Post: Unlockables
01-24-2009, 10:01 PM #1
AgentJon
Former Staff
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Weapons


Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles

Springfield: Reach level 4.

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Sniper Scope: Already available (increases accuracy and range).
Bayonet: Complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

Arisaka: Reach level 4.
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Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant: Reach level 21.
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Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Kar98k: Reach level 41.
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Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

PTRS-41: Reach level 57.
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Scope included.


Rifles

SVT-40: Reach level 4.
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Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

Gewehr 43: Reach level 7.
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Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

M1 Garand: Reach level 17.
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Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

STG-44: Reach level 37.
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Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

M1A1 Carbine Reach level 65.
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Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Bayonet: Complete Marksman Challenge 3 (increases melee attack range).
Box Magazine: Complete Marksman Challenge 4 (increases ammunition capacity).

Sub Machine Guns

Thompson: Reach level 4.
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Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Round Drum: Complete Marksman Challenge 3 (increased ammunition capacity).

MP40: Reach level 10
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Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Dual Magazine: Complete Marksman Challenge 3 (increased ammunition capacity).

Type 100: Reach level 25.
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Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Box Magazine: Complete Marksman Challenge 3 (increases ammunition capacity).

Ppsh: Reach level 53. (thanks DEE)
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Aperture Sight: Complete Marksman Challenge 1 (precision sight).
Round Drum: Complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

M1897 Trench Gun: Reach level 4.
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Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Double Barreled Shotgun: Reach level 29.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).

Sawed-Off Shotgun: Increases weapon spread, but reduces accuracy.
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Machine Guns

Type 99: Reach level 4.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).

BAR: Reach level 4.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28: Reach level 13.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

MG 42: Reach level 33.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

FG 42: Reach level 45.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Complete Marksman Challenge 2 (enhanced telescopic sight).

Browning M1919: Reach level 61.
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Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

Colt M1911: Reach level 4.
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Nambu: Reach level 4.
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Walther P38: Reach level 4.
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Tokarev TT-33: Reach level 21.
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.357 Magnum: Reach level 49.
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Primary Grenades

Frag: Reach level 4.
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N 74 ST (sticky) : Reach level 4.
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Molotov Cocktail: Reach level 10
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lol
Special Grenades


Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.

Extra custom weapon slots

Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.
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6: First prestige.
7: Second prestige.
8: Fourth prestige
9: Seventh prestige.
10: Tenth prestige.

Perks

Complete the indicated task to unlock the corresponding perk.


Perk Slot 1
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach level 24 (two pressure activated mines).
Bandolier: Reach level 40 (extra ammunition magazines).
Primary Grenade x2: Reach level 44 (two primary grenades).
M2 Flamethrower: Reach level 65 (projects a controlled stream of fire).

Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach level 28 (faster reload).
Shades: Reach level 32 (reduce intensity of signal flares).
Double Tap: Reach level 36 (increased rate of fire).
Overkill: Reach level 56 (carry two primary guns, no pistol).

Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20 (drop a live grenade when killed).
Fireproof: Reach level 48 (reduce fire based weapon damage).
Dead Silence: Reach level 52 (less sound when you move).
Iron Lungs: Reach level 60 (longer breath hold while sniping).
Reconnaissance: Reach level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12 (decrease reload time of turrets).
Lead Foot: Reach level 28 (increases tank top speed).
Coaxial Machine Gun: Reach level 40 (driver controlled machine gun).


Multi-player kill streak bonuses
Kill the indicated number of enemies in a row to get the corresponding bonus.
3 enemies: Recon plane displays enemies on your team's radar.
5 enemies: Artillery strike that can placed anywhere on the map.
7 enemies: Send out an angry pack of dogs against the enemy.

PC PlayStation3 Xbox 360 (not for wii :()
Successfully complete Campaign mode. This is a four-player Co-op mode against endless waves of Nazi zombies.

FAV GUN lol
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well some of the pics are bad, but what ever..
REMEMBER TO THANK!! Happy And nominate
Last edited by AgentJon ; 01-25-2009 at 07:23 PM.

The following 38 users say thank you to AgentJon for this useful post:

©hicka©hicka, CallumM1903, chrisdogg, dave1694, DecDeviL, drako4ever, drunkenrepublicn, Elder Legendah, Favo, Fletcher, Frog, Hadland, Hazel, Hulk101, I ANTi N00B x, JABZ13, l-Jos3ph-l, Luke-ErE, mjkuser, mrxangel, Oneinfamous, Rage, seth177, Sexiie, SkaterCookie, JimErased, SrgWiggles1, SSG HOOTY, Stetchy, Under Alts Bed, UndeadxCorpse, Ungi97, Valimen, WeezyVBaby, WilliamsCE24, World_War_3, X Lash, xMillar-
01-31-2009, 03:22 AM #20
Monkey_With_Fury
Do a barrel roll!
yay, agentjon da man. Happy
02-13-2009, 03:03 AM #21
©hicka©hicka
Pokemon Trainer
good post very helpful
03-01-2009, 10:50 PM #22
nice job!!!!!!!!!! helped me abit! thanks
03-02-2009, 10:12 PM #23
nice post.......
03-06-2009, 09:09 PM #24
What happens if you get all the headshots though? Doesn't that cant as a challenge? But very nice, im glad you took the time to put it together!
03-06-2009, 11:03 PM #25
AgentJon
Former Staff
Originally posted by lloydee7 View Post
What happens if you get all the headshots though? Doesn't that cant as a challenge? But very nice, im glad you took the time to put it together!


Nothing happens when you get headshots, well you dont unlock anything.
Although yes you do get XP for that.
03-07-2009, 12:04 AM #26
Daly91IRE
Climbing up the ladder
all those guns are slick man nice thread
03-08-2009, 01:45 AM #27
tagz123
Space Ninja
Great topic really helped, Cheers.
03-08-2009, 08:31 PM #28
The BAR is actually called the Browning, but the BAR is just its common name. It's different from the Browning you unlock at 61. The picture you have is the BAR Browning. Other than that, great post.

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