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ok. has anyone ever had so much trouble with custom classes that nothing seemed to work? well i am going to share with you my favorite classes. theres six here:
class 1
primary:
secondary:
equipment:
special nade:
perk 1:scavenger pro
perk 2:stopping power pro
perk 3:steady aim
deathsreak:final stand
class 2
primary:mp5k with red dot sight
secondary:model 1887
equipment:semtex
special nade:stun
perk 1:marathon
perk 2:lightweight
perk 3:steady aim
deathsreak:final stand
class 3
primary:FAL thermal sight
secondary:model 1887
equipment:claymores
special nade:stun
perk 1:scavenger pro
perk 2:lightweight
perk 3:steady aim pro
deathsreak:final stand
class 4
primary:mp5k
secondary:m9 with tactical knife
equipment:throwing knife
special nade:stun
perk 1:marathon
perk 2:lightweight
perk 3:commando
deathsreak:martyrdom
class 5
primary:mp5k with silencer
secondary:G18 silenced
equipment:throwing knife
special nade:smoke
perk 1:marathon
perk 2:cold blooded pro
perk 3:ninja pro
deathstreak:final stand
if you have any suggestions to make these better please post. i will keep looking at this thread daily to see new posts. oh i forgot to tell you wich classes worked best for what! ok class 1 is good for: run-and-gun. class 2 is good for: run-and-gun. class 3 is good for sniping and camping. may be good for run-and-gun too. class 4 is good for: run-and-gun and melee(knifing). class 5 is good for: stealth and camping. have fun and comment positive things please.
I don't understand why anyone would use the MP5K over the UMP45. There's no actual apparent reason considering the UMP45 is more accurate and kills enemys with fewer bullets.
The following user thanked Addict101 for this useful post:
FAMAS Red Dot Sight
Scavenger Pro
Stopping Power Pro
Steady Aim Pro
UMP45 Silenced
Marathon Pro
Stopping Power Pro
Steady Aim Pro
Frag and Flash grenades on both.
Those two classes are avaliable from like, level 5. And whenever you unlock Scavenger. They are like the only two classes I ever use. You simply cannot go wrong with them.
1.
Primary Weapon: M4A1 / Silencer
Secondary Weapon: AA12 / Grip
Equipment: Frag
Special Grenade: Flash Bang
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Steady Aim Pro
Death Streak: Final Stand
Note: I only find this good on Terminal
2.
Primary Weapon: SCAR-H / Silenced
Secondary Weapon: AA12 / Grip
Equipment: Frag
Special Grenade: Flash Bang
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Steady Aim Pro
Death Streak: Final Stand
Note: Everything long range
3.
Primary Weapon: UMP45
Secondary Weapon: AA12 / Grip
Equipment: Semtex
Special Grenade: Flash Bang
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Steady Aim Pro
Death Streak: Martydom
Note: Great all rounder but i like to use on Scrapyard
Thank if u like it
The following user thanked SAS_Racer for this useful post:
I don't understand why anyone would use the MP5K over the UMP45. There's no actual apparent reason considering the UMP45 is more accurate and kills enemys with fewer bullets.
they both kill in 2 bullets at close range, however the mp5k has a significantly higher fire rate which makes it arguably the most devastating automatic weapon in close quarters, its a 2 hit kill and has a high fire rate.
seriously stay in the middle of skidrow with the mp5k or stay inside buildings with it and its an amazing weapon.
however once your in the open your screwed, the ump is a 2 hit kill but sacrifices higher fire rate for accuracy so in close quarters it will lose out to the mp5k and p90/uzi etc because its too slow.
yet because its accurate its more versatile and can effectively be used as a rifle which is why alot of people like it
if however your a true run nd gunner thats neva out of close quarters then mp5k is excellent, very good with lightweight too