Originally posted by Souledge
i support the remain infected implementation, but there was no need for the decrease in xp. The infected sacrifice a lot in KD-ratio. the early infected are usually getting low endscores, halfway 9 infected you would have at least 900, and if you died, you wouldn't mind sacrificing a few deaths in return for that.
I Think IW noticed a great decrease in standard playlists players and a huge increase in community playlist players and thought they would "balance" things by decreasing the points, disregarding the fun they destroy in the process imo