Post: NEW wall rub- wallbreach on downturn. SAME type as outpost.
01-27-2012, 09:45 PM #1
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the video is sound-less, specialy for YOU, a moment of silence.

this is the same type of breach as outpost.

ive got a theory about these type of glitches

jumping up and down has no use anymore.

go an take a look on my channel. read the description.

HOW BREACHES WORK


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If you wonna understand this kind of wall-breaches in CODMW3 , u need to know , every object, wall, person or surface in the game is made from a collection of pixels and dots.
What you SEE on the screen is a total package of :

Pixels, dots, and SUBpixels.

*These pixels each have their own specifications, like color,density and direction of visuality.

* Sub pixels are pixels that are only visable. Their goal is to create a smooth picture on your screen, Kinda like Anti-Aliased Font Rendering
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Wall breaches are possible when u can pummel your way trough the sub-pixels ,where 3 or more lines come togetter to 1 point.

H O W T O K N O W WHERE to find THESE breach-able subpixels  USE your common sense.




Round objects use allot of these subpixels , because the curved surface connects badly to other surfaces in different dimentions. Like the arch of a bridge or a tunnel.

Horizontal, vertical and diagonal lines are easy for rendering a moving picture on your screen.
Angled lines and ROUND shapes are more difficult to render and need SUBpixels to create a smooth picture on your screen. THESE SUBpixels ARE NOT SOLID
We can only see them, not actualy feel them. ( to take some weight of the CPU’s shoulders)
However, the only way to find them is by confirming “what you see”.(and just knowing)

The perfect shape, is a square( cube for 3D-rendering), witch uses NO subpixels at all.

The worst shape is oval and round(tunnel or cillinder for 3D-rendering) = SUB-PIX-PARADICE
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I’m pretty shure, every tunnel, bridge, cave, … in the game is breach-able.
YOU ONLY GOTTA BE ON THE RIGHT HIGHT !!!
This kind of breach doesn allow you to jump.
For example
When i stand at the tunnel entrance and i cant reach the curved section without jumping,
I’ll need a step-up, like carepackage, see insert above
NOW I CAN RUB WITHOUT JUMPING

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sorry for bad grammar,small pic's and video-silence.
iff u still dont know W T F im talkin bout--> justn biebr surrounds you.
4giv me, i'm Dutch and hungry!

Beggin you? does that actualy works? OK
Ppppprrrwweeeaase thumbiez up yaaall Goal=1 Billion -> or more....
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The following 8 users say thank you to luceathome for this useful post:

ChefHOU, Dopey, Fuser's Hoe, Redadski, SuCk10PrEsTiGeS, Swifter, Uk_ViiPeR, yourdude9
01-30-2012, 04:14 AM #11
Originally posted by luceathome View Post


the video is sound-less, specialy for YOU, a moment of silence.

this is the same type of breach as outpost.

ive got a theory about these type of glitches

jumping up and down has no use anymore.

go an take a look on my channel. read the description.

HOW BREACHES WORK


You must login or register to view this content.

If you wonna understand this kind of wall-breaches in CODMW3 , u need to know , every object, wall, person or surface in the game is made from a collection of pixels and dots.
What you SEE on the screen is a total package of :

Pixels, dots, and SUBpixels.

*These pixels each have their own specifications, like color,density and direction of visuality.

* Sub pixels are pixels that are only visable. Their goal is to create a smooth picture on your screen, Kinda like Anti-Aliased Font Rendering
You must login or register to view this content.

Wall breaches are possible when u can pummel your way trough the sub-pixels ,where 3 or more lines come togetter to 1 point.

H O W T O K N O W WHERE to find THESE breach-able subpixels  USE your common sense.




Round objects use allot of these subpixels , because the curved surface connects badly to other surfaces in different dimentions. Like the arch of a bridge or a tunnel.

Horizontal, vertical and diagonal lines are easy for rendering a moving picture on your screen.
Angled lines and ROUND shapes are more difficult to render and need SUBpixels to create a smooth picture on your screen. THESE SUBpixels ARE NOT SOLID
We can only see them, not actualy feel them. ( to take some weight of the CPU’s shoulders)
However, the only way to find them is by confirming “what you see”.(and just knowing)

The perfect shape, is a square( cube for 3D-rendering), witch uses NO subpixels at all.

The worst shape is oval and round(tunnel or cillinder for 3D-rendering) = SUB-PIX-PARADICE
You must login or register to view this content.You must login or register to view this content.
I’m pretty shure, every tunnel, bridge, cave, … in the game is breach-able.
YOU ONLY GOTTA BE ON THE RIGHT HIGHT !!!
This kind of breach doesn allow you to jump.
For example
When i stand at the tunnel entrance and i cant reach the curved section without jumping,
I’ll need a step-up, like carepackage, see insert above
NOW I CAN RUB WITHOUT JUMPING

You must login or register to view this content.

sorry for bad grammar,small pic's and video-silence.
iff u still dont know W T F im talkin bout--> justn biebr surrounds you.
4giv me, i'm Dutch and hungry!

Beggin you? does that actualy works? OK
Ppppprrrwweeeaase thumbiez up yaaall Goal=1 Billion -> or more....


nice post it will be good 4 survival mode i loled @ the HOW BREACH WORKS tut its good tho Awesome face
01-30-2012, 06:23 PM #12
Redadski
< ^ > < ^ >
add me already same time frame + i really enjoy glitches an finding the f###ers:nb:
02-03-2012, 09:05 PM #13
Originally posted by Redadski View Post
add me already same time frame + i really enjoy glitches an finding the f###ers:nb:


je mag me toevoegen hoor, psn is t zelfde as ngu.
doe gewoon extra berichtje dat k je herken. :busta:
02-03-2012, 09:12 PM #14
nice find man
02-03-2012, 09:51 PM #15
Redadski
< ^ > < ^ >
is goed man zal het zo ff doen.

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