Originally posted by petridis26
Yeh I know, but with this systems constant flipping it makes it more difficult in situations where you want to control flags b and c for example for when you play dom.
Heres Another example Of poor spawn flipping: when I was playing demolition the other day, my team was defending the A bomb in bakarra, I died and I spawned at the other side of the map no where near the bomb site. Surely the spawns shouldn't be flipping like this? they have tried to alter to many things imo.
The reason you didn't spawn near that bomb site is most likely that it's crawling with enemies.
Think about it;
Would it be fair for the enemy team, who has killed and survived hard to get near that bomb, to have you and your friends waiting for them at the bomb, while they killed you maybe twice already to get there? Imo, no
Same thing happens in your advantage;
Would you not be cursing the sh** out of mw3 if you and your team killed the enemy team like twice completely only to find out that the entire enemy team has respawned almost ontop of the bomb?
I like this spawn system. Not once have I been spawn killed, unless I've payed no attention after spawning for 3-5 seconds.
It is true that you won't spawn in the most desirable of locations, but it is the most fairest of loctions if you ask me. Same in domination; you will most likely always spawn on the flag you're currently holding, UNLESS half the enemy team is charging that flag.