doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}
Fireornot()
{
self endon("Fired");
for(;
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}
doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}
Fireornot()
{
self endon("Fired");
for(;
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}
Nice job on fixing it up, you mad it so much better.
doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}
Fireornot()
{
self endon("Fired");
for(;
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.