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Hey everyone
So after finding my old PS3 again, I felt like jumping back into *Call of Duty: World at War* to relive some good old memories — because let’s not forget,
this COD is a special one (it’s where Zombies mode appeared for the very first time!).
Anyway, after playing for a bit, I got bored pretty quickly.
Back in the day, I discovered this game mostly because my friends and I played Zombies together — but playing solo nowadays gets boring fast.
So I thought, why not make a little something to make it more fun
So yeah — this tool allows you to inject custom GSC scripts without going through the game’s fastfiles, and without any size restrictions.
The best part is that it works in multiplayer, Zombies, and campaign, so you can let your creativity run wild (if there are still some PS3 modding enthusiasts around, of course).
Alright, I won’t drag this out any longer — I’ll let you try it yourselves. And this time, goodbye for real. The console is going back into the closet, and modding is now behind me. I’m done with it.
Tool Pictures:
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Included Features:
Console Controls:
Connection to console via CCAPI
Automatic game mode detection (CP / ZM / MP)
Custom PS3 notifications
Engine Functions:
Console Command execution (CP / ZM / MP)
DB_FindXAssetHeader to retrieve asset pools (CP / ZM / MP)
setClientDvar for each client (CP / ZM / MP)
GSC Injection with unlimited script size (CP / ZM / MP)
CFG Editor / Injection (CP / ZM / MP)
Remote Procedure Call in-game and main lobby (CP / ZM / MP)
Engine Patch:
Patch Cheat Protected to bypass cheat restrictions (CP / ZM / MP)
Draw Console Debug to display the developer console (CP / ZM / MP)
Draw Console Output to display console logs (CP / ZM / MP)
Draw Build Infos to display build information (CP / ZM)
Patch UNLOCALIZED to allow custom strings (CP / ZM)
Engine Update:
Worked for Title Update 1.07 / PS3
Application Information:
win 32 application
Development Language: C++
Dear Imgui UI
Credits:
CCAPI
I’m also including with the tool an example GSC script for each mode — CP, ZM, and MP — showing how to use them.
Enjoy the game
Changelogs: 1.01
*Static runtime, so it no longer requires any additional installation. Portable version with dependencies included.
Changelogs: 1.02
*Fixed CFG Editor*
*Fixed GSC Loader folder*
*Fixed tool closing issue when CCAPI connection was established*
*Significant performance and smoothness improvements*
Changelogs: 1.03
*Works for all regions
Added support in the GSC loader to inject multiple GSC files at once (useful when you want to create a menu using several GSC files).
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Don’t forget to have CCAPI installed on both your PC and your console for this to work.
I won’t be providing any support — I made this purely for fun, and I’m no longer active or around much. This was just a way for me to relive some PS3-era nostalgia, friends.