This is a stupid post for many reasons.
1) Most people who complain of lag do so legitimately. Compared to MW2,, the amount of games I get put in with foreigners on Black Ops and MW3 is ridiculous. Apart from not wanting to play with people who don't speak my language, it always generally picks either a really poor game host in general i.e. mass lag and eventual picking of new host or the host is half way across the world and as such I am naturally going to lag. These issues were not present on MW2 and were not present on Black Ops either when selecting the Local connection preferences. The fact that you don't have a choice on MW3 is what is annoying.
I work for my ISP and can tell you with 100% confidence that there is nothing wrong with my line and I get the maximum possible speed out of it. MW2 always picked me as the host, whereas MW3 never does so and Black Ops very rarely did so. Therefore, this suggests the logic of picking host has become somewhat flawed.
2) A Stealth Bomber should not be on a Support Killstreak, period. This is because it really pisses me off when i'm on a legitimate killstreak of 9+, close to AC-130, only for a Stealth Bomber to wipe me out despite the person getting it having an awful KDR and having been smashing them all game, but I could not stop them getting that killstreak. So, that is profoundly unfair that they can stop me getting my hard earned killstreaks by being too crap at the game to use an assault package.
3) EMPs are legitimate complained about because A) They last far too long and B) They are on a Support Package. This isn't balanced because when playing a lengthy game such as HQ or Sabotage, if everyone on a team uses Support Package with EMP (btw I have seen this done), after the first person gets an 18 'streak' you are EMP'd for the rest of the game because as soon as the first EMP is gone, another calls his in and this repeats itself for 12 minutes until the first person has again received his EMP, thus making every assault killstreak I acquire completely useless despite again, smashing them for most of the game.
4) Trophy system has it's flaws, although I just simply choose not to use this - I don't complain about this because I have a choice not to use it. I have no choice about 1-3
5) Weapons are extremely unbalanced. Throwing Knife is effectively more powerful than an RPG. Thing about it logically for a second, imagine saying to our troops in Afghanistan 'tanks... guns... RPGs?.... what the fu$k do you need these for? Here is your all powerful throwing knife... oh, and don't worry about enemy IEDs boys, they'll only get a hitmarker

'... NO, that would be bullshit just as it is in the game. YES, the noobtube situation on MW2 needed addressing, but they have gone one extreme to the other. It should take 1 RPG to kill them if it's within a reasonable distance, rather than 15 miles away like on MW2 or having to be pretty much direct hit on MW3. You know something is wrong when you've had hitmarkers with an RPG on Hardcore TDM!
I do complain about this because it's absolutely ludicrous and I have no choice about it.
The Akimbo situation is pretty much as you said, but again, I have a choice about this so am not really too bothered. If I get sick of people using FMGs then I just get mine out and play them at their own game.
6) Quickdraw with a sniper should be banned or made to take up 2 perk slots like certain things did on previous COD titles. I see no logical reason why Danger Close cannot be re-introduced using the same logic of that it is not combined with Sleight Of Hand or is at the expense of another perk and uses 2 slots.
7) The high sensitivity with Aim Assist situation needs addressing as it would put an end to all this 'quickscope' nonsense once and for all because most people cannot actually quickscope, they merely drag scope with their sensitivity on 9000 and let the Aim Assist do the rest.

Why are Shotguns primary weapons? This is stupid. What made MW2 so great was that you could have a decent distance combat weapon as primary and a decent close quarters weapon as secondary. Some Shotguns were overpowered, but this could have been addressed whilst still leaving them as secondary and in fact, the shotgun situation is in fact worse now with a Model 1887 with a Range attachment becoming almost unbeatable when paired with Quickdraw and Extreme Conditioning because they have the speed, aim and range advantage against everything other than an Assault Rifle and Sniper Rifle. Every close-medium distance range weapon is useless and Assault Rifles and Snipers also become even more useless against a Shotgun in close combat.
9) Campers are annoying, but this is part of the game and the campers could equally say run-and-gun tactics are equally annoying. Therefore, no complaints about this.
10) The spawn system is almost as bad as Black Ops during Nuketown 24/7. The amount of times where you spawn and die within 3-5 seconds is stupid.
11) Finally, I complain massively about this game but has nothing to do with how i'm doing because it's proven just how unbalanced it is when I have a 2.4KDR (maintained right through to 11th Prestige Lvl 77 and still slowly increasing) and that's with all the lagging and other issues! If there was no lag, my KDR would probably be more like 3.4!!!
I complain because having been such a keen gamer all my life, I had huge hopes for this game only to be hugely disappointed. The game appears to have been made for the simple reason of selling it to those who can't really play the game and just generally suck at FPS games and are better suited to Mario Kart.
---------- Post added at 03:23 PM ---------- Previous post was at 03:13 PM ----------
Originally posted by FlyingIrishMan
Its a shit copy and paste game, anybody who actually thinks IW worked hard on this and did a good job needs to get their head checked.
Couldn't have put it better myself. Anybody who has ever studied/looked at MW2 in depth can tell that 90% of what existed in MW2 is included in MW3...except the bloody best bits!