Post: Tiny things that you might not know about MW3
11-10-2011, 11:45 AM #1
Wolvren
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); - For the first time in COD, your movement speed is limited not by what gun you are holding in your hands, but by the heaviest weapon you posses. If your primary is an SMG and you are running and gunning and pick up an LMG to store as a secondary for later, you will move as if you have an LMG.

- Your first jump is full strength, but each subsequent jump is weaker and weaker until you allow a moment to recover.

- If you can time your domination team effectively enough to step up to one flag while the narrator voice is telling the enemy team that another is being captured, the enemy team will not be given verbal notice of the second cap.

- Heavy weapons not only slow movement, but also reduce the length of time you can sprint.

-Juggernaut Recon gives you the perks Scavenger and SitRep for the duration of it's use

-Shooting down enemy air support as well as capping objectives stack points toward your next SP.

-Scav does not replace explosives

-If you hear the IMS click, you're dead, unless you have Stalker Pro.

-Switching weapons while using riot shield puts the shield on your back- which then protects your back from behind fire.

-If you have the shield on your back and you hear an IMS about to detonate, go prone and you will survive the blast.

-When cooking a Frag, the reticle pulses once per second. The fuse is 3.5 seconds, so watching the pulses allows you to dial in precisely how much air time you want before exploding.

-Unlike Flash grenades, Concussions have no airburst... so you can chuck them over huge distances without worrying about them bursting during the flight. No matter what, they do not detonate until they strike ground or wall. Very useful if chasing a flag runner or throwing over a building to trap potentially escaping enemies after they cap an HQ or something.

-Standing inside the radius of a scramble renders you invisible to air support - like blind eye.

-double tapping your reload button detonates C4 quickly while still using your gun

-You can stick a semtex to a teammate in non-hardcore modes and without killing him, make a mobile human bomb.

-Multiple UAVS are NOT a waste....

-Deploying a second UAV while your team has one already up doubles the speed of the UAV sweeps. Deploying a third, turns the UAV into an ADVANCED UAV

And each additiomal UAV adds 5 secs to the 30 sec timer


-Unlike the UAV, you can shoot down Advanced UAV.

-If you join a game with your party and one person lags out, it gives the party leader the option to return to menu with them. Sounds good? Not when in game, someone lags out and it kicks you all out...

-Next to your killstreaks, there are bars that light up with every kill/point. It shows how many you need for your next reward
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The following 15 users say thank you to Wolvren for this useful post:

Amanda, amplif1er, atifI0, Carbon0x, DEREKTROTTER, DUB 2.0, himpmund, lupekid, Mr.Kane, PitifulKarmaZ, Platinum G, Strikers, Thrillz
11-10-2011, 11:58 AM #2
Thrillz
You talkin to me?
I knew them all, you should mention that you can scroll through your killstreaks, and that your killstreaks reset after using all three in a single life on the assault package.
11-10-2011, 12:40 PM #3
Jakeyy
Expect the unexpected!
Originally posted by Thrillz View Post
I knew them all, you should mention that you can scroll through your killstreaks, and that your killstreaks reset after using all three in a single life on the assault package.


They also reset on support, obviously specialist cant reset cause you already have the perks.
11-10-2011, 04:04 PM #4
DUB 2.0
I like to type Smile
"Unlike the UAV, you can shoot down Advanced UAV" I've been shooting down UAVs aswell.
11-10-2011, 07:21 PM #5
iRunThis2010
Bounty hunter
"-If you hear the IMS click, you're dead, unless you have Stalker Pro."

Not true. If there's a wall right by you, and you run behind it, the explosion will hit the wall instead of you.
11-10-2011, 07:29 PM #6
Ameht!
Dark Knight
Originally posted by Wolvren View Post
- For the first time in COD, your movement speed is limited not by what gun you are holding in your hands, but by the heaviest weapon you posses. If your primary is an SMG and you are running and gunning and pick up an LMG to store as a secondary for later, you will move as if you have an LMG.

- Your first jump is full strength, but each subsequent jump is weaker and weaker until you allow a moment to recover.

- If you can time your domination team effectively enough to step up to one flag while the narrator voice is telling the enemy team that another is being captured, the enemy team will not be given verbal notice of the second cap.

- Heavy weapons not only slow movement, but also reduce the length of time you can sprint.

-Juggernaut Recon gives you the perks Scavenger and SitRep for the duration of it's use

-Shooting down enemy air support as well as capping objectives stack points toward your next SP.

-Scav does not replace explosives

-If you hear the IMS click, you're dead, unless you have Stalker Pro.

-Switching weapons while using riot shield puts the shield on your back- which then protects your back from behind fire.

-If you have the shield on your back and you hear an IMS about to detonate, go prone and you will survive the blast.

-When cooking a Frag, the reticle pulses once per second. The fuse is 3.5 seconds, so watching the pulses allows you to dial in precisely how much air time you want before exploding.

-Unlike Flash grenades, Concussions have no airburst... so you can chuck them over huge distances without worrying about them bursting during the flight. No matter what, they do not detonate until they strike ground or wall. Very useful if chasing a flag runner or throwing over a building to trap potentially escaping enemies after they cap an HQ or something.

-Standing inside the radius of a scramble renders you invisible to air support - like blind eye.

-double tapping your reload button detonates C4 quickly while still using your gun

-You can stick a semtex to a teammate in non-hardcore modes and without killing him, make a mobile human bomb.

-Multiple UAVS are NOT a waste....

-Deploying a second UAV while your team has one already up doubles the speed of the UAV sweeps. Deploying a third, turns the UAV into an ADVANCED UAV

And each additiomal UAV adds 5 secs to the 30 sec timer


-Unlike the UAV, you can shoot down Advanced UAV.

-If you join a game with your party and one person lags out, it gives the party leader the option to return to menu with them. Sounds good? Not when in game, someone lags out and it kicks you all out...

-Next to your killstreaks, there are bars that light up with every kill/point. It shows how many you need for your next reward



good shit homey , didn't know most of these , i like the uav speed up thing now
11-10-2011, 10:12 PM #7
Stealth_Tek
At least I can fight
Some of those things are already in previous CoD's. And others, like UAV not being able to be shot down, is false.

"-Unlike the UAV, you can shoot down Advanced UAV."

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