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First here's a download to a clean PS3 CMR_save i extracted (the class name is AA999999) -
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How to extract
1. Go to MW3
>Private Match
>Game setup
>Options
2. When creating your mode you need to disable custom classes then create a default class and copy it to each slot.
3. Name it something memorable like AA999999 (so its easy to recognize in hex editor)
4. Save your custom game mode.
5. Data transfer your 4.11 PS3 to your 3.55 PS3
6. go to Multiman>
EV_hdd0>game>BLUS30838>USRDIR> and you will see it named something like cmr_save_xxxxxxxxxxxxxxxxx
7. Copy to USB
> open in hex editor
> follow one of the many TUT's on how to mod your cmr_save :satisfied:
Usefull Hex Values:
Weapons
Null = 0
USP45 = 01
MP412 = 02
.44Magnum = 03
Desert Eagle = 04
P99 = 05
Five Seven = 06
ACR = 07
Type95 = 08
M4A1 = 09
AK47 = 0A
M16A4 = 0B
MK14 = 0C
G36C = 0D
SCARL = 0E
FAD = 0F
CM901 = 10
MP5 = 11
PM9 = 12
P90 = 13
PP90M1 = 14
UMP45 = 15
MP7 = 16
FMG9 = 17
G18 = 18
MP9 = 19
Skorpion = 1a
SPAS12 = 1c
AA12 = 1d
Striker = 1e
Model1887 = 1f
USAS12 = 20
KSG12 = 21
M60E4 = 22
MK46 = 23
PKP = 24
L86LSW = 25
MG36 = 26
Barrett50Cal = 27
MSR = 28
RSASS = 29
Dragunov = 2a
AS50 = 2b
L118A = 2c
Grenade_Launcher = 2d
RPG7 = 2e
C4 = 2f
C42 = 30
Claymore = 31
Weapon Scarmbler = 32
WEAPON_TROPHY = 34
Javelin = 35
Stinger = 36
SMAW = 37
M320GLM = 38
Frag = 39
Riot_Shield = 3f
Nothing = 40
XM25 = 42
Attachments
None = 0
RedDotSight = 1
AcogScope = 2
Grip = 3
Akimbo = 4
Thermal = 5
Shotgun = 6
HeartbeatSensor = 7
Secret_FMJ = 8
ExtendedMags = 9
RapidFire = 0A
HolographicSight = 0B
TacKnife = 0C
VariableZoom = 0D
GrenadeLauncher = 0E
GrenadeLauncher2 = 0F
GrenadeLauncher3 = 10
Silencer = 11
SilencerHandgun = 12
SilencerSniper = 13
HAMRScope = 14
HybridSight = 15
VariableZoomScope2 = 16
Camo
None = 0
Classic = 1
Snow = 2
Multicam = 3
DigitalUrban = 4
Hex = 5
Choco = 6
Marine = 7
Snake = 8
Winter = 9
Blue = 0A
Red = 0B
Autumn = 0C
Gold = 0D
Proficiency
None = 0
Speed = 23
Attachments = 39
Impact = 84
Kick = 85
Focus = 86
Breath = 88
Range = 89
Melee = 8A
Stability = 8B
Damage = 8C
Perks
Null = 0
MarksmanPro = 7
DeadSilence = 8
ExtremeConditioning = 9
SitRep = 0A
SteadyAim = 0C
SleightOfHand = 0F
ScavengerPro = 10
Overkill = 11
JUGGERNAUT = 12
DeadSilencePro = 1A
StalkerPro = 1B
ExtremeConditioningPro = 20
Quickdraw = 26
Scavenger = 2B
Assassin = 30
BlindEye = 31
Assassin2 = 3A
SitRepPro = 3B
Secondary Bling = 3F
AssassinPro = 40
SteadyAimPro = 43
Hardline = 44
Stalker = 4A
SteadyAimHalfPro = 4D
BlastShield = 4E
BlastShieldPro = 4F
SleightOfHandPro = 53
AssassinPro2 = 55
OverkillPro = 56
HardlinePro = 59
BlindEyePro = 5A
QuickdrawPro = 5B
Recon = 5C
ReconPro = 5D
None = 5F
Last Stand = 79
Light Armor = 7B
BlindEyePro2 = 87
HardlinePro2 = 8F
Marksman = 94
Equipment
Scrambler = 4B
Portable Radar = 4C
C4 = 65
Claymore = 66
Throwing Knife = 6A
Semtex = 6B
Frag = 6C
Bouncing Betty = 6D
Flash Grenade = 6E
Smoke Grenade = 6F
Concussion Grenade = 70
Trophy System = 72
EMP Grenade = 75
Tactical Insertion = 83
Thanks to:
Coder123- For his hex values lists.