Post: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
12-13-2009, 04:03 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2
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THIS IS NOT FOR ONLINE MODE!
UPDATED VERSION 2.2!
(<3 Oversized Fonts)

Changes in v2.2
- Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

- I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

- Load SAVEGAME.SVG crash errors should be fixed.

- Game saves that could not be loaded into the CVAR Tool should work now.

Why Release?
I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

What does this do?
This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

What are CVARS?
CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

Why release publicly and not in premium?
Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

How to Use?
Video Tutorial - By: Dog6611
[ame="https://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

Text Tutorial
1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (You must login or register to view this content.)
3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
6. Load up MW2, Enter Single Player and go on 'Resume Game'.
7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

Whats the [Fix Checksum] button for?
This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

FAQ - READ THIS!
Can i still get trophies while using this?
Yes!

Will this work in all regions (USA,Europe,Asia)
Yes!

Why do some things not work in Spec-Ops or after the resumed mission?
MW2 Resets the CVAR's that are enabled and i cant control that.

Why doesnt this work for me?
No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

I tick the CVAR's in the list and they dont appeat in the CVAR list?
There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

When i try use Veteran with this tool it returns to Recruit?
If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

Do BIND's work?
Nope, i havent found a way to support them yet.

Why does the thread title say v2.0 and in the thread its a higher version?
For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

Why are you so pro?
Because i like to be? Smile

If you are confused at this point, then this Tool isn't for you.

If you find Bug please report them to me.

Command List
    aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
ai_accuracyDistScale "1"
ai_badPathSpam "0"
ai_corpseCount "10"
ai_count "32"
ai_coverScore_coverType "2"
ai_coverScore_distance "16"
ai_coverScore_engagement "4"
ai_coverScore_nodeAngle "4"
ai_coverScore_playerLos "8"
ai_coverScore_priority "8"
ai_coverScore_targetDir "4"
ai_coverScore_visibility "8"
ai_debugAccuracy "0"
ai_debugAnimDeltas "0"
ai_debugClaimedNodes "0"
ai_debugCoverEntityNum "-1"
ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
ai_debugFindPath "0"
ai_debugFindPathDirect "0"
ai_debugFindPathLock "0"
ai_debugFindPathWidth "0"
ai_debugGrenadeFailSafe "0"
ai_debugGrenadeHintArc "150"
ai_debugMayMove "0"
ai_debugMeleeAttackSpots "0"
ai_debugPlayerLOS "0"
ai_debugThreatSelection "0"
ai_disableSpawn "0"
ai_eventDistBadPlace "256"
ai_eventDistBullet "96"
ai_eventDistDeath "1024"
ai_eventDistExplosion "1024"
ai_eventDistFootstep "512"
ai_eventDistFootstepLite "256"
ai_eventDistGrenadePing "512"
ai_eventDistGunShot "2048"
ai_eventDistNewEnemy "1024"
ai_eventDistPain "512"
ai_eventDistProjImpact "256"
ai_eventDistProjPing "128"
ai_eventDistSilencedShot "128"
ai_foliageSeeThroughDist "128"
ai_friendlyFireBlockDuration "2000"
ai_friendlySuppression "1"
ai_friendlySuppressionDist "128"
ai_moveOrientMode "invalid"
ai_noDodge "0"
ai_pathMomentum "0.78"
ai_pathNegotiationOverlapCost "300"
ai_playerADS_LOSRange "150"
ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerLOSHalfWidth "15"
ai_playerLOSMinTime "1500"
ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
ai_showBadPlaces "0"
ai_ShowCanshootChecks "0"
ai_showClaimedNode "0"
ai_showDodge "0"
ai_showFriendlyChains "0"
ai_showNearestNode "0"
ai_showNodes "0"
ai_showNodesDist "384"
ai_showPaths "0"
ai_showPotentialThreatDir "0"
ai_showRegion "0"
ai_showSuppression "-1"
ai_showVisData "0"
ai_showVisDataDist "1000"
ai_showVolume "-1"
ai_threatUpdateInterval "500"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_autoaim_debug "0"
aim_autoaim_enabled "1"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_target_sentient_radius "10"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "350"
bg_fallDamageMinHeight "200"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "0"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_lookControl_maxpitchspeed "0"
bg_shock_lookControl_maxyawspeed "0"
bg_shock_lookControl_mousesensitivityscale "0"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "0.001"
bg_shock_screenBlurBlendTime "0.001"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "0.001"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_shock_volume_ambient "0.2"
bg_shock_volume_announcer "0.9"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.9"
bg_shock_volume_body "0.2"
bg_shock_volume_body2d "0.2"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_hurt "0.4"
bg_shock_volume_item "0.2"
bg_shock_volume_local "0.2"
bg_shock_volume_local2 "0.2"
bg_shock_volume_menu "1"
bg_shock_volume_mission "0.9"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.4"
bg_shock_volume_player2 "0.4"
bg_shock_volume_reload "0.2"
bg_shock_volume_reload2d "0.2"
bg_shock_volume_shellshock "1"
bg_shock_volume_vehicle "0.1"
bg_shock_volume_vehiclelimited "0.1"
bg_shock_volume_voice "0.2"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.8"
bog_b_min_spec "0"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_blood "1"
cg_bloodLimit "0"
cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
cg_brass "1"
cg_centertime "3"
cg_cinematicFullscreen "1"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "3"
cg_debug_overlay_viewport "0"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyFireCrosshair "0"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawHUD "1"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawPerformanceWarnings "1"
cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_errordecay "100"
cg_footsteps "1"
cg_fov "65"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "500"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_rot_minspeed "0"
cg_gun_rot_p "0"
cg_gun_rot_r "0"
cg_gun_rot_rate "0"
cg_gun_rot_y "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_hintFadeTime "100"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "1"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "256"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
cg_small_dev_string_fontscale "1"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "360"
cg_subtitleWidthWidescreen "520"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
chaplinCheat "0"
cheat_items_set1 "33554432"
cheat_items_set2 "0"
cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
cl_freelook "1"
cl_freemove "0"
cl_freemoveScale "1"
cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "0"
com_maxFrameTime "100"
com_playerProfile "bullet-worm"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "18.75"
compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
compassMaxRange "3500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "25"
compassPlayerWidth "25"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "6"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "6"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "6"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
developer_script "0"
disable_tank_shock_minspec "0"
drew_notes "5"
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
fixedtime "0"
friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
fs_basegame ""
fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_visMinTraceDist "80"
g_ai "1"
g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
g_deathDelay "3000"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_drawEntBBoxes "0"
g_drawGrenadeHints "0"
g_dumpAnims "-1"
g_dumpAnimsCommands "-1"
g_earthquakeEnable "1"
g_enteqDelay "150"
g_enteqDist "4000"
g_enteqEnable "1"
g_entinfo "off"
g_entinfo_AItext "brief"
g_entinfo_maxdist "2048"
g_entinfo_scale "1"
g_entinfo_type "AI only"
g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
g_fogHalfDistReadOnly "4556.45"
g_fogStartDistReadOnly "477.057"
g_friendlyfireDist "175"
g_friendlyNameDist "15000"
g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
g_player_maxhealth "100"
g_playerTrailTime "500"
g_reloading "0"
g_spawnai "1"
g_speed "190"
g_useGear "1"
g_useholdtime "0"
g_vehicleDebug "0"
g_vehicleDrawPath ""
g_vehicleTexScrollScale "0"
gamedate "Sep 27 2007"
gamename "main"
hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
hud_fade_ammodisplay "8"
hud_fade_compass "8"
hud_fade_healthbar "2"
hud_fade_offhand "8"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
hudElemPausedBrightness "0.4"
in_gpuSync "1"
in_mouse "1"
inertiaAngle "-1000"
inertiaDebug "0"
inertiaMax "50"
introscreen "1"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "0"
jump_spreadAdd "64"
jump_stepSize "18"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "bog_a"
melee_debug "0"
mgTurret "off"
min_spec_ai "0"
mis_01 "0"
mis_cheat "0"
mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "4"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_cheated "0"
player_damageMultiplier "0.210526"
player_deathInvulnerableTime "4000"
player_deathInvulnerableToMelee "0"
player_deathInvulnerableToProjectile "1"
player_debugHealth "0"
player_died_recently "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
player_lean_rotate_crouch_left "1.25"
player_lean_rotate_crouch_right "1"
player_lean_rotate_left "1.25"
player_lean_rotate_right "1.25"
player_lean_shift_crouch_left "12.5"
player_lean_shift_crouch_right "13"
player_lean_shift_left "5"
player_lean_shift_right "2.5"
player_maxGrenadeCatchHeight "80"
player_meleeChargeFriction "1200"
player_meleeDamageMultiplier "0.4"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_radiusDamageMultiplier "1"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "72"
player_throwbackOuterRadius "192"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "60 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.125"
r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
r_lightTweakDiffuseFraction "0.4"
r_lightTweakSunColor "0.894118 0.94902 1 1"
r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
r_lightTweakSunDirection "-22 247 0"
r_lightTweakSunLight "0.5"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPixelCost "off"
r_showPortals "0"
r_singleCell "0"
r_skinCache "1"
r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "0"
r_smp_worker_thread1 "0"
r_specular "1"
r_specularColorScale "2.42"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radius_damage_debug "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
RunForTime "0"
s0 "0"
s1 "0"
s10 "0"
s11 "0"
s12 "0"
s13 "0"
s14 "0"
s15 "0"
s16 "0"
s17 "0"
s18 "0"
s2 "0"
s3 "0"
s4 "0"
s5 "0"
s6 "0"
s7 "0"
s8 "0"
s9 "0"
saved_gameskill "0"
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
sensitivity "5"
sf_use_bw "0"
sf_use_chaplin "0"
sf_use_clustergrenade "0"
sf_use_contrast "0"
sf_use_ignoreammo "0"
sf_use_invert "0"
sf_use_slowmo "0"
sf_use_tire_explosion "0"
shortversion "1.0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_cinematicVolumeScale "0.85"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows default"
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
stopspeed "100"
sv_cheats "0"
sv_framerate_smoothing "1"
sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
sv_mapname ""
sv_running "1"
sv_saveOnStartMap "1"
sv_znear "0"
sys_configSum "222167764"
sys_configureGHz "9.00994"
sys_cpuGHz "2.40002"
sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1024"
takeCoverWarnings "0"
timescale "1"
turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
ui_mousePitch "0"
ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
ui_playerProfileCount "0"
ui_playerProfileNameNew ""
ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
ui_showList "0"
ui_showMenuOnly ""
ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
useFastFile "1"
vehHelicopterDecelerationFwd "0.5"
vehHelicopterDecelerationSide "1"
vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterHeadSwayOnPitch "0.2"
vehHelicopterHeadSwayOnRollHorz "0.1"
vehHelicopterHeadSwayOnRollVert "2"
vehHelicopterHeadSwayOnYaw "0.1"
vehHelicopterHoverSpeedThreshold "400"
vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
vehHelicopterLookaheadTime "1"
vehHelicopterMaxAccel "45"
vehHelicopterMaxAccelVertical "30"
vehHelicopterMaxPitch "10"
vehHelicopterMaxRoll "35"
vehHelicopterMaxSpeed "150"
vehHelicopterMaxSpeedVertical "65"
vehHelicopterMaxYawAccel "90"
vehHelicopterMaxYawRate "120"
vehHelicopterRightStickDeadzone "0.3"
vehHelicopterScaleMovement "1"
vehHelicopterSoftCollisions "0"
vehHelicopterStrafeDeadzone "0.3"
vehHelicopterTiltFromAcceleration "2"
vehHelicopterTiltFromControllerAxes "0"
vehHelicopterTiltFromDeceleration "2"
vehHelicopterTiltFromFwdAndYaw "0"
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
vehHelicopterTiltFromVelocity "1"
vehHelicopterTiltMomentum "0.4"
vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
vid_xpos "3"
vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "1"


Download
NEW LINKS, VERSION 2.2

    https://www.sendspace.com/file/81pps6
https://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_zip
https://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htm
https://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip
https://depositfiles.com/files/a42xuxer9
https://www.megaupload.com/?d=OQRWHKUM


Scan Result
    https://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041



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12-19-2009, 06:47 PM #245
edo526
CONSOLE AND ACC BAN/BO
i always get an error when the mission is loading....HELP!!!!
12-19-2009, 08:45 PM #246
Originally posted by edo526 View Post
i always get an error when the mission is loading....HELP!!!!


unknown will ask you to upload the save game but if you get a "max string error" (or something close to it) then you have too many cvars selected try not putting them all on (also low gravity takes up a lot of room so i suggest not putting that on)Smile

The following user thanked partypoker15 for this useful post:

edo526
12-19-2009, 09:33 PM #247
edo526
CONSOLE AND ACC BAN/BO
i have only infinite ammo health sprint no clip and low gravity...which ones should i take off?
12-19-2009, 11:54 PM #248
p0Wer
Haxor!
Unkn0wn did you read this??


When I click resume game, then save & quit, I can only get the laser and big jump to work after changing mission. How do I keep infinite ammo, health etc? (Veteran)

12-20-2009, 12:22 AM #249
cs475x
You talkin to me?
I know you said some not all of the cvars will stay enabled after quitting, but if you happen to make the only one's I chose stay, then this will be an awesome tool.
12-20-2009, 01:01 AM #250
Originally posted by p0Wer View Post
Unkn0wn did you read this??


When I click resume game, then save & quit, I can only get the laser and big jump to work after changing mission. How do I keep infinite ammo, health etc? (Veteran)



p0Wer did you read the first post? The part where it says

FAQ - READ THIS!
12-20-2009, 02:22 AM #251
is there an online aimbot for ps3?
12-20-2009, 03:56 AM #252
I posted in the other thread about this program but I figure I'll post it in here too. Okay so I copy the data to my flash blah blah load it with the program it loads fine, I copy the commands for health and ammo and melee which is all I want. I click save it says successful but once I tried to copy it back to my ps3 I get the error 80029139. Any ideas?
12-20-2009, 04:35 AM #253
Audio
Chi-town
For some reason the hacks didnt work after my PS3 attempted to give me a trophy.

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