Post: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
12-13-2009, 04:03 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2
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THIS IS NOT FOR ONLINE MODE!
UPDATED VERSION 2.2!
(<3 Oversized Fonts)

Changes in v2.2
- Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

- I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

- Load SAVEGAME.SVG crash errors should be fixed.

- Game saves that could not be loaded into the CVAR Tool should work now.

Why Release?
I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

What does this do?
This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

What are CVARS?
CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

Why release publicly and not in premium?
Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

How to Use?
Video Tutorial - By: Dog6611
[ame="https://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

Text Tutorial
1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (You must login or register to view this content.)
3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
6. Load up MW2, Enter Single Player and go on 'Resume Game'.
7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

Whats the [Fix Checksum] button for?
This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

FAQ - READ THIS!
Can i still get trophies while using this?
Yes!

Will this work in all regions (USA,Europe,Asia)
Yes!

Why do some things not work in Spec-Ops or after the resumed mission?
MW2 Resets the CVAR's that are enabled and i cant control that.

Why doesnt this work for me?
No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

I tick the CVAR's in the list and they dont appeat in the CVAR list?
There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

When i try use Veteran with this tool it returns to Recruit?
If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

Do BIND's work?
Nope, i havent found a way to support them yet.

Why does the thread title say v2.0 and in the thread its a higher version?
For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

Why are you so pro?
Because i like to be? Smile

If you are confused at this point, then this Tool isn't for you.

If you find Bug please report them to me.

Command List
    aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
ai_accuracyDistScale "1"
ai_badPathSpam "0"
ai_corpseCount "10"
ai_count "32"
ai_coverScore_coverType "2"
ai_coverScore_distance "16"
ai_coverScore_engagement "4"
ai_coverScore_nodeAngle "4"
ai_coverScore_playerLos "8"
ai_coverScore_priority "8"
ai_coverScore_targetDir "4"
ai_coverScore_visibility "8"
ai_debugAccuracy "0"
ai_debugAnimDeltas "0"
ai_debugClaimedNodes "0"
ai_debugCoverEntityNum "-1"
ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
ai_debugFindPath "0"
ai_debugFindPathDirect "0"
ai_debugFindPathLock "0"
ai_debugFindPathWidth "0"
ai_debugGrenadeFailSafe "0"
ai_debugGrenadeHintArc "150"
ai_debugMayMove "0"
ai_debugMeleeAttackSpots "0"
ai_debugPlayerLOS "0"
ai_debugThreatSelection "0"
ai_disableSpawn "0"
ai_eventDistBadPlace "256"
ai_eventDistBullet "96"
ai_eventDistDeath "1024"
ai_eventDistExplosion "1024"
ai_eventDistFootstep "512"
ai_eventDistFootstepLite "256"
ai_eventDistGrenadePing "512"
ai_eventDistGunShot "2048"
ai_eventDistNewEnemy "1024"
ai_eventDistPain "512"
ai_eventDistProjImpact "256"
ai_eventDistProjPing "128"
ai_eventDistSilencedShot "128"
ai_foliageSeeThroughDist "128"
ai_friendlyFireBlockDuration "2000"
ai_friendlySuppression "1"
ai_friendlySuppressionDist "128"
ai_moveOrientMode "invalid"
ai_noDodge "0"
ai_pathMomentum "0.78"
ai_pathNegotiationOverlapCost "300"
ai_playerADS_LOSRange "150"
ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerLOSHalfWidth "15"
ai_playerLOSMinTime "1500"
ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
ai_showBadPlaces "0"
ai_ShowCanshootChecks "0"
ai_showClaimedNode "0"
ai_showDodge "0"
ai_showFriendlyChains "0"
ai_showNearestNode "0"
ai_showNodes "0"
ai_showNodesDist "384"
ai_showPaths "0"
ai_showPotentialThreatDir "0"
ai_showRegion "0"
ai_showSuppression "-1"
ai_showVisData "0"
ai_showVisDataDist "1000"
ai_showVolume "-1"
ai_threatUpdateInterval "500"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_autoaim_debug "0"
aim_autoaim_enabled "1"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_target_sentient_radius "10"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "350"
bg_fallDamageMinHeight "200"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "0"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_lookControl_maxpitchspeed "0"
bg_shock_lookControl_maxyawspeed "0"
bg_shock_lookControl_mousesensitivityscale "0"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "0.001"
bg_shock_screenBlurBlendTime "0.001"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "0.001"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_shock_volume_ambient "0.2"
bg_shock_volume_announcer "0.9"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.9"
bg_shock_volume_body "0.2"
bg_shock_volume_body2d "0.2"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_hurt "0.4"
bg_shock_volume_item "0.2"
bg_shock_volume_local "0.2"
bg_shock_volume_local2 "0.2"
bg_shock_volume_menu "1"
bg_shock_volume_mission "0.9"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.4"
bg_shock_volume_player2 "0.4"
bg_shock_volume_reload "0.2"
bg_shock_volume_reload2d "0.2"
bg_shock_volume_shellshock "1"
bg_shock_volume_vehicle "0.1"
bg_shock_volume_vehiclelimited "0.1"
bg_shock_volume_voice "0.2"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.8"
bog_b_min_spec "0"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_blood "1"
cg_bloodLimit "0"
cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
cg_brass "1"
cg_centertime "3"
cg_cinematicFullscreen "1"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "3"
cg_debug_overlay_viewport "0"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyFireCrosshair "0"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawHUD "1"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawPerformanceWarnings "1"
cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_errordecay "100"
cg_footsteps "1"
cg_fov "65"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "500"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_rot_minspeed "0"
cg_gun_rot_p "0"
cg_gun_rot_r "0"
cg_gun_rot_rate "0"
cg_gun_rot_y "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_hintFadeTime "100"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "1"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "256"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
cg_small_dev_string_fontscale "1"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "360"
cg_subtitleWidthWidescreen "520"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
chaplinCheat "0"
cheat_items_set1 "33554432"
cheat_items_set2 "0"
cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
cl_freelook "1"
cl_freemove "0"
cl_freemoveScale "1"
cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "0"
com_maxFrameTime "100"
com_playerProfile "bullet-worm"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "18.75"
compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
compassMaxRange "3500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "25"
compassPlayerWidth "25"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "6"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "6"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "6"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
developer_script "0"
disable_tank_shock_minspec "0"
drew_notes "5"
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
fixedtime "0"
friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
fs_basegame ""
fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_visMinTraceDist "80"
g_ai "1"
g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
g_deathDelay "3000"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_drawEntBBoxes "0"
g_drawGrenadeHints "0"
g_dumpAnims "-1"
g_dumpAnimsCommands "-1"
g_earthquakeEnable "1"
g_enteqDelay "150"
g_enteqDist "4000"
g_enteqEnable "1"
g_entinfo "off"
g_entinfo_AItext "brief"
g_entinfo_maxdist "2048"
g_entinfo_scale "1"
g_entinfo_type "AI only"
g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
g_fogHalfDistReadOnly "4556.45"
g_fogStartDistReadOnly "477.057"
g_friendlyfireDist "175"
g_friendlyNameDist "15000"
g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
g_player_maxhealth "100"
g_playerTrailTime "500"
g_reloading "0"
g_spawnai "1"
g_speed "190"
g_useGear "1"
g_useholdtime "0"
g_vehicleDebug "0"
g_vehicleDrawPath ""
g_vehicleTexScrollScale "0"
gamedate "Sep 27 2007"
gamename "main"
hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
hud_fade_ammodisplay "8"
hud_fade_compass "8"
hud_fade_healthbar "2"
hud_fade_offhand "8"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
hudElemPausedBrightness "0.4"
in_gpuSync "1"
in_mouse "1"
inertiaAngle "-1000"
inertiaDebug "0"
inertiaMax "50"
introscreen "1"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "0"
jump_spreadAdd "64"
jump_stepSize "18"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "bog_a"
melee_debug "0"
mgTurret "off"
min_spec_ai "0"
mis_01 "0"
mis_cheat "0"
mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "4"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_cheated "0"
player_damageMultiplier "0.210526"
player_deathInvulnerableTime "4000"
player_deathInvulnerableToMelee "0"
player_deathInvulnerableToProjectile "1"
player_debugHealth "0"
player_died_recently "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
player_lean_rotate_crouch_left "1.25"
player_lean_rotate_crouch_right "1"
player_lean_rotate_left "1.25"
player_lean_rotate_right "1.25"
player_lean_shift_crouch_left "12.5"
player_lean_shift_crouch_right "13"
player_lean_shift_left "5"
player_lean_shift_right "2.5"
player_maxGrenadeCatchHeight "80"
player_meleeChargeFriction "1200"
player_meleeDamageMultiplier "0.4"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_radiusDamageMultiplier "1"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "72"
player_throwbackOuterRadius "192"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "60 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.125"
r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
r_lightTweakDiffuseFraction "0.4"
r_lightTweakSunColor "0.894118 0.94902 1 1"
r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
r_lightTweakSunDirection "-22 247 0"
r_lightTweakSunLight "0.5"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPixelCost "off"
r_showPortals "0"
r_singleCell "0"
r_skinCache "1"
r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "0"
r_smp_worker_thread1 "0"
r_specular "1"
r_specularColorScale "2.42"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radius_damage_debug "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
RunForTime "0"
s0 "0"
s1 "0"
s10 "0"
s11 "0"
s12 "0"
s13 "0"
s14 "0"
s15 "0"
s16 "0"
s17 "0"
s18 "0"
s2 "0"
s3 "0"
s4 "0"
s5 "0"
s6 "0"
s7 "0"
s8 "0"
s9 "0"
saved_gameskill "0"
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
sensitivity "5"
sf_use_bw "0"
sf_use_chaplin "0"
sf_use_clustergrenade "0"
sf_use_contrast "0"
sf_use_ignoreammo "0"
sf_use_invert "0"
sf_use_slowmo "0"
sf_use_tire_explosion "0"
shortversion "1.0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_cinematicVolumeScale "0.85"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows default"
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
stopspeed "100"
sv_cheats "0"
sv_framerate_smoothing "1"
sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
sv_mapname ""
sv_running "1"
sv_saveOnStartMap "1"
sv_znear "0"
sys_configSum "222167764"
sys_configureGHz "9.00994"
sys_cpuGHz "2.40002"
sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1024"
takeCoverWarnings "0"
timescale "1"
turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
ui_mousePitch "0"
ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
ui_playerProfileCount "0"
ui_playerProfileNameNew ""
ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
ui_showList "0"
ui_showMenuOnly ""
ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
useFastFile "1"
vehHelicopterDecelerationFwd "0.5"
vehHelicopterDecelerationSide "1"
vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterHeadSwayOnPitch "0.2"
vehHelicopterHeadSwayOnRollHorz "0.1"
vehHelicopterHeadSwayOnRollVert "2"
vehHelicopterHeadSwayOnYaw "0.1"
vehHelicopterHoverSpeedThreshold "400"
vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
vehHelicopterLookaheadTime "1"
vehHelicopterMaxAccel "45"
vehHelicopterMaxAccelVertical "30"
vehHelicopterMaxPitch "10"
vehHelicopterMaxRoll "35"
vehHelicopterMaxSpeed "150"
vehHelicopterMaxSpeedVertical "65"
vehHelicopterMaxYawAccel "90"
vehHelicopterMaxYawRate "120"
vehHelicopterRightStickDeadzone "0.3"
vehHelicopterScaleMovement "1"
vehHelicopterSoftCollisions "0"
vehHelicopterStrafeDeadzone "0.3"
vehHelicopterTiltFromAcceleration "2"
vehHelicopterTiltFromControllerAxes "0"
vehHelicopterTiltFromDeceleration "2"
vehHelicopterTiltFromFwdAndYaw "0"
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
vehHelicopterTiltFromVelocity "1"
vehHelicopterTiltMomentum "0.4"
vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
vid_xpos "3"
vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "1"


Download
NEW LINKS, VERSION 2.2

    https://www.sendspace.com/file/81pps6
https://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_zip
https://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htm
https://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip
https://depositfiles.com/files/a42xuxer9
https://www.megaupload.com/?d=OQRWHKUM


Scan Result
    https://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041



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01-11-2010, 07:27 AM #407
Tr4
Haxor!
I tried this on the <forgot the name> Estate styled level in the game. I used the all weapons one, but none of them had ammo except for the default ones that came with the level. When I breached the house, it wouldn't even let me have a gun for a while. I couldn't shoot, knife, or kill in any way. I didn't die and eventually got my weapon back by throwing a grenade or something, but it was really bugged up. I'd like to try it again when I get the change. Good one. Smile
01-11-2010, 02:48 PM #408
For some reason when I use

"Infinite Sprint"
"Infinite Health"
"Infinite Ammo"
"Increased Melee"

The hud for bullets and cursors for mission objectives disappear.

Also when I use "No Clip" I cannot play.. It goes into this spectator mode with a crosshair.
01-11-2010, 03:35 PM #409
dog6611
I am error
Originally posted by undefeated View Post
For some reason when I use

"Infinite Sprint"
"Infinite Health"
"Infinite Ammo"
"Increased Melee"

The hud for bullets and cursors for mission objectives disappear.

Also when I use "No Clip" I cannot play.. It goes into this spectator mode with a crosshair.


Ok first of all as I am saying this again, No Clip is free mode camera! that is all it does, and about the other problem, what i would do is reload your SAVEGAME.SVG into the program and use the clear SAVEGAME.SVG button, then try it again, i always use Infinite Sprint, Health, Ammo, and the Melee thing, and my game is fine, make sure you know this is only for PS3, and if you want to know how to properly make this work, watch the video i worked hard on, that is on the front page!

---------- Post added at 10:31 AM ---------- Previous post was at 10:29 AM ----------

Originally posted by Tr4 View Post
I tried this on the <forgot the name> Estate styled level in the game. I used the all weapons one, but none of them had ammo except for the default ones that came with the level. When I breached the house, it wouldn't even let me have a gun for a while. I couldn't shoot, knife, or kill in any way. I didn't die and eventually got my weapon back by throwing a grenade or something, but it was really bugged up. I'd like to try it again when I get the change. Good one. Smile


All Weapons in broke, if you watched the video I made, that IS on the FIRST post of this thread, then you would know that...

---------- Post added at 10:35 AM ---------- Previous post was at 10:31 AM ----------

Originally posted by smEliot101 View Post
went into a mission and i saved and quit went onto the computer and edited it and then put it back and it didnt work still the same thing



Ok dude, if you have an IM, please send me the addy on a PM or if you have MSN add me: [email][email protected][/email]

BTW if anyone is wondering, I'm not actually in the FBI, it's something you can manipulate on the MSN site :P
01-11-2010, 07:43 PM #410
z3j22p
Banned
ok i got an error when i tried single player it said sentinel codes where different any advice??????????????
01-11-2010, 10:14 PM #411
Works for me but not for Spec Ops. :(
01-12-2010, 07:57 AM #412
welll then dont press x while loading
01-12-2010, 09:11 AM #413
Cheers for them mirrors im downloading it at the moment i will let you know how it goes after its complete Happy
01-12-2010, 09:32 PM #414
you guys know is command list is from COD4 right?

proof:
    start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"


Those were commands from The Bog in cod4 where you had to fight your way to the abrams tank stuck in the bog

Alley-the trigger where you are told to defend the tank
shanty bog-where enimies attempt to move up
zpu-you are told to take out the zpu
cobras-cobras come and kill all enmines
end-after you regroup the map ends
bog_a-code for loading that level

lol im suprised these codes still work (not the bog codes just the commands in general)
01-12-2010, 09:45 PM #415
hay i tryed to install this and i cant sameone know why?

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