Post: 50% Working Campaign / Spec-Ops hacks (PS3 Version)
11-25-2009, 07:28 AM #1
Boojak
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); When I looked at this board and various other sites for the release of Campaign / Spec-Ops hacks for MW2, I've found out that there's none, only the 360 version exists.
So, I've begun my journey on trying to get it working for the PS3 version. And in the end, I've finally got it working... damn that took me a while to understand exactly how everything work.

I have successfully re-summed SAVEGAME.SVG and loaded da shit up in the game without any problem.

I'm not going to release the full working hack any time soon, but I'll release the half working hack for now (the download link is below) since the DVARs are already in public domain.

This half-working hack includes infinite health, super jump and speed and infinite ammo (just like what the 360 version includes) :

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I'll try to make this short, ok, here goes.

Try to load the save in MW2, and you'll get this error:

Originally posted by another user
This file has become corrupted (bad checksum.)


MW2 save is checksummed, just like other games' saves. If there's no copy protection on them, they are likely to be checksummed.

When you save data in-game, PS3 takes every single byte of a save data (e.g. SAVEGAME.SVG) and re-generate a checksum. So, if you change something inside SAVEGAME.SVG and try to load it in-game, PS3 will compare this editted SAVEGAME.SVG and the checksum value. If this SAVEGAME.SVG and the checksum value are not the same, you'll get a 'bad checksum' error. Understand?

Here's more information about checksum:
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Good thing is that the checksum is stored inside SAVEGAME.SVG, not inside the PS3 system!

All you need to do is to locate this checksum in SAVEGAME.SVG and update it. In other words, you need to identify how SAVEGAME.SVG is checksummed and then you need to know what data is covered by that function before you can do anything about it.

I'll give you a few hints regarding the checksum:

- Get a lot of SAVES that are almost the same (same mission, same checkpoint but different difficulty) and compare to each other in any hex editor program.

See which bits always change and see which bits don't change. There's a good chance that the bits that always change are the checksum.

- To update the checksum value, you must generate a new checksum and replace that with the old checksum value somewhere inside the save ...

- If you think you have found where the checksum is, you must ignore that bit and then generate a new checksum based on everything else (data), anything that's not part of the checksum.

- If you see 4 bytes (8 digits) that always change, it's likely not to be MD5 or something similar. If you didn't know, a MD5 hash has 32 digits.

So, if you generate a checksum that happens to be the same as the checksum inside SAVEGAME.SVG (un-hacked), you're set!!

If you have never done this before. I suggest following these tuts, it will make you understand the whole thing easier:

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And

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If you have followed these tuts and got the matched results, then fixing MW2's checksum will be easy. Winky Winky

Anyway, if you have managed to re-sign the save correctly, you can get more hacks. The full list of DVARs is available:

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Just add desired DVARs with thier values (e.g. ..200B0..) under compress_$mapname inside the save and you're set.

Enjoy and good luck.
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The following 3 users say thank you to Boojak for this useful post:

~pocketemo~, AgentJon, luceathome
11-26-2009, 09:24 PM #38
LC30
Haxor!
if you go in the HxD program it says at the top checksum
11-26-2009, 09:26 PM #39
Originally posted by LC30 View Post
if you go in the HxD program it says at the top checksum


whaa? What program?
11-26-2009, 10:02 PM #40
Durk
spending vbux, offer me..
HxD its called, it generates checksums... so it doesnt find it for you but it generates one
11-26-2009, 10:10 PM #41
Originally posted by oXoDCoXo View Post
HxD its called, it generates checksums... so it doesnt find it for you but it generates one


i got that program..! where du you go to do it?
11-26-2009, 10:16 PM #42
Durk
spending vbux, offer me..
analysis -> checksums..
11-26-2009, 10:19 PM #43
and then what.? just copy paste it??
11-26-2009, 11:28 PM #44
Durk
spending vbux, offer me..
im not too sure as when i generate a checksum using HxD the MD5 (which is what i think it is... or am i wrong?) isnt actualy in the .svg
11-26-2009, 11:50 PM #45
Nknights23
Original Gamer
Release the damn code or get bad rep
11-27-2009, 12:35 AM #46
Please show me a video or photo of all this B.S. i can not follow i am way too confused!!!

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