If you wonna understand this kind of wall-breaches in CODMW3 , u need to know , every object, wall, person or surface in the game is made from a collection of pixels and dots.
What you SEE on the screen is a total package of :
• Pixels, dots, and SUBpixels.
*These pixels each have their own specifications, like color,density and direction of visuality.
* Sub pixels are pixels that are only visable. Their goal is to create a smooth picture on your screen, Kinda like Anti-Aliased Font Rendering You must login or register to view this content.
Wall breaches are possible when u can pummel your way trough the sub-pixels ,where 3 or more lines come togetter to 1 point.
H O W T O K N O W WHERE to find THESE breach-able subpixels USE your common sense.
Round objects use allot of these subpixels , because the curved surface connects badly to other surfaces in different dimentions. Like the arch of a bridge or a tunnel.
Horizontal, vertical and diagonal lines are easy for rendering a moving picture on your screen.
Angled lines and ROUND shapes are more difficult to render and need SUBpixels to create a smooth picture on your screen. THESE SUBpixels ARE NOT SOLID
We can only see them, not actualy feel them. ( to take some weight of the CPU’s shoulders)
However, the only way to find them is by confirming “what you see”.(and just knowing)
The perfect shape, is a square( cube for 3D-rendering), witch uses NO subpixels at all.
The worst shape is oval and round(tunnel or cillinder for 3D-rendering) = SUB-PIX-PARADICE You must login or register to view this content.You must login or register to view this content.
I’m pretty shure, every tunnel, bridge, cave, … in the game is breach-able.
YOU ONLY GOTTA BE ON THE RIGHT HIGHT !!!
This kind of breach doesn allow you to jump.
For example
When i stand at the tunnel entrance and i cant reach the curved section without jumping,
I’ll need a step-up, like carepackage, see insert above
NOW I CAN RUB WITHOUT JUMPING
sorry for bad grammar,small pic's and video-silence.
iff u still dont know W T F im talkin bout--> justn biebr surrounds you.
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Beggin you? does that actualy works? OK
Ppppprrrwweeeaase thumbiez up yaaall Goal=1 Billion -> or more....
If you wonna understand this kind of wall-breaches in CODMW3 , u need to know , every object, wall, person or surface in the game is made from a collection of pixels and dots.
What you SEE on the screen is a total package of :
• Pixels, dots, and SUBpixels.
*These pixels each have their own specifications, like color,density and direction of visuality.
* Sub pixels are pixels that are only visable. Their goal is to create a smooth picture on your screen, Kinda like Anti-Aliased Font Rendering You must login or register to view this content.
Wall breaches are possible when u can pummel your way trough the sub-pixels ,where 3 or more lines come togetter to 1 point.
H O W T O K N O W WHERE to find THESE breach-able subpixels USE your common sense.
Round objects use allot of these subpixels , because the curved surface connects badly to other surfaces in different dimentions. Like the arch of a bridge or a tunnel.
Horizontal, vertical and diagonal lines are easy for rendering a moving picture on your screen.
Angled lines and ROUND shapes are more difficult to render and need SUBpixels to create a smooth picture on your screen. THESE SUBpixels ARE NOT SOLID
We can only see them, not actualy feel them. ( to take some weight of the CPU’s shoulders)
However, the only way to find them is by confirming “what you see”.(and just knowing)
The perfect shape, is a square( cube for 3D-rendering), with uses NO subpixels at all.
The worst shape is oval and round(tunnel or cillinder for 3D-rendering) = SUB-PIX-PARADICE You must login or register to view this content.You must login or register to view this content.
I’m pretty shure, every tunnel, bridge, cave, … in the game is breach-able.
YOU ONLY GOTTA BE ON THE RIGHT HIGHT !!!
This kind of breach doesn allow you to jump.
For example
When i stand at the tunnel entrance and i cant reach the curved section without jumping,
I’ll need a step-up, like carepackage, see insert above
NOW I CAN RUB WITHOUT JUMPING