Post: Things hidden in the MW3 .ff files!
06-22-2012, 01:40 PM #1
Slvr99
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); I have just recently looked into the Common.ff file for MW3 and have found some interesting things. I have found the following things: WEAPON_RPG_X2, WEAPON_AT4(possibly just the SMAW), WEAPON_AIRDROP_MEGA_MARKER(Osprey Gunner?), WEAPON_M1014_EOTECH, WEAPON_ANACONDA(Magnum?), WEAPON_PRESS_FORWARD_OR_BACKWARD, WEAPON_M16_XMAGS(not M16A4), WEAPON_MP5K_XMAGS(not MP5), WEAPON_MODEL1887_AKIMBO, WEAPON_MODEL1887_XMAGS. I have no idea why these are here. Laziness? Anyone got any info?

If you want the Name Offset's(if there is a use for them), PM me.

Also, in the code_post_gfx_mp.ff file, i found default score data for Arena, GTNW, One Flag CTF, VIP, DD(i have no idea what this is), CTF Pro, BGM, and Grinder. PM me if you need any more info on the data for them. And, just a little weird thing, Infected is called Mercenary Draft.

And in the patch_mp.ff, I found tons of Dev Console commands including player and weapon leveling, Killstreaks, Perks, and Development Bots!!!! I also found that there is a command to give the player a nuke hinting maybe the nuke was supposed to return? PM me if you want any specific commands.
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06-24-2012, 06:35 AM #29
Gun dlc...$14.99
Can't wait...not.
I'm still trying to find out how to buy bullets for my guns so they actually kill people.
06-24-2012, 10:20 AM #30
Slvr99
Pokemon Trainer
Originally posted by Choco View Post
.pak files on MW3 contain image data. The common_mp holds menu files, rawfiles, strings, etc.

None of this stuff is "hidden", it's just data that the game uses.


Actually, it is hidden. Have you ever seen a M1014 in MW3? I specifically got things that arent used in the game.

---------- Post added at 06:20 AM ---------- Previous post was at 06:18 AM ----------

Originally posted by Choco View Post
Yea, they did the same thing from MW2 on. I think WAW may have even stored images in pak files, not sure.


COD doesn't use .pak where did you get that info from? COD stores images and some sounds in .IWD files in the "main" folder.
06-24-2012, 11:30 AM #31
247Yamato
< ^ > < ^ >
Originally posted by Slvr99 View Post
No its not. The M1014 is a shotgun from MW2 and EOTECH is actually the Holographic Sight.

---------- Post added at 11:44 AM ---------- Previous post was at 11:42 AM ----------



No you cant. The M1014 and M9 are guns from MW2. Survival only lets you use guns from MW3.


:derp: WTF are you saying?

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The following 3 users say thank you to 247Yamato for this useful post:

aerosoul94, Roy944, TheJaRniBoi
06-24-2012, 03:00 PM #32
alteneji
Pokemon Trainer
please pm Happy
06-24-2012, 07:44 PM #33
iOdysseus
Bounty hunter
The game checks to see if patches (a patch) was modified. Not only that, but it does multiple checks against the server to confirm nothing was tampered. It has so much encryptions that you just don't wanna hack it no more. Take it from me that you all are just wasting your time. Go back to Black Ops and make patches online. That's easier than what you don't know is going on in the game. Here is a function that I recreated from the game that load scripts. The scripts, of course, are located inside the fastfiles.

Originally posted by another user
LoadPatchFiles proc inFile: DWORD

mov eax, inFile
push 1
push eax
push 19h
call LoadPatchFilesFXN
ret

LoadPatchFiles endp


I think I can release this exploit here as well. Modern Warfare 3 uses fairly the same anti-packet modification as Black Ops. To make it simple, you can disable the packet checks then do packet injection. I won't show you how because it could lead to more xp lobbies. The only people who deserve it is the ones who knows how to do it.
(BLACK OPS)
Originally posted by another user
1. Disable the check that the t5mp_ps3f.self do to see if a packet was modified:
008FF76D = nop
008FF76F = nop (i think you nop this)
008FF771 = nop (i think you nop this)
008FF773 = nop (i think you nop this)

2. Disable the check that the t5mp_ps3f.self do to see if the packet has a valid security id:
008FFF55 = nop

3. Disable packet format invalid:
008FEB25 = nop


There is some missing information, but that should give you enough to get it semi-working. Back on to the patches, the game can be hacked (splitscreen), via code injection. This is when the game uses the above function, LoadPatchFiles proc inFile: DWORD, in memory is that file's coding. From that you are able to inject/write your own memory. This part is the funnest Smile. Coding your own and then detour the LoadPatchFiles function to inject your own script.

The BlackOps game save exploit is possible on MW3 as well. I'm awaiting next MW3 patch to see if they fixed it. Just to note, so you all can see what you're doing before wasting your time. The game does server checks on nearly everything! The encryptions will make your brain poop. The rsa key is like: add dword ptr ds:[edx+037h], dh. You have to find what "dh" is to add it up. However, you could just detour the code to let the game do it for you.

~Odysseus
06-25-2012, 07:12 AM #34
Slvr99
Pokemon Trainer
Originally posted by 247Yamato View Post
:derp: WTF are you saying?

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But you hacked to get those. They aren't accessible in normal play.
06-25-2012, 08:35 AM #35
247Yamato
< ^ > < ^ >
Originally posted by Slvr99 View Post
But you hacked to get those. They aren't accessible in normal play.


Yes... but then why do you make this thread? Isnt it supposed to solve all the questions about all this hidden stuff?
06-25-2012, 09:38 AM #36
Slvr99
Pokemon Trainer
Originally posted by 247Yamato View Post
Yes... but then why do you make this thread? Isnt it supposed to solve all the questions about all this hidden stuff?


Well, for 1, Those werent the only things i found. And 2, Arent they hidden if you cant get them normally?
06-25-2012, 11:27 AM #37
247Yamato
< ^ > < ^ >
Originally posted by Slvr99 View Post
Well, for 1, Those werent the only things i found. And 2, Arent they hidden if you cant get them normally?


Yes, thats it, to get those guns or the stinger on Survival you need to do a trick on games memory ( I dont know the offset in latest update :( )

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