Post: [NEW] Bomb Mod [FUN]
01-01-2013, 03:09 AM #1
Master Ro
I make food
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, I made this Bomb Mod in about 5-7 minutes. It's nothing really special, but I think it's pretty fun lol.

Anyways, here's the vid ( You also get a sneak peak at my Private Patch lol )




Script

    
BombFun()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "Bomb_Exploded" );

precacheModel( "prop_suitcase_bomb" );

self takeWeapon( "semtex_mp" );
self takeWeapon( "frag_grenade_mp" );
self.WeaponRemember = self getCurrentWeapon();

self playSound( "mp_bomb_plant" );
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
Bomb = spawn( "script_model", self.Origin + (0, 0, 12) );//Makes it Float :lol:
Bomb SetModel( "prop_suitcase_bomb" );
self iPrintLnBold( "Press [{+frag}] to Detonate" );
wait 1;
self iPrintLnBold( "Now Get as Far away from here as possible" );

for( ;; )
{
if( self FragButtonPressed() )
{
self giveWeapon("killstreak_uav_mp");
self switchToWeapon("killstreak_uav_mp");
wait 2;
earthquake( 0.6, 10, Bomb.origin, 100000 );
PlayFX( level._effect[ "nuke_player" ], Bomb.origin );
foreach( player in level.players )
player playLocalsound( "nuke_explosion" );
Bomb delete();
self iPrintLnBold( "Boom" );
self takeWeapon( "killstreak_uav_mp" );
self switchToWeapon( self.WeaponRemember, 0, false);
self notify( "Bomb_Exploded" );

}
wait .2;
}
}


Credits:
    
InfinityWard
ITheFallenI
rothebeast
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to Master Ro for this useful post:

^TPP^, -Limits, BrinkerzHD, Komet웃, silentcobra22, T_m_b07
01-01-2013, 03:13 AM #2
Cmd-X
It's been awhile.
that effect is retarded.. other than that good job.
01-01-2013, 03:18 AM #3
Master Ro
I make food
Originally posted by X View Post
that effect is retarded.. other than that good job.


The Effect was meant to be a little cheesy xD
01-01-2013, 03:18 AM #4
Originally posted by Master
Hey Guys, I made this Bomb Mod in about 5-7 minutes. It's nothing really special, but I think it's pretty fun lol.

Anyways, here's the vid ( You also get a sneak peak at my Private Patch lol )




Script

    
BombFun()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "Bomb_Exploded" );

precacheModel( "prop_suitcase_bomb" );

self takeWeapon( "semtex_mp" );
self takeWeapon( "frag_grenade_mp" );
self.WeaponRemember = self getCurrentWeapon();

self playSound( "mp_bomb_plant" );
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
Bomb = spawn( "script_model", self.Origin + (0, 0, 12) );//Makes it Float :lol:
Bomb SetModel( "prop_suitcase_bomb" );
self iPrintLnBold( "Press [{+frag}] to Detonate" );
wait 1;
self iPrintLnBold( "Now Get as Far away from here as possible" );

for( ;; )
{
if( self FragButtonPressed() )
{
self giveWeapon("killstreak_uav_mp");
self switchToWeapon("killstreak_uav_mp");
wait 2;
earthquake( 0.6, 10, Bomb.origin, 100000 );
PlayFX( level._effect[ "nuke_player" ], Bomb.origin );
foreach( player in level.players )
player playLocalsound( "nuke_explosion" );
Bomb delete();
self iPrintLnBold( "Boom" );
self takeWeapon( "killstreak_uav_mp" );
self switchToWeapon( self.WeaponRemember, 0, false);
self notify( "Bomb_Exploded" );

}
wait .2;
}
}


Credits:
    
InfinityWard
ITheFallenI
rothebeast


you should make it explode when shot.
01-01-2013, 03:23 AM #5
J
Who’s Jim Erased?
Originally posted by Master
Hey Guys, I made this Bomb Mod in about 5-7 minutes. It's nothing really special, but I think it's pretty fun lol.

Anyways, here's the vid ( You also get a sneak peak at my Private Patch lol )




Script

    
BombFun()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "Bomb_Exploded" );

precacheModel( "prop_suitcase_bomb" );

self takeWeapon( "semtex_mp" );
self takeWeapon( "frag_grenade_mp" );
self.WeaponRemember = self getCurrentWeapon();

self playSound( "mp_bomb_plant" );
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
Bomb = spawn( "script_model", self.Origin + (0, 0, 12) );//Makes it Float :lol:
Bomb SetModel( "prop_suitcase_bomb" );
self iPrintLnBold( "Press [{+frag}] to Detonate" );
wait 1;
self iPrintLnBold( "Now Get as Far away from here as possible" );

for( ;; )
{
if( self FragButtonPressed() )
{
self giveWeapon("killstreak_uav_mp");
self switchToWeapon("killstreak_uav_mp");
wait 2;
earthquake( 0.6, 10, Bomb.origin, 100000 );
PlayFX( level._effect[ "nuke_player" ], Bomb.origin );
foreach( player in level.players )
player playLocalsound( "nuke_explosion" );
Bomb delete();
self iPrintLnBold( "Boom" );
self takeWeapon( "killstreak_uav_mp" );
self switchToWeapon( self.WeaponRemember, 0, false);
self notify( "Bomb_Exploded" );

}
wait .2;
}
}


Credits:
    
InfinityWard
ITheFallenI
rothebeast


Not a bad mod :p Also that menu is smexy! Smile
Nice Ro.
01-01-2013, 03:25 AM #6
Looks decent, hopefully to see more stuff coming.
01-01-2013, 07:39 AM #7
Cmd-X
It's been awhile.
Originally posted by Jakes625PS3 View Post
you should make it explode when shot.


but how in the world would yuou conuter-act the bullet with the bomb? like how would you even do that bro? how would you know if the bullet hit the bomb bro? how in the world bro?

The following user thanked Cmd-X for this useful post:

BrinkerzHD
01-01-2013, 01:32 PM #8
BrinkerzHD
Ex PS3 Modder
I like it a lot :P
If you could make it explode when shot that would be cool
01-01-2013, 06:10 PM #9
Master Ro
I make food
Originally posted by BrinkerzHD View Post
I like it a lot :P
If you could make it explode when shot that would be cool



I can try :P
01-01-2013, 06:11 PM #10
Originally posted by X View Post
but how in the world would yuou conuter-act the bullet with the bomb? like how would you even do that bro? how would you know if the bullet hit the bomb bro? how in the world bro?


Just give it health and make an onshot event... Lol easy as fuk

The following 2 users say thank you to Jakes625 for this useful post:

BrinkerzHD, Cmd-X

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo