Post: First Mw3 Gsc Found (mp/basemaps.arena)
02-10-2012, 07:09 PM #1
xIFoRSaKeN-
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]
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The following 6 users groaned at xIFoRSaKeN- for this awful post:

247Yamato, bnader, BriceC, Crave., Uk_ViiPeR
02-23-2012, 04:17 AM #20
ObviousGuy
Save Point
You realize this is map info right? You're able to bypass some RSA sigs to rip the CGameUI out of one of the fastfiles. I forgot which fastfile I ripped it out of.
After being done so, you can edit the CGameUI, but of course you won't be able to load it through replacing the fastfile.
Not saying that I have a modded patch or anything like that. Not claiming nothing.
Just saying that the stuff I found is useless. I could easily make a youtube video and be like "look this menu text is colored".
That's all.

Just a exploit that may be possible:

If the game keeps the current players status in memory, your able to change the status, and end the game for them (or tie the game). Hardware modifications and a custom program is required for this procedure. Something like: 0 - not used | 1 - alive | 2 - dead | 3 - spectate. Could change a guy who status is 01 to 00 to end the game for them. I'm sure InfinityWard didn't think of making the server check to see if he is actually not there after the game starts. Possibly work on PS3 if you can get to memory decrypted. It is a PC exploit though :P.
02-23-2012, 04:34 AM #21
lol

you do relize I have all the mw3 gsc's already? Lots of people do, they were extraced a loooonng time ago.
02-23-2012, 04:44 AM #22
Cmd-X
It's been awhile.
Originally posted by SatanicHispanic View Post
lol

you do relize I have all the mw3 gsc's already? Lots of people do, they were extraced a loooonng time ago.


These were extracted from the ps3 patch, apparently.
02-23-2012, 04:52 AM #23
Originally posted by xBlackberryHaze View Post
These were extracted from the ps3 patch, apparently.


so it's still the same ****ing gsc.

plus if you were to compress the gsc out of the .ff you'd have no way of doing it for a long time because of compression.

face guys.CL's on MW3 will not happen for a long time (sadly)
02-23-2012, 05:59 AM #24
OGW
Banned
This is awesome maybe someone will figure out how to use it
02-23-2012, 03:02 PM #25
Cmd-X
It's been awhile.
Originally posted by SatanicHispanic View Post
so it's still the same ****ing gsc.

plus if you were to compress the gsc out of the .ff you'd have no way of doing it for a long time because of compression.

face guys.CL's on MW3 will not happen for a long time (sadly)


You just gotta believe.
02-23-2012, 03:24 PM #26
ObviousGuy
Save Point
Originally posted by SatanicHispanic View Post
lol

you do relize I have all the mw3 gsc's already? Lots of people do, they were extraced a loooonng time ago.


Not to be rude, no one cares. You could just get them from the Wii.
02-23-2012, 09:36 PM #27
xIFoRSaKeN-
Pokemon Trainer
Originally posted by Fire. View Post
You mean an arrow to the vagina.

no that would be you my friend
02-23-2012, 10:02 PM #28
Originally posted by ObviousGuy View Post
Not to be rude, no one cares. You could just get them from the Wii.


/facepalm where do you think they were extracted from?

that deserves a groan, but I'm a nice person and wont.

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