

dorussianroulette()
{
self endon("disconnect");
self endon("death");
self endon("doneman");
self notifyonplayercommand("Attackbutton", "+attack" );
self takeAllWeapons();
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
for(;
{
self waittill("Attackbutton");
if (self getCurrentWeapon() == "coltanaconda_mp")
{
self thread dobullet();
wait .5;
}
}
}
dobullet()
{
switch(randomint(6))
{
case 0:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 1:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 2:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 3:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 4:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 5:
self suicide();
self iPrintlnbold("^7You're A Dead Man!");
break;
}
}
dorussianAgain()
{
self notify("doneman");
self endon("disconnect");
self endon("death");
self notifyonplayercommand("Attackbutton", "+attack" );
self thread watch1bullet();
for(;
{
self waittill("Attackbutton");
if (self getCurrentWeapon() == "coltanaconda_mp")
{
self thread dobullet();
wait .5;
}
}
}
watch1bullet()
{
self endon("death");
self notifyonplayercommand("Attackbutton", "+attack" );
for(;
{
self setWeaponAmmoStock("coltanaconda_mp", 0);
self setWeaponAmmoClip("coltanaconda_mp", 1);
self waittill("Attackbutton");
self setWeaponAmmoStock("coltanaconda_mp", 1);
self setWeaponAmmoClip("coltanaconda_mp", 0);
}
}
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