Post: 50% Working Campaign / Spec-Ops hacks (PS3 Version)
11-25-2009, 07:28 AM #1
Boojak
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); When I looked at this board and various other sites for the release of Campaign / Spec-Ops hacks for MW2, I've found out that there's none, only the 360 version exists.
So, I've begun my journey on trying to get it working for the PS3 version. And in the end, I've finally got it working... damn that took me a while to understand exactly how everything work.

I have successfully re-summed SAVEGAME.SVG and loaded da shit up in the game without any problem.

I'm not going to release the full working hack any time soon, but I'll release the half working hack for now (the download link is below) since the DVARs are already in public domain.

This half-working hack includes infinite health, super jump and speed and infinite ammo (just like what the 360 version includes) :

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I'll try to make this short, ok, here goes.

Try to load the save in MW2, and you'll get this error:

Originally posted by another user
This file has become corrupted (bad checksum.)


MW2 save is checksummed, just like other games' saves. If there's no copy protection on them, they are likely to be checksummed.

When you save data in-game, PS3 takes every single byte of a save data (e.g. SAVEGAME.SVG) and re-generate a checksum. So, if you change something inside SAVEGAME.SVG and try to load it in-game, PS3 will compare this editted SAVEGAME.SVG and the checksum value. If this SAVEGAME.SVG and the checksum value are not the same, you'll get a 'bad checksum' error. Understand?

Here's more information about checksum:
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Good thing is that the checksum is stored inside SAVEGAME.SVG, not inside the PS3 system!

All you need to do is to locate this checksum in SAVEGAME.SVG and update it. In other words, you need to identify how SAVEGAME.SVG is checksummed and then you need to know what data is covered by that function before you can do anything about it.

I'll give you a few hints regarding the checksum:

- Get a lot of SAVES that are almost the same (same mission, same checkpoint but different difficulty) and compare to each other in any hex editor program.

See which bits always change and see which bits don't change. There's a good chance that the bits that always change are the checksum.

- To update the checksum value, you must generate a new checksum and replace that with the old checksum value somewhere inside the save ...

- If you think you have found where the checksum is, you must ignore that bit and then generate a new checksum based on everything else (data), anything that's not part of the checksum.

- If you see 4 bytes (8 digits) that always change, it's likely not to be MD5 or something similar. If you didn't know, a MD5 hash has 32 digits.

So, if you generate a checksum that happens to be the same as the checksum inside SAVEGAME.SVG (un-hacked), you're set!!

If you have never done this before. I suggest following these tuts, it will make you understand the whole thing easier:

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And

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If you have followed these tuts and got the matched results, then fixing MW2's checksum will be easy. Winky Winky

Anyway, if you have managed to re-sign the save correctly, you can get more hacks. The full list of DVARs is available:

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Just add desired DVARs with thier values (e.g. ..200B0..) under compress_$mapname inside the save and you're set.

Enjoy and good luck.
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The following 3 users say thank you to Boojak for this useful post:

~pocketemo~, AgentJon, luceathome
11-27-2009, 07:24 PM #74
LC30
Haxor!
Yeh awesome program for hacking
HSX9 posted it Smile
11-27-2009, 07:26 PM #75
Originally posted by LC30 View Post
Yeh awesome program for hacking
HSX9 posted it Smile


what?..........
11-27-2009, 07:28 PM #76
LC30
Haxor!
HxD the Hacking program
11-27-2009, 07:36 PM #77
Originally posted by LC30 View Post
HxD the Hacking program


ohh yes.. Smile that is a awesome program
11-27-2009, 10:50 PM #78
cs475x
You talkin to me?
Originally posted by Boojak View Post
If you create a new game in MW2, of course the hacks won't work. You're supposed to resume the game. Cause I added these DVARs after compress_$mapname in the file.


I never said I created a new game, because I didn't.
11-28-2009, 04:00 AM #79
i don't know if this mean anything at all but, i was messing around with the .SVG file in HxD. When i ran checksums on the file every result had 'no usage' except from CRC-16 CCITT (usage = X.25 and SDLC protocol) and CRC-32 (usage = Ethernet and PKZIP). Mean anything? :confused:
11-28-2009, 04:02 AM #80
So without confusion, can you give us a test gamesave?
A gamesave just to test out the infinite health!
BUMP
11-28-2009, 04:16 AM #81
A_Fast_Black_Guy
A.K.A BigDaddyMagnum
he doesnt have it.
11-28-2009, 09:23 PM #82
Boojak
Keeper
Originally posted by dkkmartin14 View Post
srry.. :( THIS IS FAKE because when you find the checksum in the SAVEGAME.SVG and switches it out with the other checksum it will destroy the GAMESAVE.SVG and if you do it and go on Ps3 to set it in It says that the file is destroyed...... :( this guy is a jerk..


You've got the wrong checksum, then.

The only way to find out if you've got the right one is to get a matched result (checksum) on a unhacked save. This part is very important, because otherwise the whole thing would be more confusing.

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