Post: Finally worked it out (maps)
11-18-2011, 06:56 PM #1
boss10000
Like A.....
(adsbygoogle = window.adsbygoogle || []).push({}); I finally worked it out why the maps just seem off so much and its simple survival, the maps are designed for servival so that theres no place you can get the great spots think highrise (mw2) in survival you would go on building or crane, the maps are crap because there made for survival not multiplayer....
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Assassin
11-18-2011, 06:59 PM #2
himpmund
E-Dubble <3
Their crap because sledgehammer studio made them.
I want afghan and wasteland back ;(

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G3NOCID3
11-18-2011, 07:22 PM #3
Assassin
Easter Egg!
this is soo true... i miss the "secret" map spots.. its pretty sad that these maps are NOT fun at all.. they`ve gone too far with making sure you cant camp now.. and they`ll probably release MASSIVE maps and we have to pay for them like usual..
11-18-2011, 07:26 PM #4
boss10000
Like A.....
Originally posted by Assassin. View Post
this is soo true... i miss the "secret" map spots.. its pretty sad that these maps are NOT fun at all.. they`ve gone too far with making sure you cant camp now.. and they`ll probably release MASSIVE maps and we have to pay for them like usual..


unless you have elite and get awsome stat checks.... Goes on elite, we are currently doing maintence, well that was worth the £35 extra, looks at friend on different games :(

Call Of Duty you just have yo hate it.....
11-18-2011, 10:25 PM #5
ResistTheSun
In Flames Much?
Originally posted by boss10000 View Post
I finally worked it out why the maps just seem off so much and its simple survival, the maps are designed for servival so that theres no place you can get the great spots think highrise (mw2) in survival you would go on building or crane, the maps are crap because there made for survival not multiplayer....


I don't understand........
Don't think that the only reason.
In trying to reduce powerspots on the maps IW increased them and increased the number of bottlenecks etc
In other ways made the maps worse by making the powerspots very hard to counter and being on the bottlenecks.


For example trying to take the B flag in dom is impossible because of how many areas you can get shot from :/

IW should have took the view loads of flank routes to the bottleneck with two power spots controlling it.
Maps work for TDM saying that but dont work in objective game modes. Another problem is the maps with the current spawns add to the problem.
11-18-2011, 11:34 PM #6
xd366
find me on twitter now
actually, ravensoftware designe the maps. if you guys listened to the interviews you would know this.
and they were designed for survival. raven software was told to "design maps that would work for BOTH multilayer and survival" so thats what they came up with

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himpmund

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