Post: MW2: Russian Roulette{Fixed Up}
01-26-2013, 10:00 AM #1
ModdedModder
Gym leader
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I released a really crappy version of this before. Now I have fixed it up and it works 100%

VIDEO:




CODE:

Each Time you fire the gun there is more of a chance you will die...(max 6)
    
doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}

Fireornot()
{
self endon("Fired");
for(;Winky Winky
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}

dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}

watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;Winky Winky
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}

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The following 2 users say thank you to ModdedModder for this useful post:

Eazoh, Komet웃
01-26-2013, 10:06 AM #2
Eazoh
Bounty hunter
Originally posted by Modder View Post
I released a really crappy version of this before. Now I have fixed it up and it works 100%

VIDEO:



CODE:

Each Time you fire the gun there is more of a chance you will die...(max 6)
    
doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}

Fireornot()
{
self endon("Fired");
for(;Winky Winky
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}

dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}

watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;Winky Winky
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}


This gun looks fun to use Smile Nice job on fixing it up, you mad it so much better.
01-26-2013, 10:18 AM #3
YT-xDerpModz
Do a barrel roll!
That patch is sexy but the 'gamemode' or whatever you wanna call it is kinda blah lol. No offense, but should do somemore with it make a new volume for it :P

The following 2 users groaned at YT-xDerpModz for this awful post:

*xActionMods*, OmGRhys-x
01-26-2013, 10:31 AM #4
Eazoh
Bounty hunter
Originally posted by xDerpModz View Post
That patch is sexy but the 'gamemode' or whatever you wanna call it is kinda blah lol. No offense, but should do somemore with it make a new volume for it :P
Its just a modded weapon I dont think it was suppose to be a gamemode :p
01-26-2013, 10:52 AM #5
YT-xDerpModz
Do a barrel roll!
Originally posted by Eazoh View Post
Its just a modded weapon I dont think it was suppose to be a gamemode :p


Oh lol, didn't know that :P they could make a GM tho outta this
01-26-2013, 07:19 PM #6
Originally posted by Modder View Post
I released a really crappy version of this before. Now I have fixed it up and it works 100%

VIDEO:




CODE:

Each Time you fire the gun there is more of a chance you will die...(max 6)
    
doRussian()
{
self endon("disconnect");
self endon("death");
self.russian = 1;
self.timer = 0.7;
self.timerselect = 0;
self thread Fireornot();
self takeAllWeapons();
self giveWeapon("coltanaconda_mp");
wait 0.1;
self switchtoWeapon("coltanaconda_mp");
self thread watch1bullet();
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp")
{
wait 0.2;
self iPrintlnbold("^7Better Luck Next Time");
self suicide();
}
}

Fireornot()
{
self endon("Fired");
for(;Winky Winky
{
self notifyOnPlayerCommand( "Fire", "+attack" );
self waittill("Fire");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}

dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
self notify("Fired");
self iPrintlnbold("^7You're A Lucky Man...");
wait 3;
self iPrintlnbold("^7Do It Again!");
self.timerselect++;
self thread Fireornot();
self thread watch1bullet();
self thread speedup();
}

watch1bullet()
{
self endon("death");
self endon("disconnect");
self endon("Fired");
self setWeaponAmmoStock("coltanaconda_mp", 0);
for(;Winky Winky
{
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait self.timer;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait self.timer;
}
}
speedup()
{
self endon("Fired");
if(self.timerselect == 1)
{
self.timer = 0.6;
}
else if(self.timerselect == 2)
{
self.timer = 0.5;
}
else if(self.timerselect == 3)
{
self.timer = 0.4;
}
else if(self.timerselect == 4)
{
self.timer = 0.3;
}
else if(self.timerselect == 5)
{
self.timer = 0.2;
}
else if(self.timerselect == 6)
{
self.timer = 0.1;
}
else if(self.timerselect == 7)
{
self notify("doneman2");
self notify("Fired");
self iPrintlnbold("^7You Did It!");
wait 1;
self iPrintlnbold("^7You Did It!");
}
}


you can turn this into a game mode as in on spawn you have that gun and if you win you can get a gun or killstreak or something like that and would be played it FFA

or if you want i can do it if you let me
01-26-2013, 07:37 PM #7
Komet웃
Do a barrel roll!
My idea :love: :kiss:
01-26-2013, 09:50 PM #8
ModdedModder
Gym leader
Originally posted by xxKILLALLMW2xx View Post
you can turn this into a game mode as in on spawn you have that gun and if you win you can get a gun or killstreak or something like that and would be played it FFA

or if you want i can do it if you let me


IDK if that would be that fun... but if you want to go ahead... Smile

---------- Post added at 09:50 PM ---------- Previous post was at 09:49 PM ----------

Originally posted by xCurly View Post
My idea :love: :kiss:



Thanks for the idea again xCurly Smile

The following user thanked ModdedModder for this useful post:

Komet웃
01-26-2013, 10:04 PM #9
Originally posted by Modder View Post
IDK if that would be that fun... but if you want to go ahead... Smile

---------- Post added at 09:50 PM ---------- Previous post was at 09:49 PM ----------




Thanks for the idea again xCurly Smile


Sweet i just finished writing it ill be releasing it soon

The following user thanked xxKILLALLMW2xx for this useful post:

SUBARUDEMON

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