Originally posted by Justice
Of course we would...
NO ONE EVER THINKS THIS.
In the average COD player's mind. Every gun that kills them has to be overpowered. Every guy that killed him was camping even though the constant streams of UAV might have gave the enemy a heads up to where they were.
Every knife was a commando lunge or a commando knife.
Every guy that does rush is using an overpowered gun or Akimbo FMGs.
Every guy with a k/d higher than theirs must just camp all game and is terrible. COD Elite means nothing. COD players convince themselves of way too much BS. The enemy beats your team in Dom 200-50 and instead of taking that asswhoopin like a man, they say, the enemy was "camping, hackers, tryhards"...Like that excuses getting raped....
I don't know what you're up to, but here we go:
First of all, I am a competitive player; I play pubz no longer than 1 hour a week. That 1 hour that I play my pubz matches, nearly EVERYONE runs Assassin (which is, a 'camp-perk', correct?). Secondly, every knife I take during that match, is 90% of the time a 'commando lunge' because of LAG: He was like 2m away from me and still knifed me while I was shooting at him (while in the killcam, you see that he's only 40cm away from you). Cause: LAG. Your third argument about 'us' trying to find excuses, being the overpowered weapons. In my opinion, there is ONE way overpowered weapon and ONE slightly overpowered (respectively the Akimbo FMG9 and Type 95). Most people just run around with their SECONDARY because they KNOW it is overpowered. Now you can say: counter it, use them yourselves. But no, I won't lower myself to those who need overpowered weapons to get kills. I'll stick to my UMP/PP90M1. Also, if you compare THIS game to MW2, you find out that this is a TRUE SMG game; only 1 AR can stand up the Type 95, which is the ACR. All SMG's can even out-class the AR's (for example: UMP versus CM901 = Win for UMP). Finally, your last argument is about the k/d. Most people who have a high k/d can be found camping in corners, waiting for their killstreaks to build up and kill some poor miserable players who 'all of a sudden' show up in the crosshairs of our 'good k/d' player. Your example of Domination is also one of the reasons why it got removed out of the Decerto Ruleset: having a 2-cap the entire game and then camp it out wasn't considered to be 'skilled'. Apparently, you think it is skill to camp 10 minutes in a game to win it. I agree; it is skill to win it, but not with camping it for over 2/3 of the game.
Not all players find 'fake' excuses: they're all true.
---------- Post added at 10:50 AM ---------- Previous post was at 10:42 AM ----------
Originally posted by Fridayo3
The main problem with (most) MW3 servers is that Infinity Ward tried to take out the whole "host advantage" thing. One thing that I LOVE that MW3 did though is give you a 5 second period between each round of S&

. Remember on MW2 how every round you would have IMMENSE lag those first few seconds? Diminished! Proud of IW for that.
That's true, but it's not the point I'm aiming at. My point isn't for the physical in-game lag, it's about the bullet lag. You can have video-lag, in which your screen stutters etc etc, but I'm targeting the bullet-lag: firing an entire clip in an enemy, getting the first 3 shots in, and then he still kills you (without failing your aim, that is).