Post: Rank Slider
01-11-2013, 11:17 AM #1
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On init:
    
precacheShader("gradient_center");


Thread this in your menu:
    
::ChooseRank



Place this code anywhere:
    
Rank2(value)
{
wait .5;if(value==1)self.pers["rankxp"]=0;if(value==2)self.pers["rankxp"]=500;if(value==3)self.pers["rankxp"]=1700;if(value==4)self.pers["rankxp"]=3600;if(value==5)self.pers["rankxp"]=6200;if(value==6)self.pers["rankxp"]=9500;if(value==7)self.pers["rankxp"]=13500;if(value==Cool Man (aka Tustin)self.pers["rankxp"]=18200;if(value==9)self.pers["rankxp"]=23600;if(value==10)self.pers["rankxp"]=29700;if(value==11)self.pers["rankxp"]=36500;if(value==12)self.pers["rankxp"]=44300;if(value==13)self.pers["rankxp"]=53100;if(value==14)self.pers["rankxp"]=62900;if(value==15)self.pers["rankxp"]=73700;if(value==16)self.pers["rankxp"]=85500;if(value==17)self.pers["rankxp"]=98300;if(value==1Cool Man (aka Tustin)self.pers["rankxp"]=112100;if(value==19)self.pers["rankxp"]=126900;if(value==20)self.pers["rankxp"]=142700;if(value==21)self.pers["rankxp"]=159500;if(value==22)self.pers["rankxp"]=177300;if(value==23)self.pers["rankxp"]=196100;if(value==24)self.pers["rankxp"]=215900;if(value==25)self.pers["rankxp"]=236700;if(value==26)self.pers["rankxp"]=258500;if(value==27)self.pers["rankxp"]=281300;if(value==2Cool Man (aka Tustin)self.pers["rankxp"]=305100;if(value==29)self.pers["rankxp"]=329900;if(value==30)self.pers["rankxp"]=355700;if(value==31)self.pers["rankxp"]=382700;if(value==32)self.pers["rankxp"]=410900;if(value==33)self.pers["rankxp"]=440300;if(value==34)self.pers["rankxp"]=470900;if(value==35)self.pers["rankxp"]=502700;if(value==36)self.pers["rankxp"]=535700;if(value==37)self.pers["rankxp"]=569900;if(value==3Cool Man (aka Tustin)self.pers["rankxp"]=605300;if(value==39)self.pers["rankxp"]=641900;if(value==40)self.pers["rankxp"]=679700;if(value==41)self.pers["rankxp"]=718700;if(value==42)self.pers["rankxp"]=758900;if(value==43)self.pers["rankxp"]=800300;if(value==44)self.pers["rankxp"]=842900;if(value==45)self.pers["rankxp"]=886700;if(value==46)self.pers["rankxp"]=931700;if(value==47)self.pers["rankxp"]=977900;if(value==4Cool Man (aka Tustin)self.pers["rankxp"]=1025300;if(value==49)self.pers["rankxp"]=1073900;if(value==50)self.pers["rankxp"]=1123700;if(value==51)self.pers["rankxp"]=1175000;if(value==52)self.pers["rankxp"]=1227800;if(value==53)self.pers["rankxp"]=1282100;if(value==54)self.pers["rankxp"]=1337900;if(value==55)self.pers["rankxp"]=1395200;if(value==56)self.pers["rankxp"]=1454000;if(value==57)self.pers["rankxp"]=1514300;if(value==5Cool Man (aka Tustin)self.pers["rankxp"]=1576100;if(value==59)self.pers["rankxp"]=1639400;if(value==60)self.pers["rankxp"]=1704200;if(value==61)self.pers["rankxp"]=1770500;if(value==62)self.pers["rankxp"]=1838300;if(value==63)self.pers["rankxp"]=1907600;if(value==64)self.pers["rankxp"]=1978400;if(value==65)self.pers["rankxp"]=2050700;if(value==66)self.pers["rankxp"]=2124500;if(value==67)self.pers["rankxp"]=2199800;if(value==6Cool Man (aka Tustin)self.pers["rankxp"]=2276600;if(value==69)self.pers["rankxp"]=2354900;if(value==70)self.pers["rankxp"]=2516000;
self.pers["rank"]=self maps\mp\gametypes\_rank::getRankForXp(self.pers["rankxp"]);
self maps\mp\gametypes\_persistence::statSet(252,self.p ers["rank"]);
self maps\mp\gametypes\_rank::incRankXP(self.pers["rankxp"]);
self.setPromotion=true;

self setRank(self.pers["rank"],self.pers["prestige"]);
wait 1.5;
self thread maps\mp\gametypes\_rank::updateRankAnnounceHUD();
self maps\mp\gametypes\_persistence::statSet(self.pers["rank"]);
self maps\mp\gametypes\_persistence::statSet(self.pers["rankxp"]);
}
ChooseRank()
{
rankShaders = strTok("pvt1;pvt1;pvt1;pfc1;pfc2;pfc3;spc1;spc2;spc3;cpl1; cpl2;cpl3;sgt1;ssgt2;sgt3;ssgt1;ssgt2;ssgt3;sgtfc1 ;sgtfc2;sgtfc3;msgt1;msgt2;msgt3;fsgt1;fsgt2;fsgt3 ;sgtmaj1;sgtmaj2;sgtmaj3;cmdsgtmaj1;cmdsgtmaj2;cmd sgtmaj3;2ndlt1;2ndlt2;2ndlt3;1stlt1;1stlt2;1stlt3; capt1;capt2;capt3;maj1;maj2;maj3;ltcol1;ltcol2;ltc ol3;ltcol4;col1;col2;col3;col4;bgen1;bgen2;bgen3;b gen4;majgen1;majgen2;majgen3;majgen4;ltgen1;ltgen2 ;ltgen3;ltgen4;gen1;gen2;gen3;gen4;comm", ";" );

rankDisplay = self CreateRectangleEdit("CENTER","CENTER",0,0,50,50,(1,1,1),"rank_pvt1",5,1);
rankDisplay2 = self CreateRectangleEdit("CENTER","CENTER",-60,0,35,35,(1,1,1),"rank_comm1",5,0.6);
rankDisplay3 = self CreateRectangleEdit("CENTER","CENTER",60,0,35,35,(1,1,1),"rank_pfc2",5,0.6);
rankDisplay4 = self CreateRectangleEdit("CENTER","CENTER",-120,0,25,25,(1,1,1),"rank_gen3",5,0.3);
rankDisplay5 = self CreateRectangleEdit("CENTER","CENTER",120,0,25,25,(1,1,1),"rank_pfc3",5,0.3);
pickedRank = 1;
rankDisplay scaleOverTime(.15,60,60);
rankNum = self CreateTextDvar("default", 2.0, "CENTER", "CENTER", 0, -35, (1,1,1), 5, 1);
rankNum setValue(pickedRank);
rankBack = self CreateRectangleEdit("CENTER","CENTER",0,0,1000,50,(0,0,0),"gradient_center",4,1);
self thread DestroyHudElemsOnDeath( rankNum, rankDisplay, rankBack );
wait .15;
for(;Winky Winky
{
if( self AdsButtonPressed() || self AttackButtonPressed() )
{
pickedRank += self AttackButtonPressed();
pickedRank -= self AdsButtonPressed();
self playLocalSound("mouse_over");

if( pickedRank < 1 )
pickedRank = 70;

if( pickedRank > 70 )
pickedRank = 1;

wait .01;
rankPicked=pickedRank - 1;
rankDisplay setShader( "rank_" + rankShaders[pickedRank - 1], 50, 50 );
rankDisplay2 setShader( "rank_" + rankShaders[rankPicked - 1], 35, 35 );
rankDisplay3 setShader( "rank_" + rankShaders[rankPicked + 1], 35, 35 );
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
rankNum setValue(pickedRank);
rankDisplay scaleOverTime(.15,60,60);
wait .1;
}
if(pickedRank==2)
{
rankDisplay4 setShader( "rank_comm1", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
}
if(pickedRank==1)
{
rankDisplay4 setShader( "rank_gen3", 25, 25 );
rankDisplay2 setShader( "rank_comm1", 35, 35 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
rankDisplay2 setShader( "rank_" + rankShaders[rankPicked - 1], 35, 35 );
}
if(pickedRank==70)
{
rankDisplay3 setShader( "rank_pvt1", 35, 35 );
rankDisplay5 setShader( "rank_pfc2", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay3 setShader( "rank_" + rankShaders[rankPicked + 1], 35, 35 );
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
}
if(pickedRank==69)
{
rankDisplay5 setShader( "rank_pvt1", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
}
if( self UseButtonPressed() )
{
self thread Rank2( pickedRank );
self playLocalSound("mouse_click");
rankDisplay scaleOverTime(.15,40,40);
wait .15;
rankDisplay scaleOverTime(.15,60,60);
wait .15;
break;
}
if( self MeleeButtonPressed() )
break;

wait .05;
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self freezecontrols(true);
self setClientDvar("cg_crosshairs", "0");
self setClientDvar( "ui_hud_hardcore", "1" );
}
rankBack FadeOverTime(0.3);
rankBack.alpha=0;
rankNum FadeOverTime(0.3);
rankNum.alpha=0;
rankDisplay FadeOverTime(0.3);
rankDisplay.alpha=0;
rankDisplay2 FadeOverTime(0.3);
rankDisplay2.alpha=0;
rankDisplay3 FadeOverTime(0.3);
rankDisplay3.alpha=0;
rankDisplay4 FadeOverTime(0.3);
rankDisplay4.alpha=0;
rankDisplay5 FadeOverTime(0.3);
rankDisplay5.alpha=0;
wait 0.3;
rankBack destroy();
rankNum destroy();
rankDisplay2 destroy();
rankDisplay3 destroy();
rankDisplay4 destroy();
rankDisplay5 destroy();
rankDisplay destroy();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("cg_crosshairs", "1");
self freezecontrols(false);
self setClientDvar("hud_enable", "1");
self setClientDvar( "ui_hud_hardcore", "0" );
}

createRectangleEdit(align,relative,x,y,width,heigh t,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
DestroyHudElemsOnDeath(elem1,elem2,elem3,elem4)
{
self waittill("death");

if(isDefined(elem1))
elem1 destroy();

if(isDefined(elem2))
elem2 destroy();

if(isDefined(elem3))
elem3 destroy();

if(isDefined(elem4))
elem4 destroy();
}
CreateTextDvar(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem iPrintln(text);
return textElem;
}


Credits[/u]
xYARDSALEx
choco
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The following 14 users say thank you to Vampytwistッ for this useful post:

^TPP^, -Xperia-, ByteSource, Dr. Mayham, Eazoh, forflah123, Gian_, ImGsus, Master Ro, silentcobra22, Taylor, xePixTvx, xExploitModzHD

The following 2 users groaned at Vampytwistッ for this awful post:

LightModz, ThePhantom410.
01-12-2013, 05:30 PM #11
OmGRhys-x
Are you high?
Originally posted by another user
it's nice to know people use my mods xD


i think mw2 PC loves you cause it dont it 2 me remember haha stare
01-13-2013, 02:01 PM #12
QATAR♛
Error… Cat invasion!
Good job and well done
01-14-2013, 09:04 PM #13
Originally posted by Vampy View Post


On init:
    
precacheShader("gradient_center");


Thread this in your menu:
    
::ChooseRank



Place this code anywhere:
    
Rank2(value)
{
wait .5;if(value==1)self.pers["rankxp"]=0;if(value==2)self.pers["rankxp"]=500;if(value==3)self.pers["rankxp"]=1700;if(value==4)self.pers["rankxp"]=3600;if(value==5)self.pers["rankxp"]=6200;if(value==6)self.pers["rankxp"]=9500;if(value==7)self.pers["rankxp"]=13500;if(value==Cool Man (aka Tustin)self.pers["rankxp"]=18200;if(value==9)self.pers["rankxp"]=23600;if(value==10)self.pers["rankxp"]=29700;if(value==11)self.pers["rankxp"]=36500;if(value==12)self.pers["rankxp"]=44300;if(value==13)self.pers["rankxp"]=53100;if(value==14)self.pers["rankxp"]=62900;if(value==15)self.pers["rankxp"]=73700;if(value==16)self.pers["rankxp"]=85500;if(value==17)self.pers["rankxp"]=98300;if(value==1Cool Man (aka Tustin)self.pers["rankxp"]=112100;if(value==19)self.pers["rankxp"]=126900;if(value==20)self.pers["rankxp"]=142700;if(value==21)self.pers["rankxp"]=159500;if(value==22)self.pers["rankxp"]=177300;if(value==23)self.pers["rankxp"]=196100;if(value==24)self.pers["rankxp"]=215900;if(value==25)self.pers["rankxp"]=236700;if(value==26)self.pers["rankxp"]=258500;if(value==27)self.pers["rankxp"]=281300;if(value==2Cool Man (aka Tustin)self.pers["rankxp"]=305100;if(value==29)self.pers["rankxp"]=329900;if(value==30)self.pers["rankxp"]=355700;if(value==31)self.pers["rankxp"]=382700;if(value==32)self.pers["rankxp"]=410900;if(value==33)self.pers["rankxp"]=440300;if(value==34)self.pers["rankxp"]=470900;if(value==35)self.pers["rankxp"]=502700;if(value==36)self.pers["rankxp"]=535700;if(value==37)self.pers["rankxp"]=569900;if(value==3Cool Man (aka Tustin)self.pers["rankxp"]=605300;if(value==39)self.pers["rankxp"]=641900;if(value==40)self.pers["rankxp"]=679700;if(value==41)self.pers["rankxp"]=718700;if(value==42)self.pers["rankxp"]=758900;if(value==43)self.pers["rankxp"]=800300;if(value==44)self.pers["rankxp"]=842900;if(value==45)self.pers["rankxp"]=886700;if(value==46)self.pers["rankxp"]=931700;if(value==47)self.pers["rankxp"]=977900;if(value==4Cool Man (aka Tustin)self.pers["rankxp"]=1025300;if(value==49)self.pers["rankxp"]=1073900;if(value==50)self.pers["rankxp"]=1123700;if(value==51)self.pers["rankxp"]=1175000;if(value==52)self.pers["rankxp"]=1227800;if(value==53)self.pers["rankxp"]=1282100;if(value==54)self.pers["rankxp"]=1337900;if(value==55)self.pers["rankxp"]=1395200;if(value==56)self.pers["rankxp"]=1454000;if(value==57)self.pers["rankxp"]=1514300;if(value==5Cool Man (aka Tustin)self.pers["rankxp"]=1576100;if(value==59)self.pers["rankxp"]=1639400;if(value==60)self.pers["rankxp"]=1704200;if(value==61)self.pers["rankxp"]=1770500;if(value==62)self.pers["rankxp"]=1838300;if(value==63)self.pers["rankxp"]=1907600;if(value==64)self.pers["rankxp"]=1978400;if(value==65)self.pers["rankxp"]=2050700;if(value==66)self.pers["rankxp"]=2124500;if(value==67)self.pers["rankxp"]=2199800;if(value==6Cool Man (aka Tustin)self.pers["rankxp"]=2276600;if(value==69)self.pers["rankxp"]=2354900;if(value==70)self.pers["rankxp"]=2516000;
self.pers["rank"]=self maps\mp\gametypes\_rank::getRankForXp(self.pers["rankxp"]);
self maps\mp\gametypes\_persistence::statSet(252,self.p ers["rank"]);
self maps\mp\gametypes\_rank::incRankXP(self.pers["rankxp"]);
self.setPromotion=true;

self setRank(self.pers["rank"],self.pers["prestige"]);
wait 1.5;
self thread maps\mp\gametypes\_rank::updateRankAnnounceHUD();
self maps\mp\gametypes\_persistence::statSet(self.pers["rank"]);
self maps\mp\gametypes\_persistence::statSet(self.pers["rankxp"]);
}
ChooseRank()
{
rankShaders = strTok("pvt1;pvt1;pvt1;pfc1;pfc2;pfc3;spc1;spc2;spc3;cpl1; cpl2;cpl3;sgt1;ssgt2;sgt3;ssgt1;ssgt2;ssgt3;sgtfc1 ;sgtfc2;sgtfc3;msgt1;msgt2;msgt3;fsgt1;fsgt2;fsgt3 ;sgtmaj1;sgtmaj2;sgtmaj3;cmdsgtmaj1;cmdsgtmaj2;cmd sgtmaj3;2ndlt1;2ndlt2;2ndlt3;1stlt1;1stlt2;1stlt3; capt1;capt2;capt3;maj1;maj2;maj3;ltcol1;ltcol2;ltc ol3;ltcol4;col1;col2;col3;col4;bgen1;bgen2;bgen3;b gen4;majgen1;majgen2;majgen3;majgen4;ltgen1;ltgen2 ;ltgen3;ltgen4;gen1;gen2;gen3;gen4;comm", ";" );

rankDisplay = self CreateRectangleEdit("CENTER","CENTER",0,0,50,50,(1,1,1),"rank_pvt1",5,1);
rankDisplay2 = self CreateRectangleEdit("CENTER","CENTER",-60,0,35,35,(1,1,1),"rank_comm1",5,0.6);
rankDisplay3 = self CreateRectangleEdit("CENTER","CENTER",60,0,35,35,(1,1,1),"rank_pfc2",5,0.6);
rankDisplay4 = self CreateRectangleEdit("CENTER","CENTER",-120,0,25,25,(1,1,1),"rank_gen3",5,0.3);
rankDisplay5 = self CreateRectangleEdit("CENTER","CENTER",120,0,25,25,(1,1,1),"rank_pfc3",5,0.3);
pickedRank = 1;
rankDisplay scaleOverTime(.15,60,60);
rankNum = self CreateTextDvar("default", 2.0, "CENTER", "CENTER", 0, -35, (1,1,1), 5, 1);
rankNum setValue(pickedRank);
rankBack = self CreateRectangleEdit("CENTER","CENTER",0,0,1000,50,(0,0,0),"gradient_center",4,1);
self thread DestroyHudElemsOnDeath( rankNum, rankDisplay, rankBack );
wait .15;
for(;Winky Winky
{
if( self AdsButtonPressed() || self AttackButtonPressed() )
{
pickedRank += self AttackButtonPressed();
pickedRank -= self AdsButtonPressed();
self playLocalSound("mouse_over");

if( pickedRank < 1 )
pickedRank = 70;

if( pickedRank > 70 )
pickedRank = 1;

wait .01;
rankPicked=pickedRank - 1;
rankDisplay setShader( "rank_" + rankShaders[pickedRank - 1], 50, 50 );
rankDisplay2 setShader( "rank_" + rankShaders[rankPicked - 1], 35, 35 );
rankDisplay3 setShader( "rank_" + rankShaders[rankPicked + 1], 35, 35 );
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
rankNum setValue(pickedRank);
rankDisplay scaleOverTime(.15,60,60);
wait .1;
}
if(pickedRank==2)
{
rankDisplay4 setShader( "rank_comm1", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
}
if(pickedRank==1)
{
rankDisplay4 setShader( "rank_gen3", 25, 25 );
rankDisplay2 setShader( "rank_comm1", 35, 35 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay4 setShader( "rank_" + rankShaders[rankPicked - 2], 25, 25 );
rankDisplay2 setShader( "rank_" + rankShaders[rankPicked - 1], 35, 35 );
}
if(pickedRank==70)
{
rankDisplay3 setShader( "rank_pvt1", 35, 35 );
rankDisplay5 setShader( "rank_pfc2", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay3 setShader( "rank_" + rankShaders[rankPicked + 1], 35, 35 );
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
}
if(pickedRank==69)
{
rankDisplay5 setShader( "rank_pvt1", 25, 25 );
}
else
{
rankPicked=pickedRank - 1;
rankDisplay5 setShader( "rank_" + rankShaders[rankPicked + 2], 25, 25 );
}
if( self UseButtonPressed() )
{
self thread Rank2( pickedRank );
self playLocalSound("mouse_click");
rankDisplay scaleOverTime(.15,40,40);
wait .15;
rankDisplay scaleOverTime(.15,60,60);
wait .15;
break;
}
if( self MeleeButtonPressed() )
break;

wait .05;
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self freezecontrols(true);
self setClientDvar("cg_crosshairs", "0");
self setClientDvar( "ui_hud_hardcore", "1" );
}
rankBack FadeOverTime(0.3);
rankBack.alpha=0;
rankNum FadeOverTime(0.3);
rankNum.alpha=0;
rankDisplay FadeOverTime(0.3);
rankDisplay.alpha=0;
rankDisplay2 FadeOverTime(0.3);
rankDisplay2.alpha=0;
rankDisplay3 FadeOverTime(0.3);
rankDisplay3.alpha=0;
rankDisplay4 FadeOverTime(0.3);
rankDisplay4.alpha=0;
rankDisplay5 FadeOverTime(0.3);
rankDisplay5.alpha=0;
wait 0.3;
rankBack destroy();
rankNum destroy();
rankDisplay2 destroy();
rankDisplay3 destroy();
rankDisplay4 destroy();
rankDisplay5 destroy();
rankDisplay destroy();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("cg_crosshairs", "1");
self freezecontrols(false);
self setClientDvar("hud_enable", "1");
self setClientDvar( "ui_hud_hardcore", "0" );
}

createRectangleEdit(align,relative,x,y,width,heigh t,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
DestroyHudElemsOnDeath(elem1,elem2,elem3,elem4)
{
self waittill("death");

if(isDefined(elem1))
elem1 destroy();

if(isDefined(elem2))
elem2 destroy();

if(isDefined(elem3))
elem3 destroy();

if(isDefined(elem4))
elem4 destroy();
}
CreateTextDvar(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem iPrintln(text);
return textElem;
}


Credits[/u]
xYARDSALEx
choco


This doesent seem to work for me it just black screens, any clue why? Ps3 patch.
01-15-2013, 12:44 AM #14
United_DRFT
Bounty hunter
prettty cool
01-16-2013, 08:51 PM #15
Nice Job Smile
01-21-2013, 10:29 PM #16
LightModz
League Champion
hasnt this already been posted?
01-21-2013, 10:53 PM #17
Originally posted by LightModz View Post
hasnt this already been posted?


In cod4 section yeah, mw2 no lmao.

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