Post: Der Riese Strategy Guide 30+ Guaranteed
09-05-2010, 03:03 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); You need 4 people for this to work. Recommended if you play with friends/people that listen. Do not try this with random people because I guarantee it will not get you anywhere.

When you start in Der Riese save up points and open the doors going through the trench gun area to the box. Do not touch the doors by the thompson room yet, that's where were going to be at. For about 15 rounds just keep camping by the box. You want to have good team work and less point hogs because they will screw you over. Make sure for every window there is in the box room, one person is guarding it. And atleast 2 people have the main area where the zombies will be coming. These are the weapons people should have by the end of round 16-17. If not just keep trying till round 19.

Person 1:This person will have over 150k points.

Weapon 1: Flamethrower
Weapon 2: Ray Gun

Person 2:Easiest role

WEP 1: Browning or MG
WEP 2: Ray Gun

Person 3 + 4: Hardest job, guarding the front.

WEP 1 : Browning, MG, Ray gun, or Wonderwaffle.

Everyone should have monkey bombs.

Once you have everything open the door to the thompson room but leave the other door by the starting area locked. This limits the zombies coming from 3 directions to only 2.

Strategy : Starting from round 20, you want to position yourselves like this, one person all the way in the back window by the furnace. This guy is to hold one zombie in his window at all times to save one at the end. This will be Person 1. Person 2 will be with the flamethrower. He will be guarding the other window. Now he will tap burst and continue to repair the window. At higher round like at 34+ the zombies will sometimes tend to break through. This is when you switch to your ray gun, back up and then spray them. Then move back into your window.

Person 3 + 4 will guard the front area. They will stay on the RIGHT side of the barrels in the middle. One person will crouch down and the other person with the wonderwaffle will stay behind him. Always turn the barrier on when it comes on unless there is instant kill. When you do get a instant kill, the person with the flamethrower will get the front and someone will cover his window till then. If you see a max ammo always throw a monkey bomb outside of the thompson room. Then once you pick up max ammo, turn on barrier and relax for a bit. Now once you pass round 16, random dogs will spawn. So its good to have bettys and put them down by your feet if your guarding windows. Usually 4-5 dogs will go for you per round, but 2 of them will get elimanted.

If things get to rough throw a monkey and shoot the wonderwaffle. But always save one monkey bomb incase you need to exit the room and use the teleporters. Never open the staircase in the thompson room or the very front door in the opening area. This limits the zombies from coming in 5 different directions. When they turn that corner they will all line up their heads for EASY headshots. Around round 36 or 37, you'll start having ammo problems. One person throws a monkey all the way in the back and everyone pulls out their ray gun and make a run for it to the teleporter in the catwalk. Teleport when the zombies get too close and then turn left ( run to the trench gun room, go up the stairs and wait.) 2 people should go across the bridge onto the other end so they dont get stuck when you have to jump down. When more than 2 zombies charge at you, everyone jumps down turn on barrier and back to the teleporter. Make sure you dont teleport too quick or jump too early. Because if 2 barriers are on then the teleporter wont work and you want to wait till the barriers become active before you teleport otherwise it'll mess you up. Estimated time between each teleport is about 2 minutes. Once you get a max ammo, everyone goes the same way EXCEPT do not enter the trench gun room, wait outside it and throw a monkey inside the room. Wait till the monkey is about to explode and throw another one. (Make sure you throw it far back). By the time the 2nd monkey is about to explode, all the zombies should be acculmated into that area, turn on the barrier and get back into the thompson room. Repeat this everytime your short on ammo. Min 1 clip in each gun. If you do this correctly without messing up or having a retart get stuck in a corner, you should easily get to round 55+, possibly even more if you don't get bored =P

Around every 3-4 rounds you should have dogs, if it is run to the catwalk. The person with the wonderwaffle should be 2 feet from the cage and he should aim down the staircase. He can easily pick off dogs like this and make the dog rounds so much easier. If you stay in the thompson room while doing this then it'll just get too wild. You'll see people running all over the place and dogs spawning and your screen shaking Gasp. Also if whoever has the wonderwaffle and he shocks himself, then he should down himself at the end of the round if he didnt get downed already, because his juggernaut get disabled permanetly. By the time this does happen, around in the 30's, everyone will have well over 100k points, and around 500k-600k total. (Person with flamethrower will have the most). At the end rounds you could try teleporting for max ammo with so many points acquired.

Using this strategy my highest round was 91 legit. We didn't get one max ammo for like 6 rounds, we shouldve had a dog round but occasionally they get skipped once you go past 48. And when we finally did get one we had no ammo left at all and we had to teleport. Thats where we messed up, one team mate got left behind and got downed, we rushed and tried to save him but in the process we got downed ourselves. Another uselful tip, when using teleporters and someone gets downed, do not try to save him unless you have monkey bombs, get a nuke, or its instant kill and one person has a gun to cover with. Enjoy Nazi Zombies Smile
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