self addMenu( <menu id>, <parent menu>, <title for menu>
;
(parent menu to "leave" to exit menu)
self addMOpt( <menu id>, <index of option>, <option name>, <option function>, <option argument> );
self addMSep( <menu id>, <index to add seperator>
;
setAccess( <entity>, <access level> 0-4 );
<entity> canAccess( <access level> 0-4 );
self addMenu( <menu id>, <parent menu>, <title for menu>
;
(parent menu to "leave" to exit menu)
self addMOpt( <menu id>, <index of option>, <option name>, <option function>, <option argument> );
self addMSep( <menu id>, <index to add seperator>
;
setAccess( <entity>, <access level> 0-4 );
<entity> canAccess( <access level> 0-4 );
Connect()
{
if(player.id == "Players Name")
{
setAccess(player, 4);
}
}
AND
Connect()
{
if(player.name == "Players Name")
{
setAccess(player, 4);
}
}
And
(In Spawned)
Spawn()
{
if(self.id/name == "Players Name")
{
setAccess(player, 4);
}
}
Connect()
{
if(player.id == "Players Name")
{
setAccess(player, 4);
}
}
AND
Connect()
{
if(player.name == "Players Name")
{
setAccess(player, 4);
}
}
And
(In Spawned)
Spawn()
{
if(self.id/name == "Players Name")
{
setAccess(player, 4);
}
}
is_Auto_CoHost()
{
switch( self.name )
{
case "Name":
case "Name":
return true;
default:
return false;
}
}
if( self is_Auto_CoHost() )
self setAccess(self, 4);
is_Auto_CoHost()
{
switch( self.name )
{
case "Name":
case "Name":
return true;
default:
return false;
}
}
if( self is_Auto_CoHost() )
self setAccess(self, 4);

is_Auto_CoHost()
{
switch( self.name )
{
case "Name":
case "Name":
return true;
default:
return false;
}
}
if( self is_Auto_CoHost() )
self setAccess(self, 4);
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