Post: Shotgun Guide!
12-19-2008, 09:11 PM #1
l-Jos3ph-l
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Ok first thing first I want to win post of the week with this just like with my sniper guide. So please nominate, then everyone thank my post.

There is not as much detail to shotgunning like sniping so this guide wont be as big as my sniper handbook.

Intro
When you use a shotgun you can either camp or run run around (mobile). I will first explain the pro's and con's of each type.

Camping
When you are using a shotgun you're usually playing a flag game such as Capture the Flag or Domination. Maybe even Headquarters, anyways you know everyone will be going to the same spot so you can just set up in a corner a pic people off as they walk through the door.:cool: There is only two problems with this method people will start to notice your camping spot and kill you. People also get mad at campers:mad:.

Mobile
Mobile Shotgunning to me is a lot funner. There is a lot more action than camping. If your a mobile shotgun user you can play any type of game it doesn't matter. Some con's are you die a lot more and maybe don't get more kills than a camper (it depends on their spot). But I guarantee you'll have more fun.Smile

Guns
There are only two shotguns in W@W just like in COD4. There is the Trench Gun and the Double Barrel. The trench gun holds more rounds, but shoots slow and there is not as much damage. The Double Barrel only holds 2 rounds but shoots fast and is very powerful. Just test out both of them.

Attachments
There is two attachments for each gun. The Trench Gun has a Grip & a Bayonet. The Double Barrel has a Grip & a Saw off option. The grip just make the accuracy better, while the saw of makes a juggernaut get pwned in one shot Always.:Sad AwesomeD Juggernaut sucks:Sad AwesomeD. Just unlock all the attachments and test them to see what you like to use.

Perks
For shotgunning my Fist Perk is always Bandolier you do not want to run out of ammo. For my Second Perk I use either stopping power ( Trench gun)
or sleight of hand (Double Barrel ). For my theird it is always no matter what steady aim.


Some Classes
r4p3
Gun: Trench Gun
Secondary: Tokerov
Primary Grenade: Molotov Cocktail
Secondary Grenade:Turban Gas
Perk 1: Bandolier
Perk 2:Stopping Power
Perk 3: Steady Aim

PwNage
Gun: Double Barrel
Secondary: .357 Magnum
Primary Grenade: Standard grenade
Secondary Grenade: Smoke
Perk 1:Rocket x2
Perk 2:Sleight of Hand
Perk 3:Steady Aim

Just experiment to see what you like and go blow someones Freakin Limbs off. Eek
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The following 4 users say thank you to l-Jos3ph-l for this useful post:

epic-fail, ny305, tbroph, Ungi97
12-19-2008, 09:20 PM #2
User1
Gobble
Nice Guide that helped me a lot. I wish I could Thank
12-19-2008, 09:32 PM #3
epic-fail
Vault dweller
not a bad guide, i thanked it and rep'd you
12-20-2008, 12:58 AM #4
CHICKEN!
Are you high?
Why do you need steady aim on a shotgun it is like the most accurate gun from hip fire?
12-20-2008, 01:39 AM #5
KleRKz
Bounty hunter
You misspelled "tabun" gas.

Good guide tho.
12-20-2008, 01:57 AM #6
AgentJon
Former Staff
i looked through it quicky, very nicely put together.
12-20-2008, 09:49 PM #7
l-Jos3ph-l
Gym leader
I don't know but steady aim helps so you like never miss EVER. O and sorry about the spelling.
12-21-2008, 12:28 AM #8
Nice job, just fix the little mistakes and try to expend on the guide
12-21-2008, 12:42 AM #9
Default Avatar
Opec
Guest
The Molotov Cocktail isn't really that great. You should always use Frag or Sticky in my opinion. Sticky would be good for the Trench Gun.
12-21-2008, 01:40 AM #10
CHICKEN!
Are you high?
Originally posted by SN1P3R View Post
I don't know but steady aim helps so you like never miss EVER. O and sorry about the spelling.


I use deep impact so if the are behind cover it still hurt them bad.

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