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I was looking through the GSC files, (Thanks Derek

And Found this level.classMap["class0"] = 0; level.classMap["class1"] = 1;
level.classMap["class2"] = 2;
level.classMap["class3"] = 3;
level.classMap["class4"] = 4;
level.classMap["class5"] = 5;
level.classMap["class6"] = 6;
level.classMap["class7"] = 7;
level.classMap["class8"] = 8;
level.classMap["class9"] = 9;
level.classMap["class10"] = 10;
level.classMap["class11"] = 11;
level.classMap["class12"] = 12;
level.classMap["class13"] = 13;
level.classMap["class14"] = 14;
level.classMap["custom1"] = 0;
level.classMap["custom2"] = 1;
level.classMap["custom3"] = 2;
level.classMap["custom4"] = 3;
level.classMap["custom5"] = 4;
level.classMap["custom6"] = 5;
level.classMap["custom7"] = 6;
level.classMap["custom8"] = 7;
level.classMap["custom9"] = 8;
level.classMap["custom10"] = 9;
level.classMap["custom11"] = 10;
level.classMap["custom12"] = 11;
level.classMap["custom13"] = 12;
level.classMap["custom14"] = 13;
level.classMap["custom15"] = 14;
Does this mean there is a possible 14 or 15 custom classes. BTW, I don't know where to put this haha, so sense it has to do with GSC's I'll put it in exploits.