Post: [IDEA] In-Game Chat Pad
01-09-2013, 07:21 PM #1
xByNovaa
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); This is only an idea and i dont know if its already been suggested / coded.

Is it possible to combine a Say menu with a In-Game clan tag editor.

So if you activate this, the keyboard for the clan tag editor will come up and you can type something to say in game.
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01-09-2013, 11:39 PM #11
John Leepe
< ^ > < ^ >
I know that Master Ro (rothebeast) Has made an ingame Keyboard.
01-09-2013, 11:48 PM #12
Master Ro (rothebeast) has made this and is in my gamemode patch v3 in the cl gamemode under say menu
01-10-2013, 12:14 AM #13
This is Almost ( i think ) Impossible Iv tryed this for 1.13 and also for 1.11 but all i can get is The Flashing line Ready to type but im unable to type i cant figure out what else too do :L
01-10-2013, 12:51 AM #14
The_Urban_Ninja
Do a barrel roll!
Originally posted by TheSoLoMoDDerz View Post
This is Almost ( i think ) Impossible Iv tryed this for 1.13 and also for 1.11 but all i can get is The Flashing line Ready to type but im unable to type i cant figure out what else too do :L


It does work. I tried it but right know I don't have the time to script it fully,but I can tell you it deffentally does work.
01-10-2013, 01:20 AM #15
bind button_x "ui_keyboard MENU_CUSTOMCLASS_KEYBOARD customclass1;bind button_back vstr runcmd"
set runcmd "vstr customclass1"

or if you want to set a custom value for dvars:

bind button_x "ui_keyboard MENU_CUSTOMCLASS_KEYBOARD customclass1;bind button_back vstr runcmd"
set runcmd "setfromdvar g_speed customclass1"
01-10-2013, 01:34 AM #16
Master Ro
I make food
Originally posted by xByNovaa View Post
This is only an idea and i dont know if its already been suggested / coded.

Is it possible to combine a Say menu with a In-Game clan tag editor.

So if you activate this, the keyboard for the clan tag editor will come up and you can type something to say in game.




Yea I made an in-game keyboard.

Basically, I stored all my letters in an array, and displayed them as text. So when your cursor position (another variable which is a number that starts at 0) is on a certain number (corresponding to the letter array) and you press the 'Select' Button, my text string stores that letter. When you press the 'Enter' button, it prints the whole string you typed.

EX:

    
foreach( player in level.players )
player iPrintLnBold( string );//String is not defined in this example



Hope that helps, if your question was for GSC and not CFG Winky Winky
01-10-2013, 03:42 AM #17
ByteSource
League Champion
Originally posted by Master
Yea I made an in-game keyboard.

Basically, I stored all my letters in an array, and displayed them as text. So when your cursor position (another variable which is a number that starts at 0) is on a certain number (corresponding to the letter array) and you press the 'Select' Button, my text string stores that letter. When you press the 'Enter' button, it prints the whole string you typed.

EX:

    
foreach( player in level.players )
player iPrintLnBold( string );//String is not defined in this example



Hope that helps, if your question was for GSC and not CFG Winky Winky

Yo Ro Umm can u help me with a big ass favor
01-10-2013, 08:46 AM #18
247Yamato
< ^ > < ^ >
There is a function called sayAll in case you dont know
01-10-2013, 07:59 PM #19
The_Urban_Ninja
Do a barrel roll!
Originally posted by 247Yamato View Post
There is a function called sayAll in case you dont know



Yea, thats what I was using yesterday to test it and it works fine...but now I need to make a keyboard, but thats to much work and I'm busy with other things...:(

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