Post: Weapons Guide
11-20-2009, 11:10 AM #1
x IPsYcHoTiiC x
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Here is a selection of weapon classes that i think are effective. I havent included secondary weapons, because it is personal preference of what you like. If you find any problems with the weapon classes feel free to comment a reply and i will respond asap.

M16A4 - Holo sight
Scavenger pro
Stopping power pro
Steady aim pro

Tar 21 - Fmj + Silencer
Bling pro
Stopping power pro
Scrambler pro

Intervention + Fmj
Sleight of hand pro
Stopping power pro
Steady aim pro

Intervention + Thermal scope
Sleight of hand pro
Stopping power pro
Steady aim pro

UMP45 - Red dot sight
Marathon pro
Lightweight pro
Commando pro

Fal - Fmj + Holo sight
Bling pro
Cold blooded pro
Steady aim pro

ACR - Silencer + Holo sight
Bling pro
Stopping power pro
Scrambler pro

Famas - Red dot sight
Sleight of hand pro
hardline pro
scrambler pro

Here is a search and destroy class, i know its a noob weapon but it is effective in search and destroy matches.

SCAR - Heartbeat sensor + Holo sight
marathon pro
Cold blooded pro
Sitrep pro

Hope this helps Smile
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11-20-2009, 06:25 PM #11
x IPsYcHoTiiC x
Do a barrel roll!
Originally posted by Dum View Post
@ Only problem is on two of your classes you posted a wepon with two attachments with scavenger, not bling.


Yeh thanks for spotting that Smile ive edited and changed the classes to the right ones

---------- Post added at 06:25 PM ---------- Previous post was at 06:24 PM ----------

Originally posted by MementoMori
FMJ is only relevant when shooting through objects.


Yes it is, however it also adds extra damage to the weapon. Eventhough this change is a small amount it still helps, but i do see your point.
11-20-2009, 06:28 PM #12
Originally posted by x


Yes it is, however it also adds extra damage to the weapon. Eventhough this change is a small amount it still helps, but i do see your point.


FMJ adds NO extra damage. It is a direct replacement for 'Awesome faceeep Impact' from previous titles.
11-20-2009, 06:34 PM #13
x IPsYcHoTiiC x
Do a barrel roll!
Originally posted by MementoMori
FMJ adds NO extra damage. It is a direct replacement for 'Awesome faceeep Impact' from previous titles.


I think you need to check when you create a class because it DEFINITLY does increase the damage of the weapon slightly. I know for a fact it does because i use FMJ on the intervention.
11-20-2009, 06:58 PM #14
Default Avatar
Schwalm
Guest
im sorry but those classes are HORRIBLE
11-20-2009, 07:09 PM #15
x IPsYcHoTiiC x
Do a barrel roll!
Originally posted by Schwalm8190 View Post
im sorry but those classes are HORRIBLE


Ok fair enough, your entitled to your opinion. Obviously everyone has classes that are suited to themselves.
11-20-2009, 08:13 PM #16
Originally posted by x
I think you need to check when you create a class because it DEFINITLY does increase the damage of the weapon slightly. I know for a fact it does because i use FMJ on the intervention.


No. I don't care about the stupid weapon statistics bars in the game. The 'increased damage' only relates to the strength of the weapon when shooting through objects. Why do you think penetration kills are the challenge for FMJ?

and since I can't link to the source page on this forum (advertising or some bullshit... even when it's a free blog site, whatever) here is a link to a thread with the info. FMJ= Deep Impact. Refer back to DenKirson's COD4 stats about deep impact.
11-20-2009, 09:36 PM #17
Rann-Dum
Are you high?
Full Metal Jacket does add slight damage [you can look at the damage bar in "Create A Class". Also, It is the direct replacement for Deep Impact. It, like many other perks and attachments, has a dual ability/ effect. [or affect, cannot remember...stupid grammar class]
11-20-2009, 09:39 PM #18
Reaper
The Grim Reaper
good choices there bud keep it up

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