Originally posted by TheBigRod
This is MW3, though....
So, I'm lost, lol.
Sorry i didnt state my reasoning was at work
Here is what i mean i used to play PC games such as doom, quake, counterstrike etc.. so im an old school pc gamer ok back in the day instead of releasing a new game every year that had very little changes/improvements they would release addons/expansion packs, so ill use the quake series as an example:
and this info is pulled straight from wikipedia
so with Quake 1 we had a couple expansion packs:
Quake I
Originally posted by another user
Expansions
There have been two official expansion packs for Quake. The expansions pick up right where the first game left off, use all the same weapons and powerups, monsters and gothic atmosphere/architecture and continue/finish the story of the first game and its protagonist. A third unofficial expansion pack, Final Mission: Abyss of Pandemonium, was developed by the Impel Development Team.
Quake Mission Pack 1: Scourge of Armagon is the first official mission pack released on February 28, 1997. It was developed by Hipnotic Interactive. It features fifteen new single player missions, a new multiplayer arena, and gameplay features not originally found in Quake, including rotating structures and breakable walls. New enemies include Centroids, large cybernetic scorpions with nailguns, Gremlins, small goblins that can steal weapons and multiply by feeding on enemy corpses, and Spike Mines, floating orbs that detonate when near the player. New weapons include Mjolnir, a large lightning emitting hammer, a laser cannon, which shoots bouncing bolts of energy, and a Proximity Mine Launcher, which fires grenades that attach to surfaces and detonate when an opponent comes near. The storyline follows Armagon, a general of Quake's forces, planning to invade Earth via a portal known as the 'rift'. Armagon resembles a giant gremlin with cybernetic legs and a combined rocket launcher/laser cannon for arms.
Quake Mission Pack 2: Dissolution of Eternity was the second official mission pack, released on March 31, 1997. Developed by Rogue Entertainment, it featured sixteen new single player levels as well as several new enemies and bosses. New enemies included Electric Eels, Phantom Swordsmen, Multi-Grenade Ogres (which fire cluster grenades), Hell Spawn, Wrath (floating, robed undead), Guardians (resurrected ancient Egyptian warriors), Mummies, and statues of various enemies that come to life. The bosses were Lava Men, Overlords, large Wraths, and a dragon guarding the "temporal energy converter". Rather than offering new weapons, the mission pack gave the player new ammo for already existing weapons, such as "lava nails" for the Nailgun, cluster grenades, rockets that split into four in a horizontal line, plasma cells, and a grappling hook to help in moving around the map.
Quake II
Originally posted by another user
Expansions and modifications
There are three official expansions:
The Reckoning – released on May 30, 1998, developed by Xatrix Entertainment and published by Activision.
Ground Zero – released on August 31, 1998, developed by Rogue Entertainment and published by Activision.
Netpack I: Extremities – released on November 26, 1998 – a collection of some of the best custom maps, models, and mods developed by the online community, compiled by Id Software and published by Activision.
Quake III
Originally posted by another user
Expansion
An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software. It focused on team gameplay through new game modes and new weapons, items, and player models. Team Arena was criticized, as its additions were long overdue and had already been implemented by fan modifications. A few years later Quake III: Gold was released, including the original Quake III Arena and the Team Arena expansion pack bundled together. Front Line Assembly made the soundtrack for the expansion; the counterpart to Sonic Mayhem's Quake 3 Arena: Noize.
So what im getting at is iD software has always provided expansion support for there games and instead of building onto the games theyve already made they created a BRAND NEW GAME ENGINE instead of 'modifying' an outdated garbage engine such as the whole CoD franchise has done. The game engine currently being used for CoD is based on the QUAKE 3 Arena engine devolped by iD Software back in 1999 so what im getting at is bring something new to the table not the same ol same ol bullshit uve brought since WAW. /endRant
if you have input on my long running sentances or grammar or anything but the facts ive brought dont reply
oh yea read one other post by u consisting of mistakes are going to be made, yea they are but ill tell u this much i NEVER had as many problems with ALL the quake games put together as ive had with ONE cod game so dont give me that bullshit.