Post: First Mw3 Gsc Found (mp/basemaps.arena)
02-10-2012, 07:09 PM #1
xIFoRSaKeN-
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]
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The following 6 users groaned at xIFoRSaKeN- for this awful post:

247Yamato, bnader, BriceC, Crave., Uk_ViiPeR
02-23-2012, 10:03 PM #29
Originally posted by ObviousGuy View Post
Not to be rude, no one cares. You could just get them from the Wii.


/facepalm where do you think they were extracted from?

that deserves a groan, but I'm a nice person and wont.
02-24-2012, 12:59 AM #30
ObviousGuy
Save Point
Originally posted by SatanicHispanic View Post
/facepalm where do you think they were extracted from?

that deserves a groan, but I'm a nice person and wont.


How does that deserve a groan? You act like you got it from the PS3. Groans don't hurt me as I think they are very childish/haterish anyway. Groan away buddy Smile. You wanna play the knowledge game with me? See how much you and I know? I haven't even done any type of research in months; I bet I still know more than you.

that deserves a slap, but I'm a nice person and wont.
02-24-2012, 01:58 AM #31
xIFoRSaKeN-
Pokemon Trainer
Originally posted by ObviousGuy View Post
How does that deserve a groan? You act like you got it from the PS3. Groans don't hurt me as I think they are very childish/haterish anyway. Groan away buddy Smile. You wanna play the knowledge game with me? See how much you and I know? I haven't even done any type of research in months; I bet I still know more than you.

that deserves a slap, but I'm a nice person and wont.

I got the gsc's from the ps3 mw3 update...
02-24-2012, 03:04 AM #32
ObviousGuy
Save Point
Originally posted by xIFoRSaKeN
I got the gsc's from the ps3 mw3 update...


GSC scripts? Game scripting? The one's I found where in the patch. You have to know where to decompress them at. I haven't done multiplayer GSC's, just for another FastFile. I posted pictures of them and some coding of it on InfinityWard and rG (rG is dead now due to Billy shutting it down).
02-24-2012, 03:29 AM #33
xIFoRSaKeN-
Pokemon Trainer
Originally posted by ObviousGuy View Post
GSC scripts? Game scripting? The one's I found where in the patch. You have to know where to decompress them at. I haven't done multiplayer GSC's, just for another FastFile. I posted pictures of them and some coding of it on InfinityWard and rG (rG is dead now due to Billy shutting it down).

well what the scripts are fx in the game so those cant be modded and i look at the gsc(i think) within the common_mp.ff so yea
02-24-2012, 06:43 PM #34
|C++|
< ^ > < ^ >
Originally posted by xIFoRSaKeN
Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]


i never understood how you guys modified these, what api or language is this written in? im just lost can you explain?
02-24-2012, 06:46 PM #35
|C++|
< ^ > < ^ >
Originally posted by xIFoRSaKeN
Gsc's below.
Special thanks to: Buc Shotz for his program
Links:
    

{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}

{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}

{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}

{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}

{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}

{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}

{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}

{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}

{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}

{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}

{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}

{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}

All known gsc locations:
[source]
These were found in 1.08 patch so have fun helping the modding experience Smile

When in the hex editor press Ctrl + E and use the following codes.

maps/mp/gametypes/dd.gsc = start offset "349CD" end offset "369B6"

maps/mp/gametypes/dom.gsc = start offset "369CB" end offset "38518"

maps/mp/gametypes/koth.gsc = start offset "3852C" end offset "45D27"

mp/basemaps.arena = start offset "27B15A" end offset "326F94"

maps/mp/gametypes/conf.gsc = start offset "326FA8" end offset "327E3A"

maps/mp/gametypes/ctf.gsc = start offset "327E4E" end offset "32A215"

maps/mp/gametypes/grnd.gsc = start offset "32A229" end offset "32C393"

maps/mp/gametypes/gun.gsc = start offset "32C3A8" end offset "32D9B6"

maps/mp/gametypes/infect.gsc = start offset "32D9CB" end offset "32EE73"

maps/mp/gametypes/jugg.gsc = start offset "32EE88" end offset "32FD16"

maps/mp/gametypes/oic.gsc = start offset "32FD2B" end offset "330C6C"

maps/mp/gametypes/sab.gsc = start offset "330C81" end offset "332D8D"

maps/mp/gametypes/sd.gsc = start offset "332DA2" end offset "334D5D"

maps/mp/gametypes/tdef.gsc = start offset "334D72" end offset "336119"

maps/mp/gametypes/tjugg.gsc = set offset "33612E" end offset "358E6E"

+rep for finding the first gsc's for ps3??
[/source]


hey man i never understood how you guys edited this code, like what language or api is this, wheres the documentation or manual for this engine/language/api?? i know c++ and i can barely understand this? What is this written in and how can i learn it?
02-24-2012, 07:43 PM #36
BuC-ShoTz
TeamMvKâ?¢
Originally posted by SLiiTH3R View Post
i never understood how you guys modified these, what api or language is this written in? im just lost can you explain?


say you wanted to change the map loading image you could use another image from a different map
here are most of the map image names:
    

"preview_mp_invasion" "preview_mp_highrise" "preview_mp_checkpoint" "preview_mp_nightshift" "preview_mp_favela" "preview_mp_quarry" "preview_mp_brecourt" "preview_mp_derail" "preview_mp_subbase" "preview_mp_underpass" "preview_mp_estate" "preview_mp_rundown" "preview_mp_boneyard" "preview_mp_terminal" "preview_mp_rust" "preview_mp_storm" "preview_mp_compact" "preview_mp_complex" "preview_mp_crash" "preview_mp_overgrown" "preview_mp_abandon" "preview_mp_fuel2" "preview_mp_trailerpark" "preview_mp_vacant" "preview_mp_strike"
02-25-2012, 03:18 AM #37
xIFoRSaKeN-
Pokemon Trainer
Originally posted by ShoTz View Post
say you wanted to change the map loading image you could use another image from a different map
here are most of the map image names:
    

"preview_mp_invasion" "preview_mp_highrise" "preview_mp_checkpoint" "preview_mp_nightshift" "preview_mp_favela" "preview_mp_quarry" "preview_mp_brecourt" "preview_mp_derail" "preview_mp_subbase" "preview_mp_underpass" "preview_mp_estate" "preview_mp_rundown" "preview_mp_boneyard" "preview_mp_terminal" "preview_mp_rust" "preview_mp_storm" "preview_mp_compact" "preview_mp_complex" "preview_mp_crash" "preview_mp_overgrown" "preview_mp_abandon" "preview_mp_fuel2" "preview_mp_trailerpark" "preview_mp_vacant" "preview_mp_strike"

so do you think this would work cause if soo ill do it

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