuOption("sub3", 9, "Option");
self addMenuOption("sub3", 10, "Option");
self addMenuOption("sub3", 11, "Option");
self addMenuFunction("sub3", 0, ::test);
self addMenuFunction("sub3", 1, ::test);
self addMenuFunction("sub3", 2, ::test);
self addMenuFunction("sub3", 3, ::test);
self addMenuFunction("sub3", 4, ::test);
self addMenuFunction("sub3", 5, ::test);
self addMenuFunction("sub3", 6, ::test);
self addMenuFunction("sub3", 7, ::test);
self addMenuFunction("sub3", 8, ::test);
self addMenuFunction("sub3", 9, ::test);
self addMenuFunction("sub3", 10, ::test);
self addMenuFunction("sub3", 11, ::test);
//Sub 4
self addMenuOption("sub4", 0, "Option");
self addMenuOption("sub4", 1, "Option");
self addMenuOption("sub4", 2, "Option");
self addMenuOption("sub4", 3, "Option");
self addMenuOption("sub4", 4, "Option");
self addMenuOption("sub4", 5, "Option");
self addMenuOption("sub4", 6, "Option");
self addMenuOption("sub4", 7, "Option");
self addMenuOption("sub4", 8, "Option");
self addMenuOption("sub4", 9, "Option");
self addMenuOption("sub4", 10, "Option");
self addMenuOption("sub4", 11, "Option");
self addMenuFunction("sub4", 0, ::test);
self addMenuFunction("sub4", 1, ::test);
self addMenuFunction("sub4", 2, ::test);
self addMenuFunction("sub4", 3, ::test);
self addMenuFunction("sub4", 4, ::test);
self addMenuFunction("sub4", 5, ::test);
self addMenuFunction("sub4", 6, ::test);
self addMenuFunction("sub4", 7, ::test);
self addMenuFunction("sub4", 8, ::test);
self addMenuFunction("sub4", 9, ::test);
self addMenuFunction("sub4", 10, ::test);
self addMenuFunction("sub4", 11, ::test);
//Sub 5
self addMenuOption("sub5", 0, "Option");
self addMenuOption("sub5", 1, "Option");
self addMenuOption("sub5", 2, "Option");
self addMenuOption("sub5", 3, "Option");
self addMenuOption("sub5", 4, "Option");
self addMenuOption("sub5", 5, "Option");
self addMenuOption("sub5", 6, "Option");
self addMenuOption("sub5", 7, "Option");
self addMenuOption("sub5", 8, "Option");
self addMenuOption("sub5", 9, "Option");
self addMenuOption("sub5", 10, "Option");
self addMenuOption("sub5", 11, "Option");
self addMenuFunction("sub5", 0, ::test);
self addMenuFunction("sub5", 1, ::test);
self addMenuFunction("sub5", 2, ::test);
self addMenuFunction("sub5", 3, ::test);
self addMenuFunction("sub5", 4, ::test);
self addMenuFunction("sub5", 5, ::test);
self addMenuFunction("sub5", 6, ::test);
self addMenuFunction("sub5", 7, ::test);
self addMenuFunction("sub5", 8, ::test);
self addMenuFunction("sub5", 9, ::test);
self addMenuFunction("sub5", 10, ::test);
self addMenuFunction("sub5", 11, ::test);
//Sub 6
self addMenuOption("sub6", 0, "Option");
self addMenuOption("sub6", 1, "Option");
self addMenuOption("sub6", 2, "Option");
self addMenuOption("sub6", 3, "Option");
self addMenuOption("sub6", 4, "Option");
self addMenuOption("sub6", 5, "Option");
self addMenuOption("sub6", 6, "Option");
self addMenuOption("sub6", 7, "Option");
self addMenuOption("sub6", 8, "Option");
self addMenuOption("sub6", 9, "Option");
self addMenuOption("sub6", 10, "Option");
self addMenuOption("sub6", 11, "Option");
self addMenuFunction("sub6", 0, ::test);
self addMenuFunction("sub6", 1, ::test);
self addMenuFunction("sub6", 2, ::test);
self addMenuFunction("sub6", 3, ::test);
self addMenuFunction("sub6", 4, ::test);
self addMenuFunction("sub6", 5, ::test);
self addMenuFunction("sub6", 6, ::test);
self addMenuFunction("sub6", 7, ::test);
self addMenuFunction("sub6", 8, ::test);
self addMenuFunction("sub6", 9, ::test);
self addMenuFunction("sub6", 10, ::test);
self addMenuFunction("sub6", 11, ::test);
//Sub 7
self addMenuOption("sub7", 0, "Option");
self addMenuOption("sub7", 1, "Option");
self addMenuOption("sub7", 2, "Option");
self addMenuOption("sub7", 3, "Option");
self addMenuOption("sub7", 4, "Option");
self addMenuOption("sub7", 5, "Option");
self addMenuOption("sub7", 6, "Option");
self addMenuOption("sub7", 7, "Option");
self addMenuOption("sub7", 8, "Option");
self addMenuOption("sub7", 9, "Option");
self addMenuOption("sub7", 10, "Option");
self addMenuOption("sub7", 11, "Option");
self addMenuFunction("sub7", 0, ::test);
self addMenuFunction("sub7", 1, ::test);
self addMenuFunction("sub7", 2, ::test);
self addMenuFunction("sub7", 3, ::test);
self addMenuFunction("sub7", 4, ::test);
self addMenuFunction("sub7", 5, ::test);
self addMenuFunction("sub7", 6, ::test);
self addMenuFunction("sub7", 7, ::test);
self addMenuFunction("sub7", 8, ::test);
self addMenuFunction("sub7", 9, ::test);
self addMenuFunction("sub7", 10, ::test);
self addMenuFunction("sub7", 11, ::test);
}
addMenuOption(menu, number, text)
{
if(!isDefined(self.option[menu])) self.option[menu] = [];
self.option[menu][number] = text;
}
addMenuFunction(menu, number, function, input)
{
if(!isDefined(self.function[menu])) self.function[menu] = [];
self.function[menu][number] = function;
if(!isDefined(self.input[menu])) self.input[menu] = [];
if(isDefined(input)) self.input[menu][number] = input;
}
test()
{
if(self.currentMenu == "main")
self iPrintlnBold("Cursor Position: "+self.curs);
else
self iPrintlnBold("Cursor Position: "+self.curs2);
}
doButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS| +breath_sprint,RS|+melee,LB|+smoke,RB|+frag,RT|+at tack,LT|+speed_throw", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}
monitorActions(button, action)
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


Restxrt <3[/COLOR]
What should i release next? Im actually done with my Official Menu Base v1! Happy
12-31-2012, 02:04 PM #12
looks great! release more stuff like this man
01-02-2013, 03:34 PM #13
Restxrt Modz
Do a barrel roll!
Originally posted by BeastModding View Post
looks great! release more stuff like this man
Thanks man Smile
01-02-2013, 04:09 PM #14
^TPP^
Who’s Jim Erased?
Originally posted by Restxrt
Hey Guys, It's Restxrt!

Here it is! My Skyrim Look A Like Menu Base!!!
I finally decided to release it to the community, so enjoy Winky Winky

Video[/B]


How To Use[/B]
To Add a Option:
    
self addMenuOption( menu, scrolling number, option);

ex:
self addMenuOption( "exemple", 0, "LOL!");

To Add a Function:
    
self addMenuFunction( menu, scrolling number, function, argument/input);

ex:
self addMenuFunction( "exemple", 0, ::LOL, "LOL! Dont need this part");
Normal Function:
::yourFunction

To Make It Link To Another Gsc:
this\is\an\exemple::yourFunction

If you want to make it open a menu, this is how to:
self addMenuFunction( currentMenu, scrolling number, ::_openMenu, nextMenu);

or you can do this:
self thread _openMenu(menu);

[/SPOILER]

Controls
    
When its close
-----------------------------------------
Dpad Up - Mod Menu

When its open
-----------------------------------------
Dpad Up - Scroll Up
Dpad Down - Scroll Down
A/X - Select
B/O - Back



[/SIZE]
Credits:
    
★ Me - Making The Menu
★ K Brizzle - Button Handling
★ Skyrim - Idea lol
★ TheOz1337 - Recording
Tell me Smile


If youre going to make a menu with it, please give credits, thanks.

My Channel

You must login or register to view this content.


CODE HERE!
_missions.gsc
    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheString(&"MP_SUICIDE");
shaders = strTok("hudsoftline,cardicon_prestige10_02,cardicon_prestige10", ",");
for(i=0;i<shaders.size;i++)
precacheShader(shaders[i]);
for(i=1;i<=11;i++)
precacheShader("rank_prestige"+i);
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread welcomeMsg();
self thread iniMenu();
self thread notifyMenu();
self thread doButtons();
self iPrintln("Press [{+actionslot 1}] To Get The Skyrim Menu!");
self freezeControls(false);
self.menuOpen = 0;
self.subOpen = 0;
self.curs = 0;
self.curs2 = 0;
}
}
welcomeMsg()
{
hmb = spawnstruct();
hmb.iconName = "cardicon_prestige10_02";
hmb.titleText = "Skyrim Menu Base";
hmb.notifyText = "Made By Restxrt";
hmb.notifyText2 = "YT.com/RestxrtModz";
hmb.glowColor = (1,1,1);
self thread maps\mp\gametypes\_hud_message::notifyMessage( hmb );
}
createShader(point, rPoint, pos1, pos2, x, y, width, height, elem, color, alpha, foreground, sort, e1, e2, e3)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.vertAlign = pos1;
shader.horzAlign = pos2;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.color = color;
shader.alpha = alpha;
if(isDefined(foreground))
shader.foreground = foreground;
shader setShader(elem, width, height);
self thread destroyOnEvents(shader, e1, e2, e3);
return shader;
}
notifyMenu()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill("buttonPress", button);
if(button == "Up"&&!self.menuOpen)
{
self.shader["first"] = createShader("center", "center", "center", "center", -300, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["second"] = createShader("center", "center", "center", "center", -100, 0, 150, 900, "black", (0,0,0), 0, false, 1, "death");
self.shader["line1"] = createShader("center", "center", "center", "center", -373, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line2"] = createShader("center", "center", "center", "center", -227, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line3"] = createShader("center", "center", "center", "center", -173, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.shader["line4"] = createShader("center", "center", "center", "center", -27, 0, 1, 500, "hudsoftline", (1,1,1), 0, true, 1, "death");
self.menuOpen = 1;
self setClientDvar("g_hardcore","1");
self setClientDvar("ui_hud_hardcore","1");
self setClientDvar("r_blur","3");
self thread _openMenu("main");
self freezeControls(true);
}
wait .05;
}
}
_openMenu(menu)
{
if(menu != "main")
{
self.curs2 = 0;
self.subOpen = 1;
}
else
{
self.curs = 0;
self.subOpen = 0;
}
if(menu == "main")
self notify("exit_sub");
self notify("stop_func");
self.menuText = [];
for(i=0;i<self.option[menu].size;i++)
{
self.menuText[i] = createFontString("default", 1.6);
if(menu == "main")
self.menuText[i] setPoint("LEFT", "LEFT", 0, i*20+20);
else
self.menuText[i] setPoint("LEFT", "LEFT", 200, i*20+20);
self.menuText[i] setText(self.option[menu][i]);
self.menuText[i].color = (1,1,1);
self.menuText[i].foreground = true;
if(menu == "main")
self thread destroyOnEvents(self.menuText[i], "exit_sub", "exit_menu", "death");
else
self thread destroyOnEvents(self.menuText[i], "TROLOLOL", "exit_sub", "death");
}
self.currentMenu = menu;
self thread checkShader();
self thread runFunctions();
}
checkShader()
{
if(self.currentMenu != "main")
{
self.shader["second"].alpha = 0.9;
self.shader["first"].foreground = true;
self.shader["first"].color = ((200/255),(200/255),(200/255));
self.shader["first"].alpha = 0.6;
self.shader["line3"].alpha = 1;
self.shader["line4"].alpha = 1;
self.shader["line1"].alpha = 0.8;
self.shader["line2"].alpha = 0.8;
self.shader["line1"].foreground = false;
self.shader["line2"].foreground = false;
self.shader["line4"].foreground = true;
self.shader["line3"].foreground = true;
}
else
{
self.shader["second"].alpha = 0;
self.shader["first"].foreground = false;
self.shader["first"].color = (0,0,0);
self.shader["first"].alpha = 0.9;
self.shader["line3"].alpha = 0;
self.shader["line4"].alpha = 0;
self.shader["line1"].alpha = 1;
self.shader["line2"].alpha = 1;
self.shader["line1"].foreground = true;
self.shader["line2"].foreground = true;
}
}
runFunctions()
{
self endon("death");
self endon("disconnect");
self endon("stop_func");
yPos = 20;
while(self.menuOpen)
{
for(i=0;i<self.menuText.size;i++)
{
if(self.currentMenu == "main")
{
if(i == self.curs)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
else
{
if(i == self.curs2)
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].glowAlpha = 0.05;
self.menuText[i].fontscale = 1.9;
self.menuText[i].glowColor = (1,1,1);
self.menuText[i].alpha = 1;
}
else
{
self.menuText[i] changeFontScaleOverTime(.1);
self.menuText[i].fontscale = 1.6;
self.menuText[i].glowAlpha = 0;
self.menuText[i].alpha = 0.7;
}
}
}
self waittill("buttonPress", button);
if(button == "Down")
{
if(self.currentMenu == "main")
{
if(self.curs<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2<self.option[self.currentMenu].size-1)
{
self playSound("mouse_over");
self.curs2++;
move = yPos*-1;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "Up")
{
if(self.currentMenu == "main")
{
if(self.curs>=1)
{
self playSound("mouse_over");
self.curs--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
else if(self.currentMenu != "main")
{
if(self.curs2>=1)
{
self playSound("mouse_over");
self.curs2--;
move = yPos;
for(i=0;i<self.menuText.size;i++)
self.menuText[i].y = self.menuText[i].y+move;
}
}
}
if(button == "A")
{
self playSound("mp_ingame_summary");
if(self.currentMenu == "main")
self thread [[self.function[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
else
self thread [[self.function[self.currentMenu][self.curs2]]](self.input[self.currentMenu][self.curs2]);
}
if(button == "B")
{
if(self.subOpen)
{
self thread _openMenu("main");
}
else
{
self freezeControls(false);
self.menuOpen = 0;
foreach(shader in self.shader)
shader destroy();
self setClientDvar("g_hardcore","0");
self setClientDvar("ui_hud_hardcore","0");
self setClientDvar("r_blur","0");
self notify("exit_menu");
self notify("stop_func");
}
}
wait .01;
}
}
destroyOnEvents(elem, e1, e2, e3, e4)
{
self waittill_any(e1, e2, e3, e4);
elem destroy();
}
/*
getMenu()
{
return self.currentMenu;
}
getCurs()
{
if(getMenu() == "main")
return self.curs;
else if(getMenu() != "main")
return self.curs2;
}
*/
iniMenu()
{
self endon("death");
//Main
self addMenuOption("main", 0, "Sub Menu 1");
self addMenuOption("main", 1, "Sub Menu 2");
self addMenuOption("main", 2, "Sub Menu 3");
self addMenuOption("main", 3, "Sub Menu 4");
self addMenuOption("main", 4, "Sub Menu 5");
self addMenuOption("main", 5, "Sub Menu 6");
self addMenuOption("main", 6, "Sub Menu 7");
self addMenuOption("main", 7, "Option");
self addMenuOption("main", 8, "Option");
self addMenuOption("main", 9, "Option");
self addMenuOption("main", 10, "Option");
self addMenuOption("main", 11, "Option");
self addMenuFunction("main", 0, ::_openMenu, "sub1");
self addMenuFunction("main", 1, ::_openMenu, "sub2");
self addMenuFunction("main", 2, ::_openMenu, "sub3");
self addMenuFunction("main", 3, ::_openMenu, "sub4");
self addMenuFunction("main", 4, ::_openMenu, "sub5");
self addMenuFunction("main", 5, ::_openMenu, "sub6");
self addMenuFunction("main", 6, ::_openMenu, "sub7");
self addMenuFunction("main", 7, ::test);
self addMenuFunction("main", 8, ::test);
self addMenuFunction("main", 9, ::test);
self addMenuFunction("main", 10, ::test);
self addMenuFunction("main", 11, ::test);
//Sub 1
self addMenuOption("sub1", 0, "Option");
self addMenuOption("sub1", 1, "Option");
self addMenuOption("sub1", 2, "Option");
self addMenuOption("sub1", 3, "Option");
self addMenuOption("sub1", 4, "Option");
self addMenuOption("sub1", 5, "Option");
self addMenuOption("sub1", 6, "Option");
self addMenuOption("sub1", 7, "Option");
self addMenuOption("sub1", 8, "Option");
self addMenuOption("sub1", 9, "Option");
self addMenuOption("sub1", 10, "Option");
self addMenuOption("sub1", 11, "Option");
self addMenuFunction("sub1", 0, ::test);
self addMenuFunction("sub1", 1, ::test);
self addMenuFunction("sub1", 2, ::test);
self addMenuFunction("sub1", 3, ::test);
self addMenuFunction("sub1", 4, ::test);
self addMenuFunction("sub1", 5, ::test);
self addMenuFunction("sub1", 6, ::test);
self addMenuFunction("sub1", 7, ::test);
self addMenuFunction("sub1", 8, ::test);
self addMenuFunction("sub1", 9, ::test);
self addMenuFunction("sub1", 10, ::test);
self addMenuFunction("sub1", 11, ::test);
//Sub 2
self addMenuOption("sub2", 0, "Option");
self addMenuOption("sub2", 1, "Option");
self addMenuOption("sub2", 2, "Option");
self addMenuOption("sub2", 3, "Option");
self addMenuOption("sub2", 4, "Option");
self addMenuOption("sub2", 5, "Option");
self addMenuOption("sub2", 6, "Option");
self addMenuOption("sub2", 7, "Option");
self addMenuOption("sub2", 8, "Option");
self addMenuOption("sub2", 9, "Option");
self addMenuOption("sub2", 10, "Option");
self addMenuOption("sub2", 11, "Option");
self addMenuFunction("sub2", 0, ::test);
self addMenuFunction("sub2", 1, ::test);
self addMenuFunction("sub2", 2, ::test);
self addMenuFunction("sub2", 3, ::test);
self addMenuFunction("sub2", 4, ::test);
self addMenuFunction("sub2", 5, ::test);
self addMenuFunction("sub2", 6, ::test);
self addMenuFunction("sub2", 7, ::test);
self addMenuFunction("sub2", 8, ::test);
self addMenuFunction("sub2", 9, ::test);
self addMenuFunction("sub2", 10, ::test);
self addMenuFunction("sub2", 11, ::test);
//Sub 3
self addMenuOption("sub3", 0, "Option");
self addMenuOption("sub3", 1, "Option");
self addMenuOption("sub3", 2, "Option");
self addMenuOption("sub3", 3, "Option");
self addMenuOption("sub3", 4, "Option");
self addMenuOption("sub3", 5, "Option");
self addMenuOption("sub3", 6, "Option");
self addMenuOption("sub3", 7, "Option");
self addMenuOption("sub3", 8, "Option");
self addMenuOption("sub3", 9, "Option");
self addMenuOption("sub3", 10, "Option");
self addMenuOption("sub3", 11, "Option");
self addMenuFunction("sub3", 0, ::test);
self addMenuFunction("sub3", 1, ::test);
self addMenuFunction("sub3", 2, ::test);
self addMenuFunction("sub3", 3, ::test);
self addMenuFunction("sub3", 4, ::test);
self addMenuFunction("sub3", 5, ::test);
self addMenuFunction("sub3", 6, ::test);
self addMenuFunction("sub3", 7, ::test);
self addMenuFunction("sub3", 8, ::test);
self addMenuFunction("sub3", 9, ::test);
self addMenuFunction("sub3", 10, ::test);
self addMenuFunction("sub3", 11, ::test);
//Sub 4
self addMenuOption("sub4", 0, "Option");
self addMenuOption("sub4", 1, "Option");
self addMenuOption("sub4", 2, "Option");
self addMenuOption("sub4", 3, "Option");
self addMenuOption("sub4", 4, "Option");
self addMenuOption("sub4", 5, "Option");
self addMenuOption("sub4", 6, "Option");
self addMenuOption("sub4", 7, "Option");
self addMenuOption("sub4", 8, "Option");
self addMenuOption("sub4", 9, "Option");
self addMenuOption("sub4", 10, "Option");
self addMenuOption("sub4", 11, "Option");
self addMenuFunction("sub4", 0, ::test);
self addMenuFunction("sub4", 1, ::test);
self addMenuFunction("sub4", 2, ::test);
self addMenuFunction("sub4", 3, ::test);
self addMenuFunction("sub4", 4, ::test);
self addMenuFunction("sub4", 5, ::test);
self addMenuFunction("sub4", 6, ::test);
self addMenuFunction("sub4", 7, ::test);
self addMenuFunction("sub4", 8, ::test);
self addMenuFunction("sub4", 9, ::test);
self addMenuFunction("sub4", 10, ::test);
self addMenuFunction("sub4", 11, ::test);
//Sub 5
self addMenuOption("sub5", 0, "Option");
self addMenuOption("sub5", 1, "Option");
self addMenuOption("sub5", 2, "Option");
self addMenuOption("sub5", 3, "Option");
self addMenuOption("sub5", 4, "Option");
self addMenuOption("sub5", 5, "Option");
self addMenuOption("sub5", 6, "Option");
self addMenuOption("sub5", 7, "Option");
self addMenuOption("sub5", 8, "Option");
self addMenuOption("sub5", 9, "Option");
self addMenuOption("sub5", 10, "Option");
self addMenuOption("sub5", 11, "Option");
self addMenuFunction("sub5", 0, ::test);
self addMenuFunction("sub5", 1, ::test);
self addMenuFunction("sub5", 2, ::test);
self addMenuFunction("sub5", 3, ::test);
self addMenuFunction("sub5", 4, ::test);
self addMenuFunction("sub5", 5, ::test);
self addMenuFunction("sub5", 6, ::test);
self addMenuFunction("sub5", 7, ::test);
self addMenuFunction("sub5", 8, ::test);
self addMenuFunction("sub5", 9, ::test);
self addMenuFunction("sub5", 10, ::test);
self addMenuFunction("sub5", 11, ::test);
//Sub 6
self addMenuOption("sub6", 0, "Option");
self addMenuOption("sub6", 1, "Option");
self addMenuOption("sub6", 2, "Option");
self addMenuOption("sub6", 3, "Option");
self addMenuOption("sub6", 4, "Option");
self addMenuOption("sub6", 5, "Option");
self addMenuOption("sub6", 6, "Option");
self addMenuOption("sub6", 7, "Option");
self addMenuOption("sub6", 8, "Option");
self addMenuOption("sub6", 9, "Option");
self addMenuOption("sub6", 10, "Option");
self addMenuOption("sub6", 11, "Option");
self addMenuFunction("sub6", 0, ::test);
self addMenuFunction("sub6", 1, ::test);
self addMenuFunction("sub6", 2, ::test);
self addMenuFunction("sub6", 3, ::test);
self addMenuFunction("sub6", 4, ::test);
self addMenuFunction("sub6", 5, ::test);
self addMenuFunction("sub6", 6, ::test);
self addMenuFunction("sub6", 7, ::test);
self addMenuFunction("sub6", 8, ::test);
self addMenuFunction("sub6", 9, ::test);
self addMenuFunction("sub6", 10, ::test);
self addMenuFunction("sub6", 11, ::test);
//Sub 7
self addMenuOption("sub7", 0, "Option");
self addMenuOption("sub7", 1, "Option");
self addMenuOption("sub7", 2, "Option");
self addMenuOption("sub7", 3, "Option");
self addMenuOption("sub7", 4, "Option");
self addMenuOption("sub7", 5, "Option");
self addMenuOption("sub7", 6, "Option");
self addMenuOption("sub7", 7, "Option");
self addMenuOption("sub7", 8, "Option");
self addMenuOption("sub7", 9, "Option");
self addMenuOption("sub7", 10, "Option");
self addMenuOption("sub7", 11, "Option");
self addMenuFunction("sub7", 0, ::test);
self addMenuFunction("sub7", 1, ::test);
self addMenuFunction("sub7", 2, ::test);
self addMenuFunction("sub7", 3, ::test);
self addMenuFunction("sub7", 4, ::test);
self addMenuFunction("sub7", 5, ::test);
self addMenuFunction("sub7", 6, ::test);
self addMenuFunction("sub7", 7, ::test);
self addMenuFunction("sub7", 8, ::test);
self addMenuFunction("sub7", 9, ::test);
self addMenuFunction("sub7", 10, ::test);
self addMenuFunction("sub7", 11, ::test);
}
addMenuOption(menu, number, text)
{
if(!isDefined(self.option[menu])) self.option[menu] = [];
self.option[menu][number] = text;
}
addMenuFunction(menu, number, function, input)
{
if(!isDefined(self.function[menu])) self.function[menu] = [];
self.function[menu][number] = function;
if(!isDefined(self.input[menu])) self.input[menu] = [];
if(isDefined(input)) self.input[menu][number] = input;
}
test()
{
if(self.currentMenu == "main")
self iPrintlnBold("Cursor Position: "+self.curs);
else
self iPrintlnBold("Cursor Position: "+self.curs2);
}
doButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS| +breath_sprint,RS|+melee,LB|+smoke,RB|+frag,RT|+at tack,LT|+speed_throw", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}
monitorActions(button, action)
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


Restxrt <3[/COLOR]


i like this base it reminds me of 1.14 Happy
01-04-2013, 09:03 PM #15
Restxrt Modz
Do a barrel roll!
Originally posted by WeAreMysterious View Post
i like this base it reminds me of 1.14 Happy
1.14? why would this reminds you of 1.14 update?
01-04-2013, 09:48 PM #16
^TPP^
Who’s Jim Erased?
Originally posted by Restxrt
1.14? why would this reminds you of 1.14 update?


just the style of the base reminds me of nico's under the mini map base
01-05-2013, 05:59 PM #17
xByNovaa
Space Ninja
Can this be used to make a Mw2 CFG?
01-05-2013, 06:40 PM #18
Restxrt Modz
Do a barrel roll!
Originally posted by xByNovaa View Post
Can this be used to make a Mw2 CFG?
no... Facepalm
01-05-2013, 07:03 PM #19
xByNovaa
Space Ninja
Originally posted by Restxrt
no... Facepalm


Calm down, i was only asking. Im new to this shiz.

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