Post: Modern Warfare 2 - Single Player Mod Tool (CVAR Tool) v2.0
12-13-2009, 04:03 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Modern Warfare CVAR Tool [PS3] (Single Player MOD Tool) v2.2
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THIS IS NOT FOR ONLINE MODE!
UPDATED VERSION 2.2!
(<3 Oversized Fonts)

Changes in v2.2
- Added Tool Tips To EVERY Element, this should give help to people who are new to this application.

- I have modified the CVAR's in the CVAR List by adding 'Time Scale' and 'Jump Height' (Seen in the screenshot)

- Load SAVEGAME.SVG crash errors should be fixed.

- Game saves that could not be loaded into the CVAR Tool should work now.

Why Release?
I am the first to do this aswell as reverse the checksum myself, as i have been able to do this for quite a while. I just thought i might aswell release it as there's nothing special about it.

What does this do?
This allows you to modifiy the Single Player and Spec-Ops with CVAR's.

What are CVARS?
CVARS's are small commands that allow you to change variables in the game. CVAR's are part of the Quake Game Engine. This is what the COD4 Game Engine was built uppon. (e.g: jump_height 999, this will make you jump REALLY high)

Why release publicly and not in premium?
Unfortunatly, i dont have premium, so if you want me to release it into the premium section. Give me premium for free? Why should i give THEM somthing that makes THEM money if i created it? :confused:

How to Use?
Video Tutorial - By: Dog6611
[ame="https://www.youtube.com/watch?v=Jx3ZKd0fAJ8"]YouTube- Modern Warfare 2 Single Player and Spec Ops Hack[/ame]

Text Tutorial
1. Load the mission you want the mods on, 'Save and Quit' then Copy your 'Modern Warfare 2 - Single Player' gamesave from your PS3 to a USB Stick.
2. Plug your USB Stick into your PC, Load up my program. Load SAVEGAME.SVG from your USB Stick (You must login or register to view this content.)
3. After you have loaded SAVEGAME.SVG you can now use [ADD] or use the [CVARS] button's to modifiy\add CVARS.
4. Once you are happy with the edits, simply [Save SAVEGAME.SVG] and overwrite your existing SAVEGAME.SVG on your USB Stick.
5. Stick your USB Stick back into your PS3. Copy the 'Modern Warfare 2 - Single Player' gamesave back onto your PS3.
6. Load up MW2, Enter Single Player and go on 'Resume Game'.
7. You can EITHER quit the mission and load up Spec-Ops or load up a diffrent mission. NOT ALL THE CVAR'S WILL STAY ENABLED WHEN YOU QUIT!

Whats the [Fix Checksum] button for?
This allows you to fix the checksum of any manualy edited SAVEGAME.SVG (using a hex editor), if you edit the SAVEGAME.SVG in my program you wont need to use this.

FAQ - READ THIS!
Can i still get trophies while using this?
Yes!

Will this work in all regions (USA,Europe,Asia)
Yes!

Why do some things not work in Spec-Ops or after the resumed mission?
MW2 Resets the CVAR's that are enabled and i cant control that.

Why doesnt this work for me?
No idea, you must be doing somthing wrong. Make sure you have .NET Framework 3.5, If the program crashes when you try and load SAVEGAME.SVG upload it and give me the link so i can debug and try and fix the problem. Same for if it crashes ingame (if you get an error message when you are loading a mission)

I tick the CVAR's in the list and they dont appeat in the CVAR list?
There not meant to appear in the CVAR list, they just get enabled. When you click Save SAVEGAME.SVG they get added to your gamesave.

When i try use Veteran with this tool it returns to Recruit?
If any CVAR values change it resets the difficulty to the lowest, i cant control this YET. (im working on it)

Do BIND's work?
Nope, i havent found a way to support them yet.

Why does the thread title say v2.0 and in the thread its a higher version?
For some reason, the external thread title doesnt update, so you will have to keep checking the thread for updates.

Why are you so pro?
Because i like to be? Smile

If you are confused at this point, then this Tool isn't for you.

If you find Bug please report them to me.

Command List
    aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
ai_accuracyDistScale "1"
ai_badPathSpam "0"
ai_corpseCount "10"
ai_count "32"
ai_coverScore_coverType "2"
ai_coverScore_distance "16"
ai_coverScore_engagement "4"
ai_coverScore_nodeAngle "4"
ai_coverScore_playerLos "8"
ai_coverScore_priority "8"
ai_coverScore_targetDir "4"
ai_coverScore_visibility "8"
ai_debugAccuracy "0"
ai_debugAnimDeltas "0"
ai_debugClaimedNodes "0"
ai_debugCoverEntityNum "-1"
ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
ai_debugFindPath "0"
ai_debugFindPathDirect "0"
ai_debugFindPathLock "0"
ai_debugFindPathWidth "0"
ai_debugGrenadeFailSafe "0"
ai_debugGrenadeHintArc "150"
ai_debugMayMove "0"
ai_debugMeleeAttackSpots "0"
ai_debugPlayerLOS "0"
ai_debugThreatSelection "0"
ai_disableSpawn "0"
ai_eventDistBadPlace "256"
ai_eventDistBullet "96"
ai_eventDistDeath "1024"
ai_eventDistExplosion "1024"
ai_eventDistFootstep "512"
ai_eventDistFootstepLite "256"
ai_eventDistGrenadePing "512"
ai_eventDistGunShot "2048"
ai_eventDistNewEnemy "1024"
ai_eventDistPain "512"
ai_eventDistProjImpact "256"
ai_eventDistProjPing "128"
ai_eventDistSilencedShot "128"
ai_foliageSeeThroughDist "128"
ai_friendlyFireBlockDuration "2000"
ai_friendlySuppression "1"
ai_friendlySuppressionDist "128"
ai_moveOrientMode "invalid"
ai_noDodge "0"
ai_pathMomentum "0.78"
ai_pathNegotiationOverlapCost "300"
ai_playerADS_LOSRange "150"
ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerLOSHalfWidth "15"
ai_playerLOSMinTime "1500"
ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
ai_showBadPlaces "0"
ai_ShowCanshootChecks "0"
ai_showClaimedNode "0"
ai_showDodge "0"
ai_showFriendlyChains "0"
ai_showNearestNode "0"
ai_showNodes "0"
ai_showNodesDist "384"
ai_showPaths "0"
ai_showPotentialThreatDir "0"
ai_showRegion "0"
ai_showSuppression "-1"
ai_showVisData "0"
ai_showVisDataDist "1000"
ai_showVolume "-1"
ai_threatUpdateInterval "500"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_autoaim_debug "0"
aim_autoaim_enabled "1"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_target_sentient_radius "10"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "350"
bg_fallDamageMinHeight "200"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "0"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_lookControl_maxpitchspeed "0"
bg_shock_lookControl_maxyawspeed "0"
bg_shock_lookControl_mousesensitivityscale "0"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "0.001"
bg_shock_screenBlurBlendTime "0.001"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "0.001"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_shock_volume_ambient "0.2"
bg_shock_volume_announcer "0.9"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.9"
bg_shock_volume_body "0.2"
bg_shock_volume_body2d "0.2"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_hurt "0.4"
bg_shock_volume_item "0.2"
bg_shock_volume_local "0.2"
bg_shock_volume_local2 "0.2"
bg_shock_volume_menu "1"
bg_shock_volume_mission "0.9"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.4"
bg_shock_volume_player2 "0.4"
bg_shock_volume_reload "0.2"
bg_shock_volume_reload2d "0.2"
bg_shock_volume_shellshock "1"
bg_shock_volume_vehicle "0.1"
bg_shock_volume_vehiclelimited "0.1"
bg_shock_volume_voice "0.2"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.8"
bog_b_min_spec "0"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_blood "1"
cg_bloodLimit "0"
cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
cg_brass "1"
cg_centertime "3"
cg_cinematicFullscreen "1"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "3"
cg_debug_overlay_viewport "0"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyFireCrosshair "0"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawHUD "1"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawPerformanceWarnings "1"
cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_errordecay "100"
cg_footsteps "1"
cg_fov "65"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "500"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_rot_minspeed "0"
cg_gun_rot_p "0"
cg_gun_rot_r "0"
cg_gun_rot_rate "0"
cg_gun_rot_y "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_hintFadeTime "100"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "1"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "256"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
cg_small_dev_string_fontscale "1"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "360"
cg_subtitleWidthWidescreen "520"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
chaplinCheat "0"
cheat_items_set1 "33554432"
cheat_items_set2 "0"
cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
cl_freelook "1"
cl_freemove "0"
cl_freemoveScale "1"
cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "0"
com_maxFrameTime "100"
com_playerProfile "bullet-worm"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "18.75"
compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
compassMaxRange "3500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "25"
compassPlayerWidth "25"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "6"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "6"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "6"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
developer_script "0"
disable_tank_shock_minspec "0"
drew_notes "5"
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
fixedtime "0"
friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
fs_basegame ""
fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_visMinTraceDist "80"
g_ai "1"
g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
g_deathDelay "3000"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_drawEntBBoxes "0"
g_drawGrenadeHints "0"
g_dumpAnims "-1"
g_dumpAnimsCommands "-1"
g_earthquakeEnable "1"
g_enteqDelay "150"
g_enteqDist "4000"
g_enteqEnable "1"
g_entinfo "off"
g_entinfo_AItext "brief"
g_entinfo_maxdist "2048"
g_entinfo_scale "1"
g_entinfo_type "AI only"
g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
g_fogHalfDistReadOnly "4556.45"
g_fogStartDistReadOnly "477.057"
g_friendlyfireDist "175"
g_friendlyNameDist "15000"
g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
g_player_maxhealth "100"
g_playerTrailTime "500"
g_reloading "0"
g_spawnai "1"
g_speed "190"
g_useGear "1"
g_useholdtime "0"
g_vehicleDebug "0"
g_vehicleDrawPath ""
g_vehicleTexScrollScale "0"
gamedate "Sep 27 2007"
gamename "main"
hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
hud_fade_ammodisplay "8"
hud_fade_compass "8"
hud_fade_healthbar "2"
hud_fade_offhand "8"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
hudElemPausedBrightness "0.4"
in_gpuSync "1"
in_mouse "1"
inertiaAngle "-1000"
inertiaDebug "0"
inertiaMax "50"
introscreen "1"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "0"
jump_spreadAdd "64"
jump_stepSize "18"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "bog_a"
melee_debug "0"
mgTurret "off"
min_spec_ai "0"
mis_01 "0"
mis_cheat "0"
mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "4"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_cheated "0"
player_damageMultiplier "0.210526"
player_deathInvulnerableTime "4000"
player_deathInvulnerableToMelee "0"
player_deathInvulnerableToProjectile "1"
player_debugHealth "0"
player_died_recently "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
player_lean_rotate_crouch_left "1.25"
player_lean_rotate_crouch_right "1"
player_lean_rotate_left "1.25"
player_lean_rotate_right "1.25"
player_lean_shift_crouch_left "12.5"
player_lean_shift_crouch_right "13"
player_lean_shift_left "5"
player_lean_shift_right "2.5"
player_maxGrenadeCatchHeight "80"
player_meleeChargeFriction "1200"
player_meleeDamageMultiplier "0.4"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_radiusDamageMultiplier "1"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "72"
player_throwbackOuterRadius "192"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "60 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.125"
r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
r_lightTweakDiffuseFraction "0.4"
r_lightTweakSunColor "0.894118 0.94902 1 1"
r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
r_lightTweakSunDirection "-22 247 0"
r_lightTweakSunLight "0.5"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPixelCost "off"
r_showPortals "0"
r_singleCell "0"
r_skinCache "1"
r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "0"
r_smp_worker_thread1 "0"
r_specular "1"
r_specularColorScale "2.42"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radius_damage_debug "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
RunForTime "0"
s0 "0"
s1 "0"
s10 "0"
s11 "0"
s12 "0"
s13 "0"
s14 "0"
s15 "0"
s16 "0"
s17 "0"
s18 "0"
s2 "0"
s3 "0"
s4 "0"
s5 "0"
s6 "0"
s7 "0"
s8 "0"
s9 "0"
saved_gameskill "0"
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
sensitivity "5"
sf_use_bw "0"
sf_use_chaplin "0"
sf_use_clustergrenade "0"
sf_use_contrast "0"
sf_use_ignoreammo "0"
sf_use_invert "0"
sf_use_slowmo "0"
sf_use_tire_explosion "0"
shortversion "1.0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_cinematicVolumeScale "0.85"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows default"
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
stopspeed "100"
sv_cheats "0"
sv_framerate_smoothing "1"
sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
sv_mapname ""
sv_running "1"
sv_saveOnStartMap "1"
sv_znear "0"
sys_configSum "222167764"
sys_configureGHz "9.00994"
sys_cpuGHz "2.40002"
sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1024"
takeCoverWarnings "0"
timescale "1"
turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
ui_mousePitch "0"
ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
ui_playerProfileCount "0"
ui_playerProfileNameNew ""
ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
ui_showList "0"
ui_showMenuOnly ""
ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
useFastFile "1"
vehHelicopterDecelerationFwd "0.5"
vehHelicopterDecelerationSide "1"
vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterHeadSwayOnPitch "0.2"
vehHelicopterHeadSwayOnRollHorz "0.1"
vehHelicopterHeadSwayOnRollVert "2"
vehHelicopterHeadSwayOnYaw "0.1"
vehHelicopterHoverSpeedThreshold "400"
vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
vehHelicopterLookaheadTime "1"
vehHelicopterMaxAccel "45"
vehHelicopterMaxAccelVertical "30"
vehHelicopterMaxPitch "10"
vehHelicopterMaxRoll "35"
vehHelicopterMaxSpeed "150"
vehHelicopterMaxSpeedVertical "65"
vehHelicopterMaxYawAccel "90"
vehHelicopterMaxYawRate "120"
vehHelicopterRightStickDeadzone "0.3"
vehHelicopterScaleMovement "1"
vehHelicopterSoftCollisions "0"
vehHelicopterStrafeDeadzone "0.3"
vehHelicopterTiltFromAcceleration "2"
vehHelicopterTiltFromControllerAxes "0"
vehHelicopterTiltFromDeceleration "2"
vehHelicopterTiltFromFwdAndYaw "0"
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
vehHelicopterTiltFromVelocity "1"
vehHelicopterTiltMomentum "0.4"
vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
vid_xpos "3"
vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "1"


Download
NEW LINKS, VERSION 2.2

    https://www.sendspace.com/file/81pps6
https://www.filefactory.com/file/a14231b/n/Modern_Warfare_2_-_CVAR_Tool_v2_2_zip
https://netload.in/dateipz83dlITZ5/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip.htm
https://rapidshare.com/files/326160740/Modern_Warfare_2_-_CVAR_Tool_v2.2.zip
https://depositfiles.com/files/a42xuxer9
https://www.megaupload.com/?d=OQRWHKUM


Scan Result
    https://www.virustotal.com/analisis/8033e0a4d52a59d99e5751ba5b453002f6de1712d5ece1b9ebbe943fb6776861-1261842041



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-Syed-, .Say Hi., ⒿⒺⒷⓇⓄ, JordanCarr, Midnight.eGo, 2fast, Ada Wong, Adamâ„¢, ahmad.s.a, ak7, Alec-Syn_A7x, Alexis Rhodes, AliReza917, AltCode, AndebyxD, Ander$on, ANTIxVENOM, aNYth1ng, Aspired, AtlasK, Bane_FTW, BatFastard, baz909, bcb, beastly12, biggestmexi, bladdermetal, BLITZandKILL, bombom53, Boney001, BORIShasNIPPLES, Brentdevent, Brian235026, callumbaker88, Carbon0x, CasJ, chazzy2k9, clankfan1, CRAZY_WHITE_KID, D3cH, D3SI, Dante., Darebare, Darklauber, defwegwreh, DJ NRGETiK, Doctor Stan, doemaariets1995, dog6611, dolby1, Drake, Dreamcather, DrunKInTheBoX, Durk, dustin.kirk, eddydiep, julian_1234, firey-naruto859, FRESH_PAIR_OF_Js, Fuser's Hoe, FuzzaMuzza, gdnxp, glitchplz, gmaxstergmaxste, go_a_way1, Grind, haewoode, harrycor1, Haxman2, Heardy, hess47, Honeybro, hunter12, Hawk, Beats, iamironman, iKickHeads, iMoNSTeRz, J.V., JAKE_6046, jake8837, James_Bond, JD_WCE, Jester Actual, jonnyman69, Josh1210, K0S0VA-ARMY, Karoolus, kazbluegreen, kevguy47, KillaPwner, killway1, knightmare0000, Knott, leukotic, LiamGTR, Lick, and 83 other users.
01-23-2010, 07:32 PM #443
eirho11
Save Point
Yessss it works!!!!!!!!!!!!!!!
01-23-2010, 08:27 PM #444
It worked 4 me the only thing I don't get is WHEN I FINISH THE MISSION & MOOVE TO NEXT I ONLY HAVE JUMP & AIMBOT ENABLE, I NEED TO GO BACK TO PC TO RESET MY TOOLS. It's fun any ways thanks The Unknown
01-23-2010, 09:01 PM #445
Warlock
Do a barrel roll!
Originally posted by filmon73 View Post
It worked 4 me the only thing I don't get is WHEN I FINISH THE MISSION & MOOVE TO NEXT I ONLY HAVE JUMP & AIMBOT ENABLE, I NEED TO GO BACK TO PC TO RESET MY TOOLS. It's fun any ways thanks The Unknown


It was stated why, in the first post, learn to read.

Originally posted by TheUnkn0wn View Post

Why do some things not work in Spec-Ops or after the resumed mission?
MW2 Resets the CVAR's that are enabled and i cant control that.
01-25-2010, 06:54 PM #446
kart0on15
Digital Cr8tionz
to UNKNOWN thanx bro your n0#1 BUT I GOTTA A QUESTION CAN THIS WORK IN A PRIVATE MATCH OR SPLITSCREEN?
01-26-2010, 05:09 AM #447
jerry_ferry
I am error
has anyone found out a way to bind keys yet? great tool!.. doing the missions on veteran to earn some trophies lol
01-28-2010, 06:17 AM #448
I love it but for some reason it makes me go into a spectator type mode
i tried undoing all of the hacks but it still made me float like a spectator
any way to undo this?
01-28-2010, 01:50 PM #449
Default Avatar
talyban
Guest
Originally posted by alibaba307838 View Post
I love it but for some reason it makes me go into a spectator type mode
i tried undoing all of the hacks but it still made me float like a spectator
any way to undo this?


Don't use no clip, that makes you go into the "spectator" mode
01-29-2010, 05:16 PM #450
dog6611
I am error
Originally posted by alibaba307838 View Post
I love it but for some reason it makes me go into a spectator type mode
i tried undoing all of the hacks but it still made me float like a spectator
any way to undo this?


Use the clear tool in the program

---------- Post added at 12:08 PM ---------- Previous post was at 12:07 PM ----------

Originally posted by ferry View Post
has anyone found out a way to bind keys yet? great tool!.. doing the missions on veteran to earn some trophies lol


there isn't a way with this program, or at all at the moment. if there will be you will probably see that post somewhere here sooner or later, but at the moment there is no way to bind keys

---------- Post added at 12:10 PM ---------- Previous post was at 12:08 PM ----------

Originally posted by Warlock View Post
It was stated why, in the first post, learn to read.


Thank you dude, people need to start reading the first damn post, and to watch the tut video before asking dumb questionsSmile^

---------- Post added at 12:11 PM ---------- Previous post was at 12:10 PM ----------

Originally posted by kart0on15 View Post
to UNKNOWN thanx bro your n0#1 BUT I GOTTA A QUESTION CAN THIS WORK IN A PRIVATE MATCH OR SPLITSCREEN?


This does not work for Multiplayer...

Read the first post and watch the video I made!

They explain everythingWinky Winky

---------- Post added at 12:14 PM ---------- Previous post was at 12:11 PM ----------

Originally posted by tigerheli View Post


for it to work in spec ops:

1. after you have alterd your saved game and put it into your ps3 enter the campaign mode (story mode of the game) and then resume game.

2. save and quit.

3. enter spec ops and cheats will be enabled

note: not all the cheats work for spec ops like infinite ammo or infinite sprint (there is an alternative to sprint and that is walk and its faster anyways see my other post) the extra health works, super jump (make sure you enable infinite health or you die when you fall)

maybe someone can find that forward walk speed code because that is one i cant find that works i do got backwards and strafe although its not to hard to move forward and strafe at the same time


DO NOT USE ALL WEAPONS!! SINGLE PLAYER CAMPAIGN OR SPEC OPS!!IT DOES NOT WORK RIGHT!!

sorry dont want to seem like an ass but just like dog6611, i have seen alot of questions referring to errors due to this and as many times dog6611 has answered it, people still dont listen so just wanted to make it clear and easy to see because seems like people are not reading some of the posts, i for one have read them all



Thanks man Smile
I know one person knows how to read and thank
:P

---------- Post added at 12:16 PM ---------- Previous post was at 12:14 PM ----------

Originally posted by KillingSpree
i put file on flash drive but it wont show on ps3.
any help?


Dude watch the video I slaved over to make for you guys, which is on the first page!

EVERYTHING IS EXPLAINED TO GET IT TO WORK!

The following 2 users say thank you to dog6611 for this useful post:

alibaba307838, TheUnkn0wn
02-01-2010, 05:53 PM #451
Default Avatar
yanmd
Guest
can i enable third person on singleplayer with this tool?

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