Post: cod5 great walktrough with hints
01-29-2009, 04:46 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Call of Duty: World at War Guide
Semper Fi
USA

Makin Atoll, South Pacific

August 17th, 1942

Co-op: Yes

You, Private Miller, were on a small reconnaissance mission on this small island with a minor Japanese military base when you and your team were captured. A rescue mission is now taking place, and begins with that dramatic rescue.


Never has the motto 'leave no man behind' been more welcome!


Once you are liberated by Roebuck, follow him outside. It has to be recommended that you pick up another gun as soon as possible. There is a Type 100 machine gun (a great little weapon in the single-player) as well as an M1 Garand (an always-useful rifle with a quick rate of fire). Both are stacked up against the crate that Roebuck fiddles with after gutting the Japanese soldier.

Collect the weapons and follow the team across the beach to the right.

DEATH CARSad Awesome 8 of Hearts (Thunder)

- Find the 8 of Hearts in the first shack you come to on your right. See the appropriate section of this guide for more info on the location.

Take cover by the two barrels as the beach closes up. Move up to the crates and debris on the left, next to the burning building, to edge forwards.


Use this cover and the alternative on the right to hold off the enemy


The enemy will attack both from the left towards the water and also from the jungle down the path to the right. Round the corner to the left when the area is clear and duck inside the burning shed. Use this while crouched or prone to pick off the enemies in the area.

Move to the bottom of the ramp leading up to the wooden island buildings when clear. Shoot the enemy who bursts out of the door and attacks your ally, and then move on. From the barricade blocking the path forwards you can take out a good number of enemies from range.


Use the barricade as cover for some long range shooting


Take the path to the left, shooting the solitary soldier who should be facing the wrong way. Stay up on the decking of the buildings and use your Garand to take out as many enemies as possible from this position.

Move down to the beach once the enemies have thinned out a little and follow the team up the jungle-path once the checkpoint is reached. When your team-mate carelessly goes to investigate the ritual statue half-way up the path, ready your weapon as you will be attacked by Banzai soldiers intent merely at running at you and trying land a lethal blow with no regard to their own life. Should you get attacked by a Banzai unit, mash the B/Circle button as soon as possible to throw them off. Your team should deal admirably with them on this occasion however, while blocking a clear shot on most of the enemy for yourself.

Continue on until the path slopes downwards and curves left, opening up into a canyon crawling with Japanese soldiers. We need to rescue an allied squad which has been pinned down in the canyon. This is an easy opportunity for accidental friendly fire, so be aware that there is both a team attacking down low on the right from a boat, and one over the other side of the canyon past the tower and river. Start by helping both these squads by laying down fire on the Japanese that they are attacking. Take out the enemies and spotlight in the tower as a priority. Sprint and get in the bunker once the area is relatively clear. There is enough cover to keep you alive even if there are enemies nearby. This should also force your team forwards and hit a checkpoint. Link up with the squad across the river to proceed.





Head up the jungle-path with your squad. Once you reach the wooden shack, get ready for a conflict. When the Japanese soldiers spring up from their camouflaged hiding places, take out any in the immediate area and then retreat to the shack and use its windows for cover.

TIP: You can attack the hidden units before they get up. You can spot them by their leaf-covered suits; they will look like piles of leaves on the floor. A grenade in the middle will make your life much easier here.

As you move forwards more waves will be triggered, so feel free to fall back as necessary to keep yourself alive. Follow the path on the left-hand side of the clearing through a few more enemies on all sides, before reaching the truck we need to activate to proceed. Press X/Square while next to it to send it hurtling towards the base below.


Pierce the barrel on the truck and turn it into a giant explosive


Once inside the base perimeter head left and fight your way down into the bunker. Once you get inside there is ample cover, so make that a priority rather than clearing the outside. Hold X/Square to plant the charges where indicated and then make your escape. Wait for Roebuck to lead the way, head up the ramp out of the bunker and directly ahead and to the right of the building towards the water. You'll be knocked down by a grenade, but fortunately help is at hand.


Roebuck to the rescue

Call of Duty: World at War Guide
Little Resistance
USA

White Beach, Peleliu

September 15th, 1944

Co-op: Yes

Two years have passed before this assault on the airfield at Peleliu. Like something straight out of Saving Private Ryan a daring beach attack using landing craft is the order of the day.


A truly epic scene


A poorly chosen landing site causes the craft to run aground, but thankfully, after being thrown into the water, Sgt. Sullivan pulls you to safety. You are then given access to a designator to pick targets for allied rocket strikes. Press D-Pad Right to select it, then Right Trigger once the targeting point is lit up and it is on the desired target to activate. In this case, use it on the Japanese infantry and bunker positions in the distance. Once the explosives rain down, the objective should complete and you can move up towards the front line of the Japanese defences.


Target the Japanese soldiers in the distance


Sprint forwards to the palisade and let the tanks go on ahead. Feel free to use as many rocket strikes as you need, there is no limit on them, just a short recharge time. Climb over the palisade call in another strike on the bunker in the distance. Upon reaching the bunker, take out the gunner if he is still active, then move up slowly on the left hand side. Wait for your team to catch up if necessary. Pick off the plethora of Japanese soldiers that will run at you as well as those that fire from range.

Be aware of the machine gun nest in the distance. It can hit you even from extreme distance. Using smoke grenades is not a bad idea to help you move up, but you can also simply target a rocket strike at the nest to take it out.


Use the rocket strike to take out the distant machine gun nest


Stay behind cover taking out enemies from range. Once they stop firing, move up on the left into the trench. You may well get charged as you move forwards, so get a gun out with a decent rate of fire or try to locate one on the floor. Inside the trench you will encounter enemies on top of the walls, so a good tactic is to use the rocket strike again and clear the immediate area out. If you see your tanks moving up on the far side you will know it is clear. Upon entering the trench there are enemies at the end who will pose a threat.

TIP: Use the explosive barrels in the trenches to make life easier.

As you move up keep a Type 10 or other quick-fire gun ready as you will get yet more Banzai attacks before the trench opens up again. At this point shoot the soldier out of the nearest tree or he will quickly take you out. After a few more Banzai charges, move up the left channel to meet up with a team preparing to enter the bunker.

Get into cover behind the truck and order in repeated rocket strikes to thin out the enemy and hopefully destroy some of the machine gun emplacements.


Use the trusty rocket strike from behind cover


TIP: An alternative approach is to head past the truck to the right and go into the bunker underground. It is filled with enemies, but when you emerge at the other end you are right next to the large building we are targeting with a great flanking position on the enemy! Or, just go head on with the rocket strikes…

More enemies will come streaming out of the bunker, complete with Banzai attacks from the flanks, so be prepared to fall back if necessary. Continue this until the area is clear and you can move into the entrance of the complex.





DEATH CARSad Awesome 4 of Clubs (Hard Headed)

- Find the 4 of Clubs in the far right corner of the field just before entering the building.

Once inside, stick your head up the ladder to the area above, which should be clear of any threats. Out of the side of the upper floor you will be able to see a mass of Japanese soldiers bearing down on you. Use the mounted machine gun, rocket strikes, grenades and rifle fire to rack up the kills. Rocket strikes in particular are effective here. You need to take out the two tanks moving forwards to complete the level, so aim your strikes in their direction and get rid of them.


Aim your rocket strikes at each of the enemy tanks in turn


With both destroyed, follow Sullivan and co. through the door in the back wall of the room and let their little scene play out. Stand ready to shoot at the door as a Japanese surprise will come running at the Sergeant, but alas, it's too late. On this sombre note, the mission ends.


Call of Duty: World at War Guide
Hard Landing
USA

Airfield, Peleliu

September 15th, 1944

Co-op: Yes

We're still forging our way towards the airfield with the 1st Marine Division, but now without the life-saving expertise of Sgt. Sullivan. Follow the group through the suspicious-looking jungle-path until you reach the crashed plane.


Get ready for the next battle!


Ready your BAR for the inevitable conflict. Banzai warriors will come running at you as well as normal ranged infantry. Cover is extremely limited, so hunker down next to your allies and protect the angles. There is an odd concrete block on the right hand side which is probably the best cover in the area, though falling back obviously adds a lot of protection. Ditch your pistol for the Arisaka – a one-hit kill rifle - at the earliest opportunity, or the Type 100 which you should also be able to find amongst the dead.

As you move along there will still be enemy soldiers in the tree line. Once it quietens down and opens up into a fern-filled area within the jungle another Banzai strike will hit. Use the BAR or Type 100 if you have it to deal with the rushers. Head up the left-hand channel to flank while your team act as bait for the Banzai. With the immediate area clear, follow them up the right hand channel where more action awaits.

A well-defended bunker complete with sandbag emplacements outside now poses the threat. Use your long range weapon to try and take out the gunners in the bunker and any enemies nearby. Stay behind cover as far back as possible while still allowing for a clear shot on distant targets. Move in closer as it thins out and your allies push on.

With the immediate area clear, sprint into the bunker and take the Japanese inside unaware.


Get the jump on the Japanese soldiers for a change.


There may be seven or eight enemies in the small bunker, though if you use your Type 100 or BAR you can take them all out on your own on Hardened. Veteran may call for a bit more care, so move to the corners to get angles around them and at any enemies beyond. Be aware of at least one Banzai attacker too.

Upon exiting the bunker you will be greeted by a battle scene outside. Move up to the wooden fence as the first cover point. Continuing the theme of quick movement, jog up the left hand channel through the shelled-out building. There are enemies within and nearby outside, but if you stay crouched this is an easy route.

TIP: You can wait for a flamethrower unit to move up and smoke the building, which will allow an unhindered move forwards.

Your allies will move up on the outside as you push up too. This area then provides great cover to flank the enemy as your allies move forwards.


Use the shelled out building as cover to get a flanking position on the enemy


Once the friendlies get level with your position head on through the ruins to see the large concrete bunker, defended by multiple machine-gun emplacements: the next target. The guns will focus on you until some more targets move up with you, so stay in cover until a bit of respite can be gained. Use a smoke grenade to provide this if it is not forthcoming. One of our flamethrower soldiers will move up and try to burn out the emplacements but this inevitably fails. We need to reach his dropped weapon to achieve the objective.

Advance to the cover on the left, by the burning truck. Go prone and crawl out to the flamethrower.

TIP: Use a smoke grenade to give you some cover under which to reach the flamethrower.


Stay prone to reach the flamethrower


Move up to the mound ahead, still prone, then stand and sprint to the wall of the bunker. If you stay left, the guns will not have time to adjust to you as the new threat. Fire the flamethrower with the Right Trigger while moving across the two gun windows to burn them out.

Enter the bunker in the door on the left hand section of the wall and burn out the rest of the inhabitants. The flamethrower is a great quick-assault and last-ditch weapon to use, especially in a small room filled with enemies such as these ones. Just be careful not to set yourself on fire! Flame your way through to the exit.

Run down the slope to the farthest burnt out vehicle and let your allies walk up the hill. Yet another Banzai attack will ensue, so stay behind the vehicle with a Type 10 or similarly rapid-fire weapon.

TIP: Use the flamethrower to burn down grass and vegetation to flush out Banzais before they surprise you.

Your team will move up once the area is clear. Follow them up the hill and down the other side. Sprint down to the earth bank and move to its left hand side where an M1 Garand and a grenade attachment is waiting by the truck. Press D-Pad left to equip the grenade and then fire it (like a grenade launcher in Call of Duty 4) at your target.

TIP: You can continue to return to the location of the grenade attachment to get infinite grenades for it.


Use the grenade attachment for the M1 Garand


Direct hits at the sandbags and gun emplacements in the top floor of the building will take them out, but accounting for the dip on the grenades is quite tough to judge. Watch out for snipers on the very top of the bunker too. Clear the top floor, enjoying the rarity of destructible scenery in a Call of Duty game, before moving even further left to get an angle on the lower level.

TIP: You can also get close to the building and use the flamethrower, if you still have it, to flush out the enemy.

A checkpoint will trigger once the majority are clear and you can move up with your team. The left hand side is again the preferred route, so cover against the wall next to the opening on the bottom floor. Round the corner there is a host of enemies, so prime a grenade and send it their way. Use the M1 Garand and filing-cabinet cover to take out the rest, or the flamethrower's surprising range. Head into the room on the left.


Capture the stronghold


DEATH CARSad Awesome King of Hearts (Suicide King)

- Find the King of Hearts to the far right of this room as you look at the stairs going up, leaning against the wall with a lamp next to it.

Now go up the stairs near where you came in. Follow the troops to the hole in the side of the upper-floor wall, then down onto the airfield itself. Get over on the right by the blown up tanks for cover and begin to work your way up towards the downed bomber. Move up with the squad across the road and down into the trenches. Pick up the RPG, as there are now enemy tanks in the area that must be destroyed.


Get the RPG to take out the enemy tanks


There are three tanks, some of which you should have a line of sight to from the trench, but you may well have to climb out and use the vehicle carcasses as cover against their shells. Two hits on each tank should do it. There should be few, if any, enemy infantry in the area.

With that objective ticked off, move to the right hand side of the area and begin to attack the enemy trenches with ranged fire using the vehicle remains for cover. Once the enemy have been thinned out a little, move down into the front trench. You may well get Banzai attacked while down here, but considering the proximity to the bunker it's the best place to be. Stay on its right hand side if possible. Push up once the majority of enemies behind the log barricades have been eliminated, and head into the main trench connected to the building itself. This area is crawling with enemies, so proceed with caution.


There are many enemies in the trenches


Take those that are in the first corridor out before moving cautiously up the steps at the end. Use a ranged weapon to take down the ones in the concrete tower. Use the downward alcove with the door next to the slope as good cover for this task. Move slightly to the right to get a view of the AA guns we need to destroy. Pick off the gunners to tick one of the four targets off your objectives list. Move up past the gun, taking out all the enemies en route.

You should soon be able to see the remaining AA guns in the distance. Use a ranged weapon to take out the gunners. Watch for the bright white flashes from their gunfire to locate them if you are struggling.

TIP: You can man an AA gun after taking out the gunners, then use it to destroy the rest!


You can take out the gunners from an extremely long distance to complete the objective


Clear the roof of the building and await your squad to catch up. You will then be informed of a counter attack on your position. This is a tough section as we are required to destroy both incoming infantry and vehicles.

TIP: Taking a permanent station on either the mounted machine guns or the AA emplacements will draw enemy fire to too great a degree.

Pick off as many of the initial incoming ground troops as you can as they run towards the bunker using one of the mounted machine guns. Once the enemy trucks arrive, hop onto the AA gun and barrage them.


Use the AA gun to take out the trucks. This idea may sound stupid, but it's still a powerful weapon!


A tank will then emerge from the corner of the area. You must use the AA guns for this, so try to take it out as quickly as possible. The enemy infantry will undoubtedly be focusing all their efforts on you at this point. It should only take a few direct hits. Jump down and back onto the machine gun, clearing up as many Japanese infantry as possible.

After a checkpoint notice appears, a further truck and two more tanks will come rolling in. Repeat the tactics from before and use the AA gun's power to take them out. It is advisable to get off the gun at the first sign of trouble as you are a sitting duck otherwise. There's no immediate rush, though enemies will climb the wall of your building when they get close enough. Better late than never, some friendlies come in to finish off the straggling infantry.



Call of Duty: World at War Guide
Vendetta
Russia

Stalingrad, Russia

September 17th, 1942

Co-op: No

We're turning back the clock now as we take control of Private Petrenko. With his allies overrun in the crucial battle of Stalingrad, fortunately the Nazi soldiers assumed he was dead and have moved on.


The scene of a Nazi massacre of your allies


Crawl to the right at the start and you will see Sergeant Reznov, a character who will guide you through the rest of the game (and voiced by Gary Oldman…). Get close enough so that he moves into a prone position and begins crawling away. Follow him until he stops by the wall. Crouch on his right hand side as he gives you his rifle.

You need to eliminate the Nazi soldiers in the street without alerting their entire force. Take out the two by the yellow car, one crouched and the other standing, once prompted by Reznov. The others in the street should not react to this if you time it correctly with the noise of the bombers flying overhead. Adjust your aim to look right. Headshot the soldier standing in the centre of the street. Any misses will alert the enemy and make escape all the more difficult.


Aim for the head of the third Nazi soldier


As he falls to the ground, his colleague, crouched next to him, will investigate before swivelling to aim at you. Despatch him before he gets the chance to fire.

TIP: It is possible, and fun, to use a single shot to take out a pair of enemies if lined up correctly.

Even further right by the steps leading up to one of the houses is another pair of soldiers. It is advisable to shoot the one on the steps that is facing you first, then as the other turns round to investigate, hit him between the eyes.

TIP: Make sure you have plenty of bullets in your gun before starting on a new target, as having to reload as one turns round can be crucially detrimental to your success.

With that, a guard and his German Shepard dog will come to investigate the corpses. Though the dog is arguably more of a risk, it is an easy target to hit even while un-scoped if you just back off from the hole in the wall of your hideout and wait for it to come through the gap. Take them both out in whichever order you prefer (the dogs can be pretty frightening!). Reznov will then lead you out into the street. A German tank has stumbled upon the bodies, so wait for his prompt before following into the burning buildings to the right.

DEATH CARSad Awesome Five of Diamonds (Cold Dead Hands)

- Once Reznov leads you to the first building and opens the bar hatch to let you through, head to the left behind the bar rather than out of the door to collect the card.

Follow him through the insides and then out onto the street again. As he investigates the window of the building a sniper opens fire, so jump in after the Sergeant. Head upstairs after him and into the room with its external wall blown off. Take cover behind the pale chair in the middle of the room so you are protected from the sniper, who is in the building overlooking from across the street. Reznov will attempt to draw the sniper's fire, so watch carefully for where the muzzle flash comes from as the enemy takes the bait.


Make sure you spot the sniper as Reznov lures him out


If you miss this opportunity, you'll have to carefully edge around the room to get a line of sight on different parts of the building until you can see the enemy.

TIP: On easier difficulties, Reznov will lure the sniper more than once, as well as giving you hints on where he is.

He will use a decoy helmet to fool you on at least one occasion, so don't expose yourself even once you have the shot (though you don't lose much by returning to the checkpoint if you die). He seems to enjoy the right hand side of the building, on the third floor in particular. If you ensure you can only be hit from one side as you look for him, this narrows down his options in terms of positioning.

TIP: If you fire and miss, relocate to different cover.

Take him out, and follow Reznov out of the building.

Go prone by the window once you reach the ground floor and be prepared for a shock! The Nazi soldiers unleash their dogs on you, forcing a retreat through the building as they set it alight. Stay prone and crawl underneath the burning rafters. Shoot any soldiers in windows you can see, but don't go out of your way to do so. Once Reznov stands up, follow him further until the interactive scene where you need to jump out of the window.

Luckily we have some allies in the area. We now need to give them some sniper cover, so head up the ladder with Reznov.


Head up the ladder with Reznov


Once in place at the window and scanning the area with your sniper scope, target the backpack of a flamethrower soldier and fire a bullet into it to make it explode and wreak havoc amongst the enemy.

TIP: Wait for the flamethrower unit you are targeting to walk next to his comrades for massive damage!

Finish off the rest under the cover of the confusion, in particular a machine gun nest in the building opposite your position. There are also enemy snipers on the fire escapes and balconies of the surrounding buildings.

With the enemies thinning out, Reznov will lead you up higher into a bottleneck walkway which is soon to be overrun with enemies. Hang back in the room just before it opens up to the outside as enemies will appear and a pair of dogs will be unleashed. Once you hear them barking, back up as far as you can and hit them with an automatic weapon as they come through the door.


Stay in this room until the dog attacks have passed


With those nasty dogs defeated, move out into the open with Reznov. Fire down on the enemies below to help out your allies. Once the square is clear a checkpoint will be triggered as the enemy retreats below.


Clear the walkway of enemies.


An APC will then come rumbling into the square below, so use your sniper rifle to pick off the gunner before he has a chance to spot you. Another will come in from the left, so do the same (this one may well know you are here, so stay prone for a while so it can find a new target before continuing). Your allies will be working their way up to the top of the building, so watch your fire! Once you and they have co-operated to eliminate the majority of enemies, the checkpoint will clear.

Follow Reznov and clear the corridor when he halts. Turn left with him to emerge in another scene overlooking a grand square.


The main square which hosts the epic finale to this mission


The task is to kill General Amsel, which is easier said than done as he boasts a team of bodyguards particularly adept at killing opposition snipers!

They emerge from the hole in the wall of the large yellowish building adorned with banners to the left of the area. Take as many potshots at the group as you can while they run for cover. Take cover yourself however once they have time to steady their aim or you'll be on the end of a headshot bullet. Once they pass beyond the burned out tank you should be behind cover for the next shot, ideally relocated to a different section of the room. Do this for each enemy in his entourage that you kill. The General, if you have not yet killed him, will climb into a jeep allowing an easy shot. Steady your aim and take him out.

TIP: On the harder difficulties a sniper-bullet is a one-hit-kill for the player. The General's soldiers helpfully point at you once they know where you are, so either take them out quickly or relocate before they get the shot off.


Take out the General


This will trigger a series of grenades and explosives around your room. Follow Reznov running out the door, up the stairs, into the loft and then out of the window to complete the level.


Call of Duty: World at War Guide
Their Land Their Blood
Russia

Seelow Heights, Germany

April 18th, 1945

Co-op: Yes

The Germans are on the run now after the close-run combat at Stalingrad. We start off, like with 'Semper Fi' in the USA campaign, as a prisoner.


Yet again, a prisoner of the enemy.


Again, we are rescued, so follow the stream of allied troops running past the shack. Mow down any enemies who should get in your crosshairs, though there is no threat until we pass out from the farm's field. Take the only route out from the farm area and you come to a fork in the track, filled with enemies. Hunker down and begin picking them off. There is very little difference between the routes, just a large mound separating them, but the right hand one boasts the height advantage, so take that once the area is clear.

You will come to an enemy sandbag bunker and a few early enemies, so take them out and then get in the trench nearby, following the slope as it goes uphill.


Follow the trench across the hillside.


There are many enemies en route, so take it slow if you are on Hardened or Veteran. Clear the area once the ground levels out, moving up to where the trench bends sharply left. Ensure this position is well clear of enemies, and then peer over the edge to deal death on the soldiers below.


Use your height advantage to clear the area below your position


There is a Deployable MG42 leaning against the crates by the corner of the trench and while it is low on ammo, it provides a good blanket of bullets to get some good hits on the mass of enemies. Rain down Molotovs and general gunfire to finish off the rest.

TIP: You can mount the MG42 on the wooden fence when prompted (jiggle it around a bit to get it in position) to increase accuracy. You have to dismount it to reload or if a grenade lands near.

TIP: There is additional MG42 ammunition nearby, a few metres back from the perimeter fence we are using to fire down from.

The Germans will keep reinforcing the position for some time, but once the deluge finally slows, jump down and proceed underneath the bridge.


Fight your way under the bridge


Kill the initial enemies as the path turns back into a trench, before arcing up left towards the farmhouse. We need to take out the enemy tanks, so pick up the Panzershreck leaning against the wall of the farm. Use it to take out the first tank, which should be in a position ahead of the barn allowing for an easy hit. Two shells should do it. There are still three tanks remaining, so head inside the farmhouse using the window on the wall by the Panzershreck to locate the next one.


Use the farmhouse for cover to take out the next tank


TIP: You can return to the same stash of Panzershreck ammunition as it never runs out in certain spots.

The final two tanks are much further away, towards the old-fashioned building to the north-west. You can take the first one out from long-range, without crossing the field, though you should resist the temptation to use the upper floor of the farmhouse to do so, as you are a sitting duck up there. The final tank is out of range until you cross the field and for now there are too many soldiers in the way to make that possible. Take them out to clear a path up towards the building in the north-west. Take the road up towards it and move along the wall by the Panzershreck to get a good line of sight on the enemies in the building.

Move into the ground floor once the area is clear enough and the tank should be visible out of the windows to the right. Use your RPG to take it out. With that done, move up to the barn directly north.


Head for the barn to regroup with your allies.


As you may have noticed from your radar, there is a tank inside the barn waiting to jump out at you. Ready your RPG and you should be able to get two hits on it to blow it up before it can take you out. If not, fall back to the last building and deal with it from inside. Once it's destroyed, head into the barn and make a left.

DEATH CARSad Awesome Joker (Sticks and Stones)

- It's in the first of the stable areas of the tank barn.

Once clear of the barn head for the tank convoy and press the action button to embark. Remarkably, this is probably the first vehicle convoy in the history of Call of Duty not to be destroyed in transit, but get off as it enters the German base to resume on-foot combat. Use the Panzershrecks dotted around the anti-vehicle concrete blocks to destroy the enemy towers, then a rifle to take out the remaining soldiers.


Cover here to clear the ground and towers of the camp


Head around to the right, taking out as many incoming enemies as possible.

TIP: Moving up on the left is incredibly slow and the respawning enemies make it a dangerous and fruitless process. The right is the way to go.

Move up slowly until the enemies stop coming and there is a route through the gap in the wire fence and into the enemy base. This section must be taken incredibly slowly as the sheer number of enemies will be overwhelming otherwise. Once past the fence and into the base, Panzershreck the towers like before, if possible, and move forward using the objects at the side of the road for cover.

Friendly tanks will come in after a short while and send the enemy fleeing. Move up on the right hand side through the shelled barrack building as the tanks make their way in your direction. There is no need to worry about destroying enemy tanks here as your friendlies will do the hard work. Shoot the running Germans if you feel like massacring people, otherwise wait patiently for the mission end as you run up the road with your allies.

Call of Duty: World at War Guide
Burn 'em Out
USA

September 15th, 1944

Peleliu

Co-op: Yes

This is a relatively straightforward level. We are continuing the push towards the airfield on Peleliu, this time assisted with a flamethrower to burn out the Japanese soldiers from their hiding places.


The flamethrower makes this level a relative doddle


Move through the initial trenches, clearing a path with your flamethrower.

TIP: The flamethrower has surprisingly good range, so use it to kill enemies both in the trenches and above them.

The mission is to take out the three enemy mortar pits. Throw some smoke grenades to cover your path before moving out of the first area. Once round the corner, turn on the flames to cook the enemy in their trenches.


Take out all the early enemies using the flamethrower


Follow the trench north and use a combination of grenades and flames to take out the enemies in the first mortar pit. Watch out for Japanese soldiers on the side of the trenches however, as they can pick you off quickly if you don't switch to your Garand. Take it slow as you move into the open area, picking off any enemies in the way. Use the cover behind the barrels at the entrance to the pit to clear the vicinity.

For the bunker beyond the open area just run in with your flamethrower activated and you should be able to burn out all the enemies within. Head back out and in the direction of the next mortar pit with this done. Stay aware of the numerous enemies that are sure to be lining the sides of the trenches, particularly as the trench turns from earth walls to wooden supports. As you round the corner and the trench-walls become earth again, watch for snipers in the trees and Banzai attackers on the ground.


Watch for enemies in the trees as well as down low


Follow the path through, relying on your flamethrower until the trench opens out again. Clear the area (it will be something of a battle of attrition) and then either head into the bunker on the left for the Death Card, or up the slope to the right to head to the next mortar pit.

DEATH CARSad Awesome Queen of Hearts (Vampire)

- It's in the bunker to the left as the trench slopes up into an open field on the right.

Once up the slope, loose some grenades into the pit to easily take out the mortar crew and its defenders.

Move straight through the pit and out the other side once the objective has been checked off. It won't be long before you need to use a gun with good range, such as the Arisaka, to pick off the distant enemies at the trench walls. Watch also for Banzai attacks. With the ranged targets eliminated, switch back to the flamethrower and continue through the tight trenches, burning out any enemies within.

You will come to a trench with a bunker entrance on the right and an open area with camouflaged snipers at its end straight ahead. Throw a smoke grenade and clear the bunker, then emerge back in the trench and clear the area. Flame the next bunker before heading through the narrow passage which leads towards the final mortar pit.


The bunker on the left is a dead end, but still needs to be cleared. The one on the right heads towards our objective


Move into the narrow corridor, using fire to clear the initial area. Take cover behind the barrels once it opens up and pick off the enemies at the end of the room. This may take some time on higher difficulties, with attrition being the way to go.

TIP: While the flamethrower is great at close quarters, be careful not to use it next to any explosive red barrels!


Getting through the bunker


With that done, follow the slope out and into the final mortar pit, which boasts numerous enemies and a couple of Banzai runners. Clear the area and the mission is complete once your allies have regrouped.

Call of Duty: World at War Guide
Relentless
USA

September 16th, 1944

Peleliu

Co-op: Yes

Back in Call of Duty tradition, we are in a tank convoy, and this one is not as well-fated as the last.


Wait patiently for the incoming doom


Your pleasant sojourn through the forest is interrupted by anti-tank positions raining down fire on your convoy. Press the action button to hop off the tank and take cover. Move up to the log on the left where your allies are also taking cover and use the beastly machine-gun the game generously provides you with to suppress the enemy.

Move to the log on the right hand side to find targets once they thin out on the other side, and repeat this process until the area is clear. You will have to throw back more than your fair share of grenades too. Use the BAR to pick off enemies at range, though it has to be said that the machine-gun is probably the way to go here for the mostpart. Once your allies begin to fall you should be able to pick up a Garand if you want a more tactical approach.


Try to pick up a Garand to take out the more distant enemies


Begin to force your way up on the left, taking out the enemies amongst the undergrowth. Many will be difficult to spot, but if you move slowly, especially if prone, you should be able to make progress. Once you reach a certain trigger your allies will push up too.

TIP: As tempting as sprinting to cover is, in this section you may accidentally step on Banzai soldiers!

Climb up the bank of the river and use the height and bushes to mask your movement, though it should be said that you may step on at least one Banzai attacker hiding in the grass! A decent tactic is to sprint for good cover (there are a few rocky outcrops which are nearly impenetrable) and then wait for the Banzai's to come to you.

You will eventually come up on the anti-tank locations with a good flanking position and your team now in support. Grenade them out of their holes and finish off the rest with gunfire. Clear the front sandbag position then use it as cover to take out the remainder.


Fight your way up the riverbed to take out the anti-tank position


Head into the bunker at the top of the hill to get a Garand and Trench Gun if you want them, before moving on to the right with the rest of the squad. Clear the decks below the hill, then move down the slope. Once you have killed enough enemies, the tanks will roll in and squash the rest. Move past the AA emplacement to the next piece of cover heading roughly south. Clear the area of enemies, bearing in mind that these Japanese in particular have a penchant for throwing grenades at you with nastily short fuses. You will come in range of a shanty village (the last anti-tank position), so use a rifle to take out any threats.


Clear the collection of run-down shacks


Head up the hill now, jump over the log, and you can flank a few enemy soldiers. Your squad will join you, allowing the push forwards. Run down into the trench to use its wall for cover at the earliest opportunity. Shoot through the barbed wire at any foes in sight as your friendly flame tanks move in to finish the job. Follow the tanks as they push on, assisting by taking out the enemies around them.

You need to fight your way into the cave at the far end of the area. Use the sandbags as cover to push into the cavern. Head on through the narrow cave with the biggest and noisiest gun you can to keep the enemy suppressed. Once it opens up into a larger room, get behind the first row of cover and pick off the targets.


Assault the large room


Take the left hand path as the caves narrow again, stopping to turn right into the hallway half-way to get the Death Card.

DEATH CARSad Awesome Nine of Diamonds (Flak Jacket)

- Turn right half-way between the two large rooms in the caves to find it.

Return to the corridor and fight your way through until it widens once more. Take cover with the squad at the earliest opportunity inside the room so you can clear it more easily. Clear the enemies off the artillery guns and regroup with your squad when prompted as they gaze at the scenery outside the caves to complete another level.

Call of Duty: World at War Guide
Blood and Iron
Russia

April 16th, 1945

Seelow Heights, Germany

Co-op: Yes

This mission is entirely vehicular, very short, and generally is just a dash to the objective trigger points.


One of two vehicular missions in the game


On your tank you have both a flamethrower and an explosive shell turret. Use LB/L1 for the flamethrower and RT/R2 for the shells. LT/L2 looks closer at anything you're aiming at. Move up the path and flame the soldiers in the road. Shoot the tank that appears on the right with two direct shells, as well as the artillery up on the hill on the left to check off one objective. Take out or run away from any tanks, depending on their proximity to you. Destroy the mortar pits marked on the map to progress. As you round the corner back on the road one will have been hiding, so flame and shell it off the road.

TIP: On lower difficulties, most enemy tanks will only require one shell to destroy.

Follow the markers on your map, all the while watching the damage indicator in the bottom right hand corner. The damage on the tank recharges just like on foot health, but you should keep moving rather than stop to let it charge up, as you'll just get picked off by explosives.


Take out the radio tower


Once you reach the military base, deal with any close tanks and flee round the corner of the base from the rest where you'll get a clear shot on the comms tower. Turn around and head along the path out away from the base. Battle your way past the legions of tanks, again, don't stop for anything. Drive to the left of the large building with heaps of RPG units and tanks, then along the narrow road towards the final objective marker. Ignore the quantity of tanks and just mash your way through.

TIP: You can fire both shells and flames at the same time.

You can fire perfectly well while moving and should treat this level more as a race than a shooting section.

Once you get to the end, hit the final objective and you'll be mercifully transported out of the carnage to the cutscene for the next level


Call of Duty: World at War Guide
Ring of Steel
Russia

April 23rd, 1945

Pankow, Germany

Co-op: Yes

Following the tank-based push into German territory, we are now part of a ground attack into the heart of Germany.


Out of the tanks now and into the heart of Germany


Disembark from the carriage of the train and follow the squad up the bank. As the artillery rains down on the building ahead, sprint across and get behind the tank which begins forging its way into the town. Once it stops, crouch-walk to the ruined building in the middle of the area. Take cover against the outside wall, as being any further forward will cause the soldiers in the second floor of the houses of the town to pick you off.


Take cover behind this wall to pick off the enemy


Once the tanks, artillery and your own fire take out the initial threats, move up to the couch in the middle of the ruin and use it as cover. The furniture doesn't take grenades too well, so if any land near you, make sure you're fully away from them to avoid getting killed. Once the gunfire has been subdued a little, jump over the couch and cover behind the overturned black car just ahead. Clear the area in front and, once the objective flashes up telling you to destroy the Panzershreck soldiers and MG emplacements, sprint for the building on the right with the large hole in the side. Head up the stairs.

TIP: As soon as you enter this building your team will move up, so it's not a bad tactic to get in there even when the area is not fully clear.

Crouch near the top of the stairs to cover from the enemies in the windows outside and pick them off to make the upper floor of your building safe. Use it to remove all the machine-gunners and Panzershreck soldiers you can.


Use the stairs and upper-floor of this building to clear the area


There is also a Panzershreck you can use yourself leaning against one of the windows. The vast majority of the enemies are all in windows opposite the western side of the building. Once the objective is completed, head downstairs and out of the front of the building. Cross the street with your squadmates and enter the building you were just firing at via the damaged area on the right hand side. Move through the corridors (you shouldn't meet any enemies) and cross the fire escape to the next building. Descend the stairs to emerge back on street-level.

As a fellow-Russian executes some Germans a tank will come trundling indiscreetly over the top of them and create a hole in the left-hand wall for you to move through. Our task is to break into 'The Asylum'. Take cover behind the barricades as soon as you enter the street as there is a serious conflict taking place.


Take cover upon entering the street outside the Asylum


Take out the Panzershreck soldiers on top of the Asylum building as well as any enemies within range. Your squad will push up and create a bit of a diversion to allow you to move up along the right hand wall of the street, into a house, then (after clearing the area in front) out of the window and into the street. Use the stairs of the next house along as cover from the Germans in the street and doorways ahead.

You can climb the stairs and enter the building for even better cover. Continue to move towards the building on the right with the hole in, while covering your flank on the left from long range attacks by enemies in the Asylum building. Once you reach the aforementioned building, bear left to look at the Asylum. Ignore the path going through the wall into the courtyard and set up position against the wall to the right of this gap. Look over it to get a great flanking position on the enemy.


Use the gap in the fence to flank the enemy.


Use Molotovs and grenades to thin out the enemy and then pick off the rest with a rifle. Once your allies move up, head down the path into the garden of the Asylum to join them.

Enter through the arch into the courtyard.

DEATH CARSad Awesome Jack of Spades (Body Armour)

- Head under the arch and turn left, following the wall until you come to the corner. The card is just over the other side of the balcony.

Move through the rubble on the right rather than the arch to enter the Asylum. Hop over the barricade in the middle of the corridor and move up the hall. Once you come to the stairs you can pick up a shotgun halfway up, or ignore it and proceed into the corridor above.

TIP: The double-barrelled shotgun is great fun, but is one of the weakest weapons in the game on higher difficulties due to its short range.

As Reznov and the others take cover carefully outside a room with an overturned bath inside the door, lob a grenade through the gap in the top right hand corner and move round to the left. Stay in cover though, or you won't last long.

Continue to spam the room with grenades, but get in the left corner of the first section of the room and pick off enemies with your weapon of choice. By sprinting back over to the right you should be able to pick up nearly infinite supplies of grenades from your continuously falling comrades.


Clear the 'bathroom' of enemies


Once you are able to safely round the corner and shotgun or otherwise obliterate the last few enemies, move into the next room. Head left upon entering and mount the machine gun there. Mow down the Nazis that will insist on reoccupying the building directly ahead until they simply stop coming. Move around the top floor and clear any enemies in sight with your rifle. Head along the left side of the balcony and through the hole in the wall when prompted. Follow the corridor until you get to a sandbagged machine gun emplacement. Take out the gunner with grenades or gunfire and sprint up to the sandbags and cover there. Now you can shotgun and Molotov all those beyond.


You have to be brave, but this is the best way to take out those at the gun emplacement.


Go back out and through the corridor to the right with this area clear. Follow it round as it bends behind the machine gun area and take out any Nazis en route. Keep pushing forwards and you will come to be outside the building. Chase and shoot the retreating Germans as they flee the area.


Chase down the enemy as they try to flee the city.


The most serious threats are in the windows of the buildings around the street. Catch up with the tanks as the road ends to complete the mission.

Call of Duty: World at War Guide
Eviction
Russia

April 24th, 1945

Berlin, Germany

Co-op: Yes

The Nazi army is on its last legs and down to the last soldiers defending Berlin. That's not to say it's going to be an easy fight however!


The battle has reached Berlin.


Head down the water-logged corridor to meet Reznov. Follow him to see some fellow Russians terrorising a Nazi soldier. Follow them out, across the roof and then back inside the building. Go down the staircase and through the rooms until you get to some allies covering before the next area. Take cover yourself behind the seat in the middle of the room to get a great view of the Germans in position ahead.


Use this chair for cover before opening fire on the Germans.


Lob a couple of grenades in there to flush them out and then pick them off. You should be able to move in fairly quickly after first contact. Watch out as you round the next corner however, as there are Nazis stationed in the corridor waiting to get some heavy hits on you. Head down the stairs cautiously, taking out the enemies on the way.

At the bottom, fire to the right through the hole and into the room beyond to eliminate the first few targets. Move through, hugging the left hand wall, and get into cover behind the furniture in the corner. Take out as many of the Germans at the other end of the room as you can, before moving up on the right, through the doorway, to partially flank the rest. There are very few ranged weapons on this level, so take your time to search any bodies for a rifle. If you are stuck with short ranged guns, use grenades to take out those clustered at the other end of the room and move on.

DEATH CARSad Awesome Ace of Spades (Undead Soldier)

- Rather than head onto the first floor of the balconies ahead, turn right and drop through the hole into the fire-filled room below. The Death Card is behind the ramp you land on.

TIP: By taking the Death Card route through the gap in the ceiling, you come out on the ground floor of the balconied room. From here, you can go into one of the corridors leading off and miss all the Nazis in the horrible room – your AI squad-mates will push up and deal with them instantly for you!

If you don't fancy the Death Card route and want to kill all the enemies yourself, stay on the upper level as it opens up into the balconied area, and a rifle becomes essential. There are enemies with Panzershrecks stationed directly opposite where you emerge, so as soon as you are on the balcony sprint to the left and go prone behind the sandbags. Here, the explosives will not kill you (throw back any grenades), and you can edge out and pick off the Germans while they are focusing on your allies.


See off the Panzershreck units


Once your team move forwards and the enemies on the opposite balcony have been taken out, move across the top of the stairs and round the other side, watching out for a machine-gunner who is likely to be stationed in the first corridor. Pass by it and enter the one next to it, the farthest to the left and in the corner of the room. Move down to the end of the corridor and out into the room at the back, watching for enemies who may flank you from the other corridors.

Head down the steps where you shouldn't see any enemies to meet up with Reznov. Once the area darkens, crouch to stay under the level of the smoke which otherwise clouds your vision. Once you get to the flaming wall on the left, get up close to the gaps in it and pick off the Germans you can see walking about on the other side. They'll run around like headless chickens but shouldn't know where you are. Once they run off or are killed, continue to follow the corridor as it moves out of the flames.

When you get to some steps, make sure the left entrance is clear before crossing into the door ahead.


The cost of not looking both ways


In the next room use the set of windows to clear the area outside. There are a lot of Germans in not-very-good cover, so you should have no trouble dealing with them. Vault directly out of one of the windows and into the small piece of cover on the other side. Clear any remaining enemies in the room and move through stealthily; you should be able to catch a few Germans off-guard and looking the wrong way.

The next room is much harder to break into. Enemies are positioned in the windows so you have to use attrition tactics to take them out. Use a rifle and hit them one at a time until the room is clear for entry.


Use your rifle to clear the next area


Push up to the windows and then around the corner through the derelict part of the building. Shooting anyone in your way, move to the gap in the outside wall on the right. We have now flanked the enemy, so lob a grenade at the two Nazis by the sandbags closest to your position.


Use a grenade to make the flank count


Finishing off the rest shouldn't be difficult with their attention diverted elsewhere. Sprint down into the street and behind the sandbags. Make sure you are facing left (in relation to the building we just exited) as that is where the next enemies are. Fight along the street, using the tanks to draw enemy fire and then picking them off in the windows and doorways of the buildings. Move up using the sandbag points on the right hand side as the squad push up with you.

TIP: Hang back from entering the square until the tank takes out the machine gunners or you will be taken out quickly. Ignore the advice to stand next to the tank when it flashes up on screen too, as it will shortly be destroyed.

Head past the smoking tank and you will come upon the entrance to the Metro. Feel free to execute the Germans in the entrance if you wish, or let your squad do it.


A moral choice, but one with little effect.


With that, rockets will begin hurtling down, so enter the Metro system yourself.

Move through the corridors, across the walkway over the platform and down the other side. Eventually you will come to a right hand turn with the first enemies of the Metro in sight. Stay on the left-hand platform and move up, clearing any Germans in sight. When the lights go off you can feel free to carry on as normal, despite Reznov's fears. When you get to the doorway on the left, enter it and clear the room. This will give you an easy flank of any enemies still outside. Bear in mind also that another Russian team is moving up on the right hand platform. The Germans that they are fighting can also shoot at you!

You will soon get to a barbed-wire barricade just ahead of a train carriage, complete with mounted machine gun. Take it out, and then you need to switch sides and join up with your friends on the right using the concrete slope allowing you to climb out of the water-logged tracks. Use the same tactics as before to move up and take out enemies both ahead and to the left in the train carriage. Enemies will be triggered to appear as you move up.

TIP: A good tactic is to move up and trigger the enemies, then drop back into better cover.


Stay in cover and push up slowly


There are more carriages and side-rooms to the left and right as you move further on, so make sure you check all sides before rushing in anywhere. Follow your squad into the carriage once the dead end in the tunnel is reached. Assist them in clearing the area immediately after it. Go and wait near (but not too near) the barricade, as enemies will shortly be bearing down on you. Use the central item of rubble for the best cover, and attack the enemy until the grand finale takes matters out of your hands to complete the level.


This is good cover right at the end of the level

Call of Duty: World at War Guide
Black Cats
USA

South of Okinawa

April 3rd, 1945

Co-op: No

Now comes the only mission where we play as Petty Officer Locke. This is the second and final vehicular mission in the game.


This time we're flying.


We need to destroy the Japanese merchant ships as well as the PT Boats protecting them. Push the action button to switch turrets (when you are prompted to do this, you probably should – though the game will do it automatically after a while). Switch to the bow turret and take out the boats below. There should be three large boats (the merchant ships) and a number of smaller ones (the PT Boats) patrolling alongside them. They will fire at you, so make sure you don’t dawdle in taking them out.


Focus on the merchant ships for the main objective


Switch to the ventral (bottom) turret as you fly overhead and are prompted to do so to get some more hits on them. This is the perfect opportunity to take them out, as you are directly above them and can deal some real damage. Focus on hitting the main deck of the ship. Move to the right turret when prompted and keep the fire coming. To begin with this section is at long range, but eventually the pilot will pull up alongside the merchant ships and allow you to take them out. Aim for explosives and fuel canisters on the decks.

Move to the left turret to do the same on the other side. Once you're back on the right, focus on taking out the spotlights on the ships. Back on the bow you should now be able to finish them off.


Take out the merchant fleet.


Your craft receives a distress call from the friendly fleet. We need to head in and deal with some Japanese planes that are terrorising them. There are too many to make a real impact on, but just try and blanket them with fire to take out as many as possible.

TIP: Firing a few metres in front of each plane allows time for the shots to reach them accurately.

After the initial moment of quiet, they will turn to attack you. Try to land as many vital hits on the front craft as possible.

Our allied plane is shot down, but at least the Zeros are gone for now. The team are making an impromptu landing to try to rescue and protect survivors from the fleet. Once you near the water, the enemy fighters begin attacking again, so keep that gunfire on them. Press the action button when prompted to rescue any survivors that manage to swim to the plane and haul them aboard. Keeping yourself alive should still be the priority however.


Rescue as many survivors as possible.


PT Boats will come in to try and disrupt the rescue operation, so make sure you take them out as quickly as possible (they are the smaller boats with the spotlights on). Switch turrets when prompted and keep the process going. Defend against the Zeros for one last time and allied craft come in to assist, making us clear for take-off and a remarkable escape.


Sit back as the escape is made.

Call of Duty: World at War Guide
Blowtorch and Corkscrew
USA

Wana Ridge, Okinawa

May 14th, 1945

Co-op: Yes

This is a tricky level through long grass with plenty of hidden enemies.


A dusk-assault on Okinawa


Follow your squad through the grass and rocks until the Banzai soldiers jump up and lob a grenade at you. Make sure the blast misses you, then use the flamethrower to burn all the attackers and the grass around.


Use the flamethrower as your main weapon


TIP: A good tactic is to use the flamethrower to burn the grass so enemies cannot hide in it, and to allow you to stay crouched without hindering visibility.

If you stay on the right hand side of the area you won't get lost and it will also give you protection from that side. Use your machine-gun to take out the enemies firing at you from the rocks once you near the side.

Watch out for the hatches in the ground which house hidden enemies, and stick to the right as you begin to head up the hill towards the top. About halfway up you will have to defend against a deluge of enemies, which is made very difficult by the sheer weight of grass around about, but burn as much of it down as you can and stay put until the Japanese stop coming. Once in range of the machine guns in the caves above, throw a smoke grenade to provide you with cover while moving up the rest of the way.


Smoke allows you to move up unscathed.


You should then be able to get to the top and into the tight cylindrical cave without too much trouble. At the top of this tunnel are enemies, so equip the flamethrower and take them out. It leads back outside into a grassy area with a couple of Banzai soldiers in, so watch out. Collect more satchel charges if needed, before heading past the parachute into the next open area. This houses the bunker we need to get at and destroy. Again, smoke is the way to do it, so pop some in front of the bunker windows (while moving up on the right) and fire the flamethrower through the slots and around the outside (there will likely be enemies milling around here). Once you push up to the bunker wall as you set off the flames your team should move up and make the rest easier.

With the insides clear, throw some satchel charges in (using left trigger) then detonate them (right trigger). That leaves us with two more to destroy. Cross over the area and head down the path to meet up with some more allies fighting the Japanese downhill.

DEATH CARSad Awesome Ten of Clubs (Painkiller)

- As you follow the path away from the first bunker and see the other friendly squad, there is a sort of shrine with a dead soldier on it, directly opposite as you emerge into the open. This is where the card is.

Push up to the sandbag barricades as quickly as possible after this. Shoot up at the enemies in the undergrowth on the right hand bank of the level, using the flamethrower to torch the grass if you are struggling to see them. Head up the second path on the right to flank the enemy and come up on the next bunker from an advantageous angle.

Set off a smoke grenade just like last time, push up to the bunker, and flame them out. Finish the job with satchel charges to leave just one bunker remaining. (You can find more satchel charges at the corner of the bunker wall from the direction we are attacking from if you need them).


Take out the second bunker.


Move back down the hill with the bunker destroyed. Watch for Japanese riflemen in a hill opposite, and begin to climb up the steep slope yourself. Smoke isn't essential this time as you are climbing up with a steep angle and the guns won't be able to get you until you are level. Regardless, use the flame and satchel tactics.

Rendezvous with Roebuck by the entrance to the building up on the hill to the left of the bunker we just took out. Follow him as you join up with some friendly tanks. Stay with it but at a safe (i.e. explosion-resistant) distance until it gets destroyed. Drop back and flame the grass around you, using the radar to locate Banzai and normal enemies.

Take cover behind the rock and use your rifle to try and pick off some of the enemies in the large bunker on the hill.


Fire up at the massive bunker


Follow the track to the left, through the various rocky outcrops and objects. There are plenty of Banzai and long range enemies in the area, so move slowly, heading to the right. You should pass under a bridge at which point you will need to slow even more and take out the Japanese in the tree line. Head up to the ridge following this and between the vehicles into the objective bunker.


Move between the vehicles and into the bunker


Watch out for an enemy as you turn the first corner, then move deep inside. Flame your way through the tunnels until you get to a ladder. There are enemies in the room at the top, though you should be able to climb up and ready yourself before they see you. Torch your way through this floor and up the ladder to the next. Shoot through the narrow window into the next area to get a good angle on the enemy and then move round yourself to clear the rest. In the final area stay in the bottom left corner and pick off the enemies by the waterfall and in the rest of the room.

TIP: Rather than take the dangerous but direct ladder route to surprise the enemy, you can take the path by the waterfall up to the top instead.

The final ladder at the back of this room which leads to the very top of the bunker is surrounded by enemy soldiers. You need to have your flamethrower equipped ready and spin in a circle while firing as soon as you reach the top to keep them away from you.

TIP: On harder difficulties there are more enemies at the top, but nothing the flamethrower can't deal with.

Once they drop, the level is complete.


The fight through the final bunker

Call of Duty: World at War Guide
Breaking Point
USA

Shuri Castle, Okinawa

May 29th, 1945

Co-op: Yes

This dramatic and daring assault on Shuri Castle is the final mission for the US campaign.


The assault on Shuri Castle begins


Follow your team underneath the burning arch and to the supply drop. Quickly pick up the Browning and Scoped Springfield and then head for the left hand wall. Take out as many as you can before the snipers begin picking you off, then move to the pile of white logs to the right. Shoot the snipers out of the trees and then sprint up the path to the shelter when prompted to get to cover.


This is one of the hardest openings in the game


Drop down inside the tunnel and force your way through. Use the Browning to take out the first few Japanese who will be unaware of you. Push on past their table and climb the ladder at the end. The ominous objective to 'Assault Shuri Castle' will appear and that's just what we need to do.

Move along the wall and you'll get attacked by a number of Banzai units. Take them out and concentrate on getting up the first set of stairs. This should trigger a checkpoint and is a welcome relief so as to avoid the tricky start to this section again. Take out any distant enemies you can see from the bottom of the wall (particularly the mounted gunner shown below), but always be ready to reflex with a melee attack to throw off any more Banzai attackers. If you stay in one place, you shouldn't trigger any to come running at you.


Make taking out this machine gunner a priority


Use smoke grenades to cover the move forwards, but watch out for the hatches that open, sending attackers in your direction.

TIP: Once you have eliminated the occupants of the hatches you can then use them for your own cover. Once in a hole your squad will push up around you and should draw any more Banzai attacks.

Use your sniper rifle from inside the foxhole pictured below to take out as many enemies as you can, then push up to the statue in front. Again, watch out for Banzai holes that may activate as you move. Fall back to your own hole if you set them off and let the AI deal with them.

Head straight up the middle, vaulting over the concrete objects and using the next one forward as cover. Head right up the main steps after your team once the central path is clear.


A video of one way to storm the castle (albeit slowly!)


As soon as you come out of the small corridor underneath the arch turn right and cover behind the object there. All the enemies are over the right hand side of the area, so bed in and begin to pick them off. It shouldn't be long before you get a checkpoint and then you can begin to relax! Use the ornamental pond and its surrounding scenery further left to cover in and take out the enemies on the roof and in the windows of the building ahead.

Push into the corridors of the building and clear the side-room. Exit up the stairs into the main castle complex as we receive the objective to destroy four mortar crews. This is made easier by the fact that you can just lob grenades over the walls to destroy them.


Throw a grenade here to take out the first crew


If you don't have grenades or fancy doing it the more fun way, follow the winding path round to pick up a mortar from the crate by the wall. You pick them up with the action button and then just throw them like a grenade, except they detonate on impact. Aim them in the direction of the sunken mortar pits to begin ticking them off your objectives. With the first two destroyed, head up the steps to the final pair.

There are some more mortars in a crate to your right at the top of the stairs and another batch nearer the final pit on the radar. To the right of the last pit is an oriental bungalow, which houses a Death Card.

DEATH CARSad Awesome Three of Diamonds (Berserker)

- Find the Death Card inside the bungalow to the right of the final mortar pit.

With the card collected, head up into the main building (turn right out of the bungalow) and out of the other side. Take the path to the far left, shooting any enemies in the way. Watch out for enemies hiding behind statues as you continue to move up to the extreme left, against the wall. You should now be in a flanking position on a few of the Japanese defenders, so remove them and continue up the left hand path to the building. Hide amongst the ruins as cover for the final push.

When the notification flashes up, regroup with the squad by the large door into the building and follow them in once it is opened. Follow Roebuck through and get on the mounted gun when he stops. Mow down all those outside as your allies push through.


Get on the mounted gun


Shoot the explosive barrels dotted around to make things easier. With that area cleared, get off the gun and head right to where enemies are lurking in the room beyond. Go up the steps and left, then down into the tunnels with your squad. Shoot the explosive crate or lob a grenade into the first room you come to deal with the enemy within.

You will pass through one more room and then immediately following it is another full of enemies. Shoot the initial threats and then take the right hand side around the area. Watch out for Banzai attackers who frustratingly spawn at the sides (down the side-passages), and move underneath the scaffolding. Follow the path round and take the central exit out of the room. Clear the next area of Japanese with a little help from the explosives in the room and continue on until you get to the stairwell.

Deal with the enemies guarding it to allow the squad to move up. Head up the two flights of stairs and go out onto the balcony once the team open the door. Drop down to the left to see three Japanese soldiers surrendering. Make sure you are ready for action as the pair hassling the Sergeant will detonate a grenade which will actually kill Roebuck if you don't get them first.


Take out the pair of Japanese soldiers when you see the lone one begins to wrestle.


You will still lose a friend, but at least it's not Roebuck (there is an achievement for keeping him alive). Following this, Banzai attackers will come running out of the smoke, so be ready with a machine gun to deal with them.

TIP: With the sheer number of enemies it is advisable to have the Arisaka Bayonet in case you have to reload and melee quickly. You should be able to pick one up after you slay the first Banzai soldier.

Watch out for them coming from the right too (assuming you are covering towards the back-left corner of the area). They also go into 'last-stand' regularly, whereby they lie on the ground after they should rightfully be dead and use a pistol to attempt to take you out. Use the barricade on the left to hide behind and shoot the enemy in the back as they come running through. While a machine gun makes sense for sheer volume of bullets, using the Arisaka Bayonet as your primary weapon isn't a bad idea, as it allows you to fend off Banzai attacks without having to enter the often-fatal button-pressing mini-game.


Let Roebuck draw the fire while you're behind the barricade. He is invincible after all...


Before too long you should be given the laser designator from earlier in the campaign. Use it to target the northern building, then defend for thirty seconds until you can target the eastern one a couple of times. The first building should only take one strike, but the eastern one may take two or three. All the while make sure you stay in your barricade (if you are on Hardened or Veteran) and just defend until your strikes recharge. Make sure any downed enemies near you are in fact downed, and once the eastern building crumbles the level is complete.


Clearing out Shuri Castle


This concludes the US portion of the campaign!

Call of Duty: World at War Guide
Heart of the Reich
Russia

The Reichstag, Berlin

April 30th, 1945

Co-op: Yes

We have been pulled out of the flooded Metro system by Reznov and are now ready to begin our final assault on the German Parliament, the Reichstag.


Reznov saves us yet again


DEATH CARSad Awesome Six of Clubs (Paintball)

- Turn left to cross the street and descend the steps into the other metro entrance at the start of the game to find the death card within.

Follow Reznov the short distance down the road to the tank and regroup with the squad there to listen to the Commissar's speech on top of the tank. Head down the alley to the left after your team. Once the area opens up get behind the sandbags by the artillery gun. There are enemies on the first level and more in the blown-out sections of the building and its windows.


Use the artillery's sandbags for cover to pick off the first Germans


Grenades and Molotovs behind the enemy barricade have a good effect here. Once the majority of them have been thinned out, move up to the wall to get different shooting angles on any others. Head round to the left and sprint to the very left corner of the building, chucking a Molotov at any enemies remaining on the platform as shown below.


Cover at the corner of the building but make sure you take out the enemies outside first!


From here you should be able to get an angle to shoot inside the hole in the wall, while your team will also move up to draw fire and generally make life easier. Force your way inside to cover behind the furniture directly inside the hole on the right and you should hit a welcome checkpoint. There are enemies on the level directly above you as well as on the ground floor. Clear the bottom without moving too far using grenades and Molotovs, and then move around while aiming at the ceiling to spot and destroy those up high. Don't be fooled into thinking that it's safe when your allies are standing in the open - the enemy AI frequently fire at you and ignore easier targets.

Move forward through the room and to the large hole at the other end. Use the wall for cover and fire into the next building and clear the initial area.


Cover against the wall and fire into the building ahead.


Move into the street and then push on into the building itself. As you walk down the corridors in the library, be sure to look both ways wherever you go. Use the bookcases for cover until you and Reznov have cleared the room. Follow the mini-maze of bookcase-corridors until you get to the large window and a room full of Nazis. Flush them out with grenades and then move through the window and back outside. Follow the path until it heads underground and you will be held up behind the Commissar and two soldiers.

Wait for the artillery strike to hit the Reichstag and the whistle to blow, then count to five and sprint towards the action!

TIP: Make sure you wait about five seconds as the tank on the right is scripted to explode each time.

Move to the right and cover by the small concrete wall by the tank remains and pick off initial enemies in the grounds of the Reichstag. After the initial commotion has died down somewhat, sprint to the right hand corner of the walls of the grounds.


Head for this corner on the right as a great cover point. Sprint and don't look back!


Peek over the top of the wall and mow down the legs of any Germans in sight, then climb up and stay crouched behind the rubble. Use a rifle to pick off the guards by the first Flak 88, then run up to it and plant the charge with the action button before retreating behind cover. We need two of these Flak 88's taken out to trigger a checkpoint, so hang in there!

Use the Panzershreck leaning against the tank nearby to take out the next Flak 88 (to the south) – one direct hit should do it. You may want to clear the area a little first just to make sure you don’t undo all your good work so far. The main danger is grenades really and the only way to avoid them is not to attract too much attention.


Use this Panzershreck to make taking out the second Flak 88 a breeze.


You will then reach a checkpoint and can feel free to die a few times with no risk to your level progression! You need to try and move up on the right now (the right hand side of the left channel at least). You should see a building with a terrace on top – that is where we need to head. Take the route to the right of the blown up tank for the easiest way. Move forward slowly taking out one enemy at a time and ignoring the other Flak 88s for now (you can of course go for more aggressive tactics on lower difficulties).


Head for this building!


Run round the crates, up the steps and cover against the wall of the building (you may want to make sure there are no Germans directly inside the door). Clear a path along the bottom of the next set of steps up to the Reichstag, and run along the bottom. When you come round the corner you will see the Flak 88. Take cover by the sandbags surrounding it. Inquisitive Germans should stick their heads up to look at you – shoot them. Stand up and deal with the rest, then run to the right and round the barricade and plant the charge. Jump off and head to the right as it blows up. Climb up the steps to the terraces and up to the highest point with the statue to the right. Look towards the Reichstag off the north-western corner of the terrace and shoot as many of the enemies below as you can. Grenades are good here.


Use the height advantage on the enemy soldiers in the distance


Jump down to join your allies with the area clear. You are now right next to the final Flak 88, so stick a charge on it and blow it to smithereens. Clear the vicinity of enemies around the building ahead, then head down the right hand side of it and through the door. Clear the bottom floor; any soldiers in the area should all be caught unawares by your expert flanking manoeuvre. Climb up the ladder and do the same to those on the upper floor. There is a cracking sniper rifle (the PTRS-41) by the western end of the building, propped up against the wall, just underneath where an enemy sniper is stationed.


Get within shot of the Reichstag


Use the sniper station itself to get another height advantage over the enemy. Watch out to the south however, as there is another building like ours which may still have enemy snipers in. As well as grenades, simply use the sniper to pick off the legions of enemies running down the steps out of the Reichstag. You will undoubtedly run out of ammo, so go back down and swap guns until the torrent of Germans eventually stops coming.

At this point, drop down so that you are on the Reichstag steps. Watch out for snipers and Panzershreck units on top of the building itself, but concentrate on pushing up those steps. Once Reznov mourns over Chernov, you know you're through this area. Follow the Sergeant into the Reichstag to end the level.

Call of Duty: World at War Guide
Downfall
Russia

The Reichstag, Berlin

April 30th, 1945

The final level in the game – clearing out the Reichstag.


Reznov is leading us for one final push


Follow the team through the winding corridors until they open up into a large room with staircases on either side. Stay in cover behind the main barricade and pick off the nearest enemies. Move to the left and take that side of the room, underneath the arches in the dark.


Get rid of all the Germans in this section of the room


Look back into the centre of the room and shoot the Germans off the short scaffolding platform if you haven't already done so. Move back towards the centre of the room and you should find yourself at the bottom of the stairs. Work your way up, clearing them of enemies as you go.

Follow Reznov up the next lot of steps, through the corridors and stop with him at the next stairs. Lob a grenade through the open door to stir up the Nazis and continue through the corridors, stopping to enter the next door on the right to get the Death Card.

DEATH CARSad Awesome Two of Spades (Victory)

- In the corner of the room where a Russian and German were struggling – you can enter through the next door along to the one you first see.

Continue down the corridors and head up the stairs to the balcony once you come in sight of the German eagle.

Directly in front of you once you reach the top of the stairs is another PTRS-41 sniper rifle, so pick it up and get cracking! Lie prone and snipe through the banisters for greatest effect, though in reality you really shouldn't come under any fire. Once the flamethrower troops come in be sure to whack them in the fuel tank so they cause splash damage as well. Once the objective complete notice comes up and you are told to clear the ground floor, move to the right around the gallery to find Reznov. Wait for him to open the door and follow him through.

Down the steps you will find yourself a few metres above the ground level.


Assaulting the ground floor


Deal with the flamethrower troops who follow after the regular soldiers have been wiped out. Step out into the floor of the parliament yourself with the area clear. Collect the Panzershreck awaiting you in the centre of the room by Reznov, and fire a rocket at the German eagle above the stage. Once it falls to the ground, switch away the Panzershreck for a more appropriate weapon and regroup with your allies by the door leading out of the area.

Follow Reznov as he bursts the door down and climbs the stairs to another gallery area. Take cover behind one of the wooden outcrops and lay down some fire to the right. Use a combination of grenades and rifle fire to begin clearing the right hand side of the room of enemies.


Use whatever means necessary to clear the right hand side of the room


Move through along the gallery, using the wooden-but-stable items of furniture as cover.


Fight through the Reichstag gallery


Turn right when you get the opportunity and you will find yourself in a grey-lit set of corridors. Follow them until you get to some steps and a massive glass-roofed building. Use the steps as cover and pick off the enemies in the distance. Get behind the large concrete rubble for cover, and then move to the items of rubbish providing cover just in front of the large central cavity.

Clear a route heading left and dash into the door on the far left hand side, dealing with any enemies inside.

TIP: Move up on the left through the dark rooms for the easiest route.

Emerge out of the other door and focus on the Germans by the wooden scaffolding at the head of the area. Move forward and enter the next passage on the left to get nearer the scaffolding with no risk. Once it's clear your squad will move up. Follow them through the gap underneath the scaffolding and onto the roof for the finale. Pick up the flag as the building transitions onto the balcony with the action button.


Get the flag on your way out onto the roof


With the flag in hand walk towards the Nazi one flying on the balcony. Jump over the wall, let the scene play out, then place the flag on the stand with the action button.

With that, the game is complete. Your reward? Cheats for all the Death Cards you discovered for co-op mode, as well as the fantastic Nazi Zombies game mode.


Congratulations! u r finshed
plz write comments on the thread
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01-29-2009, 06:04 PM #2
Rage
NGU Original
1. I know you didn't right this out at all. you copied it from a website.
2. Is this really neccessary. I mean your not going to sit here reading each part and play the game aswell.
3.The game is so easy you dont need a full detailed walkthrough
oh yeah and 4. Can you please stop typin lyk dis cos u is realy anoyin me.
01-29-2009, 10:23 PM #3
JABZ13
Samurai Poster
Man you never did that and no one is going to read it. And it looks boaring without colour and pics
01-29-2009, 10:28 PM #4
NP Carling26
Trolling is a art
Yes, there is no way you wrote that and obviously not many people are liking this. Maybe you should request it be closed before a FWI breaks out. (Flame War I)
02-08-2009, 07:31 AM #5
killmerat
Bounty hunter
umm im not gonna read that and like everyone said i think you copy pasted that from a website. plus the missions or w/e arent really that hard... we dont need a full walkthrough
02-08-2009, 06:05 PM #6
X Lash
Samurai Poster
Copied off the supercheats website, just copy and paste a single sentence into google and you will get the SuperCheats website come up

Plus, you mentioned nothing about their site, taking all the credit for yourself

Poor effort

-rep
02-08-2009, 08:56 PM #7
killmerat
Bounty hunter
wtf thats the website he got it from??? woooooooow.... i didnt pay attention.. he didnt even give any credit to that website??? thanks for letting me know x lash now i can hate this homo even more
02-09-2009, 04:02 PM #8
epic-fail
Vault dweller
lol it was so obvious because the last 2 lines he writes himself he can't even spell

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