Post: Killstreaks IW left out
01-15-2010, 11:24 PM #1
mattk3650
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); What killstreaks would you have liked to see in MW2 or that they just might release in a patch? Be creative.

I kinda wish they had these
Dogs-10 same old thing as WAW
Tank-10 insane health, requires Javelin to destroy but moves very slow
Little Bird-6 Standard helicopter but very small, flies high, and is weak
Snipers-8 little bird that flies very high with 2 snipers in it
15 killstreak- emergency airdrop with 5 crates and the lowest killstreak is Preadator missile

My favorite ideas from you are Death From Above and Jericho Missiles
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The following user thanked mattk3650 for this useful post:

Stub Hero
01-16-2010, 02:14 AM #29
Octavia
"PonyF ag"
UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -25 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.

The following 2 users say thank you to Octavia for this useful post:

-〤-, Fionn
01-16-2010, 02:24 AM #30
Like the earthquake machine Tesla supposably made... Would be cool

---------- Post added at 10:24 PM ---------- Previous post was at 10:20 PM ----------

I think that they should have a Napalm killstreak at 9 kills.
01-16-2010, 02:26 AM #31
Typhoon
ARMY SoLdiEr
ya I wish there was more kill streaks that were added.
01-16-2010, 04:58 AM #32
Dylan_Owns
Master of teh internetz
13 kills: MiG-29 (Take control of a MiG-29 Fulcrum Fighter. Flies Low. Has 2 flares. Fires small, explosive rounds)

5 kills: Weapon Drop (Care package that contains a weapon of your choice, with attachments of your choice. Kills obtained with the weapons obtained from this killstreak don't count towards challenges or other killstreaks)
01-16-2010, 05:00 AM #33
You lot are very imaginative, I hope somebody Tweets 402 a look at this thread Smile
01-16-2010, 05:08 AM #34
Dylan_Owns
Master of teh internetz
Also, I forgot 1

15 kills: Artillery Bombardment (Press the down arrow to switch to the Targetting system, a laser mounted to your gun. Press fire with the targetting system to lase targets over. Lased targets will be bombarded by an Artillery strike. Lasts 60 seconds and unlimited targets)
01-16-2010, 05:11 AM #35
xXviciousbumXx
At least I can fight
i agree with the emergency air drop one at 15 that would be cool
01-16-2010, 05:17 AM #36
iSaboteur
Error… Cat invasion!
15 kills - "Unleash the Ninja" Move extremely fast and are INVISIBLE for 30 seconds! Happy
That would be freakin siickest!!!
01-16-2010, 05:27 AM #37
D-lyfe
Are you high?
thats what i do
once i get my kills up to my ac 130 i get myself killed on purpose launch it an build my kills back up an try an repeat

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