Post: Infinity Ward Fails Yet Again
01-27-2012, 06:10 AM #1
Novelette
The Anthem
(adsbygoogle = window.adsbygoogle || []).push({}); Some shotguns got a buff.. Yet the EMags glitch still exists. However, the USAS and KSG got buffed to 9 pellets. With the EMags glitch still present, both shoot 13 pellets with it. The KSG not only outclasses the Models in it's stock version, but with Damage + EMags it's clearly a lot better. I won't say it's overpowered because it's not a Semi-Auto unlike the Striker. However the USAS 12 might be overpowered. It also shoots 13 pellets and does 25 damage to 5 damage (with out damage proficiency). With range on the USAS, you will literally be able to snipe people up to 875 units (Or inches? I don't know the actual measurements.) away.

The shotguns stayed the same, pellet count wise.. So they still shoot either 12 (Spas, AA12), 8 (Models), or 9 (Striker) with EMags...
I have yet to look into the damage and standard range but I highly doubt those changed.

I hope to give you gives an accurate spreadsheet soon or maybe a video...
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The following 2 users say thank you to Novelette for this useful post:

amplif1er, Kush Friendly
01-27-2012, 12:00 PM #11
Originally posted by xVii
People who complain about shotguns make me laugh. Just kill them before they get close to you. Problem solved. And in close quarters, of course they're going to outclass other guns. They're shotguns for god's sake.

People complain more about shotguns in this game than they did in Mw2, and there is little comparison to be made between the two. The SPAS in Mw2 was far more powerful than any of the shotguns in this game, and it was a secondary.



most people with shot guns are not running in the middle of the map. They are either close to corners or trying to flank you. It seems like even if they 20 feet away and you shooting at them they still tend to kill you. Striker with extended mags is lethal.
01-27-2012, 12:18 PM #12
My Hate
At least I can fight
Maybe Striker users will get raped by KSG.
Excellent.
01-27-2012, 01:04 PM #13
The patch was meant to increase the pellets on certain guns, in effect increasing their damage.
01-27-2012, 01:15 PM #14
amplif1er
Why are you reading this?
Originally posted by TheBigRod View Post
You all complain about how Infinity Ward makes mistakes & things aren't balanced, but I'd like to see you guys make a multi-million dollar internationally popular video game. Smile


They made this game back in 2007 and have just added to it, its not hard to add new features to a pre-existing game, in the PC gaming world mw2 and mw3 would have simply been expansions not full on new games so i think ur statement is garbage kthxbai.
01-27-2012, 03:13 PM #15
TheBigRod
uh-may-zuh-zing
Originally posted by amplif1er View Post
They made this game back in 2007 and have just added to it, its not hard to add new features to a pre-existing game, in the PC gaming world mw2 and mw3 would have simply been expansions not full on new games so i think ur statement is garbage kthxbai.

This is MW3, though....
So, I'm lost, lol.
01-27-2012, 04:43 PM #16
The only real problem I had with the Shotguns were the Striker but I heard that they got nerfed so hopefully I have no more problems. Happy
01-27-2012, 06:43 PM #17
Novelette
The Anthem
The USAS is better than the Striker IMO.

Striker 25-15 x 9 pellets. 3HK up close, and at least 7 pellets far range (600 units).

USAS 25-5 x 13 pellets. 3HK up close, and 14 far range (875 units with range attached). But the USAS has a built in 1.8x multiplier to your sprint. So this is the perfect rushing shotgun, giving you a 14 second sprint if stacked with ExCon.

Yeah it takes a lot of pellets to kill at it's farthest range... But what are the chances that you'll land all of those pellets in one shot that far? 90% of the time, you'll need to shoot more than once.
I think:
More pellets = more consistency getting a OHK
01-27-2012, 07:29 PM #18
China Cat
Do a barrel roll!
They are too rich to be soo dumbb!
01-28-2012, 12:41 AM #19
amplif1er
Why are you reading this?
Originally posted by TheBigRod View Post
This is MW3, though....
So, I'm lost, lol.


Sorry i didnt state my reasoning was at work Awesome face

Here is what i mean i used to play PC games such as doom, quake, counterstrike etc.. so im an old school pc gamer ok back in the day instead of releasing a new game every year that had very little changes/improvements they would release addons/expansion packs, so ill use the quake series as an example:

and this info is pulled straight from wikipedia

so with Quake 1 we had a couple expansion packs:

Quake I

Originally posted by another user
Expansions

There have been two official expansion packs for Quake. The expansions pick up right where the first game left off, use all the same weapons and powerups, monsters and gothic atmosphere/architecture and continue/finish the story of the first game and its protagonist. A third unofficial expansion pack, Final Mission: Abyss of Pandemonium, was developed by the Impel Development Team.

Quake Mission Pack 1: Scourge of Armagon is the first official mission pack released on February 28, 1997. It was developed by Hipnotic Interactive. It features fifteen new single player missions, a new multiplayer arena, and gameplay features not originally found in Quake, including rotating structures and breakable walls. New enemies include Centroids, large cybernetic scorpions with nailguns, Gremlins, small goblins that can steal weapons and multiply by feeding on enemy corpses, and Spike Mines, floating orbs that detonate when near the player. New weapons include Mjolnir, a large lightning emitting hammer, a laser cannon, which shoots bouncing bolts of energy, and a Proximity Mine Launcher, which fires grenades that attach to surfaces and detonate when an opponent comes near. The storyline follows Armagon, a general of Quake's forces, planning to invade Earth via a portal known as the 'rift'. Armagon resembles a giant gremlin with cybernetic legs and a combined rocket launcher/laser cannon for arms.

Quake Mission Pack 2: Dissolution of Eternity was the second official mission pack, released on March 31, 1997. Developed by Rogue Entertainment, it featured sixteen new single player levels as well as several new enemies and bosses. New enemies included Electric Eels, Phantom Swordsmen, Multi-Grenade Ogres (which fire cluster grenades), Hell Spawn, Wrath (floating, robed undead), Guardians (resurrected ancient Egyptian warriors), Mummies, and statues of various enemies that come to life. The bosses were Lava Men, Overlords, large Wraths, and a dragon guarding the "temporal energy converter". Rather than offering new weapons, the mission pack gave the player new ammo for already existing weapons, such as "lava nails" for the Nailgun, cluster grenades, rockets that split into four in a horizontal line, plasma cells, and a grappling hook to help in moving around the map.


Quake II

Originally posted by another user
Expansions and modifications

There are three official expansions:

The Reckoning – released on May 30, 1998, developed by Xatrix Entertainment and published by Activision.
Ground Zero – released on August 31, 1998, developed by Rogue Entertainment and published by Activision.
Netpack I: Extremities – released on November 26, 1998 – a collection of some of the best custom maps, models, and mods developed by the online community, compiled by Id Software and published by Activision.


Quake III

Originally posted by another user
Expansion

An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software. It focused on team gameplay through new game modes and new weapons, items, and player models. Team Arena was criticized, as its additions were long overdue and had already been implemented by fan modifications. A few years later Quake III: Gold was released, including the original Quake III Arena and the Team Arena expansion pack bundled together. Front Line Assembly made the soundtrack for the expansion; the counterpart to Sonic Mayhem's Quake 3 Arena: Noize.



So what im getting at is iD software has always provided expansion support for there games and instead of building onto the games theyve already made they created a BRAND NEW GAME ENGINE instead of 'modifying' an outdated garbage engine such as the whole CoD franchise has done. The game engine currently being used for CoD is based on the QUAKE 3 Arena engine devolped by iD Software back in 1999 so what im getting at is bring something new to the table not the same ol same ol bullshit uve brought since WAW. /endRant

if you have input on my long running sentances or grammar or anything but the facts ive brought dont reply Awesome face


oh yea read one other post by u consisting of mistakes are going to be made, yea they are but ill tell u this much i NEVER had as many problems with ALL the quake games put together as ive had with ONE cod game so dont give me that bullshit.

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