Post: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
12-13-2009, 04:03 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2
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THIS IS NOT FOR ONLINE MODE!
UPDATED VERSION 2.2!
(<3 Oversized Fonts)

Changes in v2.2
- Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

- I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

- Load SAVEGAME.SVG crash errors should be fixed.

- Game saves that could not be loaded into the CVAR Tool should work now.

Why Release?
I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

What does this do?
This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

What are CVARS?
CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

Why release publicly and not in premium?
Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

How to Use?
Video Tutorial - By: Dog6611
[ame="https://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

Text Tutorial
1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (You must login or register to view this content.)
3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
6. Load up MW2, Enter Single Player and go on 'Resume Game'.
7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

Whats the [Fix Checksum] button for?
This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

FAQ - READ THIS!
Can i still get trophies while using this?
Yes!

Will this work in all regions (USA,Europe,Asia)
Yes!

Why do some things not work in Spec-Ops or after the resumed mission?
MW2 Resets the CVAR's that are enabled and i cant control that.

Why doesnt this work for me?
No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

I tick the CVAR's in the list and they dont appeat in the CVAR list?
There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

When i try use Veteran with this tool it returns to Recruit?
If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

Do BIND's work?
Nope, i havent found a way to support them yet.

Why does the thread title say v2.0 and in the thread its a higher version?
For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

Why are you so pro?
Because i like to be? Smile

If you are confused at this point, then this Tool isn't for you.

If you find Bug please report them to me.

Command List
    aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
ai_accuracyDistScale "1"
ai_badPathSpam "0"
ai_corpseCount "10"
ai_count "32"
ai_coverScore_coverType "2"
ai_coverScore_distance "16"
ai_coverScore_engagement "4"
ai_coverScore_nodeAngle "4"
ai_coverScore_playerLos "8"
ai_coverScore_priority "8"
ai_coverScore_targetDir "4"
ai_coverScore_visibility "8"
ai_debugAccuracy "0"
ai_debugAnimDeltas "0"
ai_debugClaimedNodes "0"
ai_debugCoverEntityNum "-1"
ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
ai_debugFindPath "0"
ai_debugFindPathDirect "0"
ai_debugFindPathLock "0"
ai_debugFindPathWidth "0"
ai_debugGrenadeFailSafe "0"
ai_debugGrenadeHintArc "150"
ai_debugMayMove "0"
ai_debugMeleeAttackSpots "0"
ai_debugPlayerLOS "0"
ai_debugThreatSelection "0"
ai_disableSpawn "0"
ai_eventDistBadPlace "256"
ai_eventDistBullet "96"
ai_eventDistDeath "1024"
ai_eventDistExplosion "1024"
ai_eventDistFootstep "512"
ai_eventDistFootstepLite "256"
ai_eventDistGrenadePing "512"
ai_eventDistGunShot "2048"
ai_eventDistNewEnemy "1024"
ai_eventDistPain "512"
ai_eventDistProjImpact "256"
ai_eventDistProjPing "128"
ai_eventDistSilencedShot "128"
ai_foliageSeeThroughDist "128"
ai_friendlyFireBlockDuration "2000"
ai_friendlySuppression "1"
ai_friendlySuppressionDist "128"
ai_moveOrientMode "invalid"
ai_noDodge "0"
ai_pathMomentum "0.78"
ai_pathNegotiationOverlapCost "300"
ai_playerADS_LOSRange "150"
ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerLOSHalfWidth "15"
ai_playerLOSMinTime "1500"
ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
ai_showBadPlaces "0"
ai_ShowCanshootChecks "0"
ai_showClaimedNode "0"
ai_showDodge "0"
ai_showFriendlyChains "0"
ai_showNearestNode "0"
ai_showNodes "0"
ai_showNodesDist "384"
ai_showPaths "0"
ai_showPotentialThreatDir "0"
ai_showRegion "0"
ai_showSuppression "-1"
ai_showVisData "0"
ai_showVisDataDist "1000"
ai_showVolume "-1"
ai_threatUpdateInterval "500"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_autoaim_debug "0"
aim_autoaim_enabled "1"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_target_sentient_radius "10"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "350"
bg_fallDamageMinHeight "200"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "0"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_lookControl_maxpitchspeed "0"
bg_shock_lookControl_maxyawspeed "0"
bg_shock_lookControl_mousesensitivityscale "0"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "0.001"
bg_shock_screenBlurBlendTime "0.001"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "0.001"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_shock_volume_ambient "0.2"
bg_shock_volume_announcer "0.9"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.9"
bg_shock_volume_body "0.2"
bg_shock_volume_body2d "0.2"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_hurt "0.4"
bg_shock_volume_item "0.2"
bg_shock_volume_local "0.2"
bg_shock_volume_local2 "0.2"
bg_shock_volume_menu "1"
bg_shock_volume_mission "0.9"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.4"
bg_shock_volume_player2 "0.4"
bg_shock_volume_reload "0.2"
bg_shock_volume_reload2d "0.2"
bg_shock_volume_shellshock "1"
bg_shock_volume_vehicle "0.1"
bg_shock_volume_vehiclelimited "0.1"
bg_shock_volume_voice "0.2"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.8"
bog_b_min_spec "0"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_blood "1"
cg_bloodLimit "0"
cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
cg_brass "1"
cg_centertime "3"
cg_cinematicFullscreen "1"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "3"
cg_debug_overlay_viewport "0"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyFireCrosshair "0"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawHUD "1"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawPerformanceWarnings "1"
cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_errordecay "100"
cg_footsteps "1"
cg_fov "65"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "500"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_rot_minspeed "0"
cg_gun_rot_p "0"
cg_gun_rot_r "0"
cg_gun_rot_rate "0"
cg_gun_rot_y "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_hintFadeTime "100"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "1"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "256"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
cg_small_dev_string_fontscale "1"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "360"
cg_subtitleWidthWidescreen "520"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
chaplinCheat "0"
cheat_items_set1 "33554432"
cheat_items_set2 "0"
cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
cl_freelook "1"
cl_freemove "0"
cl_freemoveScale "1"
cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "0"
com_maxFrameTime "100"
com_playerProfile "bullet-worm"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "18.75"
compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
compassMaxRange "3500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "25"
compassPlayerWidth "25"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "6"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "6"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "6"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
developer_script "0"
disable_tank_shock_minspec "0"
drew_notes "5"
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
fixedtime "0"
friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
fs_basegame ""
fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_visMinTraceDist "80"
g_ai "1"
g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
g_deathDelay "3000"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_drawEntBBoxes "0"
g_drawGrenadeHints "0"
g_dumpAnims "-1"
g_dumpAnimsCommands "-1"
g_earthquakeEnable "1"
g_enteqDelay "150"
g_enteqDist "4000"
g_enteqEnable "1"
g_entinfo "off"
g_entinfo_AItext "brief"
g_entinfo_maxdist "2048"
g_entinfo_scale "1"
g_entinfo_type "AI only"
g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
g_fogHalfDistReadOnly "4556.45"
g_fogStartDistReadOnly "477.057"
g_friendlyfireDist "175"
g_friendlyNameDist "15000"
g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
g_player_maxhealth "100"
g_playerTrailTime "500"
g_reloading "0"
g_spawnai "1"
g_speed "190"
g_useGear "1"
g_useholdtime "0"
g_vehicleDebug "0"
g_vehicleDrawPath ""
g_vehicleTexScrollScale "0"
gamedate "Sep 27 2007"
gamename "main"
hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
hud_fade_ammodisplay "8"
hud_fade_compass "8"
hud_fade_healthbar "2"
hud_fade_offhand "8"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
hudElemPausedBrightness "0.4"
in_gpuSync "1"
in_mouse "1"
inertiaAngle "-1000"
inertiaDebug "0"
inertiaMax "50"
introscreen "1"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "0"
jump_spreadAdd "64"
jump_stepSize "18"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "bog_a"
melee_debug "0"
mgTurret "off"
min_spec_ai "0"
mis_01 "0"
mis_cheat "0"
mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "4"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_cheated "0"
player_damageMultiplier "0.210526"
player_deathInvulnerableTime "4000"
player_deathInvulnerableToMelee "0"
player_deathInvulnerableToProjectile "1"
player_debugHealth "0"
player_died_recently "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
player_lean_rotate_crouch_left "1.25"
player_lean_rotate_crouch_right "1"
player_lean_rotate_left "1.25"
player_lean_rotate_right "1.25"
player_lean_shift_crouch_left "12.5"
player_lean_shift_crouch_right "13"
player_lean_shift_left "5"
player_lean_shift_right "2.5"
player_maxGrenadeCatchHeight "80"
player_meleeChargeFriction "1200"
player_meleeDamageMultiplier "0.4"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_radiusDamageMultiplier "1"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "72"
player_throwbackOuterRadius "192"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "60 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.125"
r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
r_lightTweakDiffuseFraction "0.4"
r_lightTweakSunColor "0.894118 0.94902 1 1"
r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
r_lightTweakSunDirection "-22 247 0"
r_lightTweakSunLight "0.5"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPixelCost "off"
r_showPortals "0"
r_singleCell "0"
r_skinCache "1"
r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "0"
r_smp_worker_thread1 "0"
r_specular "1"
r_specularColorScale "2.42"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radius_damage_debug "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
RunForTime "0"
s0 "0"
s1 "0"
s10 "0"
s11 "0"
s12 "0"
s13 "0"
s14 "0"
s15 "0"
s16 "0"
s17 "0"
s18 "0"
s2 "0"
s3 "0"
s4 "0"
s5 "0"
s6 "0"
s7 "0"
s8 "0"
s9 "0"
saved_gameskill "0"
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
sensitivity "5"
sf_use_bw "0"
sf_use_chaplin "0"
sf_use_clustergrenade "0"
sf_use_contrast "0"
sf_use_ignoreammo "0"
sf_use_invert "0"
sf_use_slowmo "0"
sf_use_tire_explosion "0"
shortversion "1.0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_cinematicVolumeScale "0.85"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows default"
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
stopspeed "100"
sv_cheats "0"
sv_framerate_smoothing "1"
sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
sv_mapname ""
sv_running "1"
sv_saveOnStartMap "1"
sv_znear "0"
sys_configSum "222167764"
sys_configureGHz "9.00994"
sys_cpuGHz "2.40002"
sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1024"
takeCoverWarnings "0"
timescale "1"
turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
ui_mousePitch "0"
ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
ui_playerProfileCount "0"
ui_playerProfileNameNew ""
ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
ui_showList "0"
ui_showMenuOnly ""
ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
useFastFile "1"
vehHelicopterDecelerationFwd "0.5"
vehHelicopterDecelerationSide "1"
vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterHeadSwayOnPitch "0.2"
vehHelicopterHeadSwayOnRollHorz "0.1"
vehHelicopterHeadSwayOnRollVert "2"
vehHelicopterHeadSwayOnYaw "0.1"
vehHelicopterHoverSpeedThreshold "400"
vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
vehHelicopterLookaheadTime "1"
vehHelicopterMaxAccel "45"
vehHelicopterMaxAccelVertical "30"
vehHelicopterMaxPitch "10"
vehHelicopterMaxRoll "35"
vehHelicopterMaxSpeed "150"
vehHelicopterMaxSpeedVertical "65"
vehHelicopterMaxYawAccel "90"
vehHelicopterMaxYawRate "120"
vehHelicopterRightStickDeadzone "0.3"
vehHelicopterScaleMovement "1"
vehHelicopterSoftCollisions "0"
vehHelicopterStrafeDeadzone "0.3"
vehHelicopterTiltFromAcceleration "2"
vehHelicopterTiltFromControllerAxes "0"
vehHelicopterTiltFromDeceleration "2"
vehHelicopterTiltFromFwdAndYaw "0"
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
vehHelicopterTiltFromVelocity "1"
vehHelicopterTiltMomentum "0.4"
vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
vid_xpos "3"
vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "1"


Download
NEW LINKS, VERSION 2.2

    https://www.sendspace.com/file/81pps6
https://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_zip
https://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htm
https://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip
https://depositfiles.com/files/a42xuxer9
https://www.megaupload.com/?d=OQRWHKUM


Scan Result
    https://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041



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12-17-2009, 12:08 PM #200
Originally posted by Atheism View Post
It does open from european save?


Yeah no problem with that for me.
12-17-2009, 04:28 PM #201
darkrider353
Save Point
Originally posted by Atheism View Post
It does open from european save? im in the uk, i wouldn't of bothered with trophies before because it takes too long, and by then bored of a game lol i completed the story before anyway, but im 90% done with trophies nice and fast thanks to these mods, im playing a bit at a time, instead of bashing to get them



how did u get it to open an EU save? as i tried with this tool and got an error
12-17-2009, 05:15 PM #202
Originally posted by darkrider353 View Post
how did u get it to open an EU save? as i tried with this tool and got an error


How? well lets see, it taken a few clicks lol jk maybe the application has an error with your pc/laptop? try reinstalling NET 3.5?
12-17-2009, 06:22 PM #203
darkrider353
Save Point
i have tried reinstalling .NET 3.5 and still no luck i will upload a screen shot of the error
my operating system: Windows 7 Ultimate RTM
i have activated it in the control panel as well i still get this;

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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Project1.Form1.LoadSAVEGAME(Boolean IsCVAR)
at Project1.Form1.Command1_Click(Object eventSender, EventArgs eventArgs)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Modern Warfare 2 - CVAR Tool
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Antony/AppData/Local/Temp/RarSFX0/MW2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Hope u can help Smile
12-17-2009, 07:24 PM #204
Send me the SAVEGAME.SVG that you were trying to load?
12-17-2009, 07:41 PM #205
darkrider353
Save Point
its any savegame.svg here is the one i was using in the screenshot anyway
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12-17-2009, 07:43 PM #206
Default Avatar
Dawsey
Guest
When I do it comes up with a green square in the middle and I can fly around but not do anything else, please help?

Dawsey
12-17-2009, 08:02 PM #207
Originally posted by dawsey2k9 View Post
When I do it comes up with a green square in the middle and I can fly around but not do anything else, please help?

Dawsey


Don't use noclip. That's what it does, and is pretty useless if there's no way to turn it off and on during gameplay
12-17-2009, 08:03 PM #208
Knott
Keeper
Originally posted by kevguy47 View Post
So if I find out what the keys are, I would put "bind Key $$$$$$" in the CVAR box, and then something like "toggle cl_freemove 1 0" in the second box?

or can this editor not accommodate this type of code?


Well I believe binds work for consoles because I know there are binds for PC. But, the keys aren't as they were in COD4. So we don't know the keys, or they removed binds.

Secondly -
If you found a key it would be
bind Key In the first box
and
toggle cl_freemove 1 0 In the second. (Because the program puts the value in parenthesis for you.)
Which leads me to my third point.

I don't know if the command for toggles have changed, or don't exist. So if you're attempting to find Keys (or seeing if binds work), I would eliminate toggles for the time being.

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