Post: Cool knowledge MW2
12-29-2009, 08:26 PM #1
Vanitas
Retired
(adsbygoogle = window.adsbygoogle || []).push({}); Here are some of the things they don't tell you about MW2. Stopping power does not effect the: FN FAL, the WA2000, and it barely effects the UMP .45, the SCAR and TAR. You know how IW watered down the Model 1887's akimbo range? Well this can be fixed by merely using Bling Pro on the 1887 with Akimbo and FMJ. Contrary to popular belief, silencers DO effect visual recoil on almost all guns. The Spas-12 shotgun is the most powerful shotgun at long range, other than the 1887's. Even though the stats say the AA-12 has longer range than the Spas-12, it does not. Also the weapons that are not included in Mp are: SVD Dragunov, the W1200, and the Colt M1911. Feel free to add any more information. Note that I did not copy the above, I have just researched a lot.
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The following 3 users say thank you to Vanitas for this useful post:

EJ94c, NeroZaizuka, Super Arsha
12-30-2009, 06:34 PM #47
Munky
League Champion
Originally posted by bombdrop77 View Post
Wait, The 1887s have a range of probably 40-50feet but the Shotgun attachment is around 80 feet? Is it even killable from that range?


it goes farther but its not as accurate
12-31-2009, 02:07 AM #48
Dylan_Owns
Master of teh internetz
Although on the attachment list for the MG4 it says 'FMJ', in-game it says 'Explosive Rounds' instead.

The grenade launcher attachment on the AK-47 looks different to all other grenade launcher attachments in the game.
12-31-2009, 02:10 AM #49
Vanitas
Retired
Originally posted by Owns View Post
Although on the attachment list for the MG4 it says 'FMJ', in-game it says 'Explosive Rounds' instead.

The grenade launcher attachment on the AK-47 looks different to all other grenade launcher attachments in the game.


Thats because it is a different grenade launcher.
12-31-2009, 03:55 AM #50
Cool Post!

The M14 (the assault rifle variant) is also not in multiplayer
The FAL and WA2000 have the same power at long range

---------- Post added at 07:55 PM ---------- Previous post was at 07:39 PM ----------

The Masterkey (shotgun) attachment without stopping power is never a 1 shot kill if the enemy has full health.

Extended Mags increases most weapons magazine size by 1.5x its original size, it increases the TMP's 2x times.

Not a single weapon or killstreak is overpowered or cheap. They are just annoying.
12-31-2009, 04:03 AM #51
Vanitas
Retired
In CoD 4 the mini uzi had a faster fire rate than the p90, now the p90 has a faster fire rate.
12-31-2009, 05:03 AM #52
Rann-Dum
Are you high?
Originally posted by ej94 View Post
heres one that i know is 100% :

the M4 in game is not actually an M4, its an HK416 (an M4/m16 variant)


Sorry, whoever told you this lied. Notice the barrel. The 416 is differently grooved and the grip is curved.

Originally posted by Munky View Post
carepackages cannot stack ontop of each other


Watch the infinite E-Drop on rust Video. You clearly see two packages stacked.

Originally posted by Munky View Post
Shotgun (attachment) has a greater range then the 1887 and SPAS by atleast 30 ft

When the enemy team in multiplayer activates a EMP, The F2000's and Tar-21 Red Dot Sight will still work.


That is because they are MARS sights. They are run on their own magnetically enclosed power source.

Originally posted by Slyder27 View Post
It is unreal that the red in the acog site goes out when an EMP is activated, as the red in it isn't electricity, but a gas.


They used to be a colored Argon gas, but not anymore. They are now layered laser aligned sights similar to the EOTech sights.

Hope I cleared a few things up Happy

-Rann

---------- Post added 12-31-2009 at 12:03 AM ---------- Previous post was 12-30-2009 at 11:59 PM ----------

Originally posted by Slyder27 View Post
I didn't know that ^^. All killstreak awards that shoot bullets(pavelow, harrier etc.) Shoot FMJ rounds.


Nope, they fire HEI rounds from the M230 Chain Gun. [High Explosive Incendiary].
12-31-2009, 06:50 AM #53
Munky
League Champion
Originally posted by Dum View Post
.



Watch the infinite E-Drop on rust Video. You clearly see two packages stacked.



thats because theres no more room to go, if you droped 2 carepackages on the same spot they would not stack, they would bounce off
12-31-2009, 04:18 PM #54
OUCHH SNiP3DD
Bounty hunter
[quote='[TREE] Lser;670092']Cool Post!

The M14 (the assault rifle variant) is also not in multiplayer
The FAL and WA2000 have the same power at long range

---------- Post added at 07:55 PM ---------- Previous post was at 07:39 PM ----------

The Masterkey (shotgun) attachment without stopping power is never a 1 shot kill if the enemy has full health.

Extended Mags increases most weapons magazine size by 1.5x its original size, it increases the TMP's 2x times.

Not a single weapon or killstreak is overpowered or cheap. They are just annoying.[/quote]

Also the Intervention's clip goes from 4 to 8.
12-31-2009, 09:58 PM #55
Rann-Dum
Are you high?
Originally posted by Munky View Post
thats because theres no more room to go, if you droped 2 carepackages on the same spot they would not stack, they would bounce off


It is very rare for it to happen. I have done it on Terminal up to to the propane tank. After an ass load of tries, it worked. I thought i could get on top of terminal but IW placed a barrier. Oh well. So I guess its like a .001% chance and I just got lucky.

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