Post: Properaly Extracting W@W (Zombies)
10-14-2010, 10:40 PM #1
dm430
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU this i going to be quick and short becuase i just wrote this and well i accidentally closed it out ahhh!

Quick Note the patch i have Decomped is a modified patch from ilikeitinthebutt
To Start open the command prompt and use the below to extract
    offzip -a -z -15 patch.ff ./out


you should get something that looks like this
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The Red Highlighted value is a hex decimal offset This is were my selected block starts (you can use any valid offset that offzip gives you)
The green is the Decompressed file size so for this example it should be 65536 KB The Decimal value before the green (16337 --> 65536) should be close to the compressed file size of just this block.

Next locate the starting offset that was output for our block In this example i am using da44 the end of this block is located at 11b76 this value can be found under the reed highlighted offset.

Open patch.ff in HXD and press CTRL+E to open up the select block menu for the start offset type da44 and for the end offset type 11b76 (These Values change depending on the block you want to extract)
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Hit Enter and then Ctrl+C Ctrl+N and then Ctrl+v then save this file as block 1.dat etc

Next use
    offzip -a -z -15 block 1.dat ./out


And you should be output with a valid decompressed block

Enjoy
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The following user thanked dm430 for this useful post:

Jakob
10-16-2010, 06:43 PM #2
BigMel1
Vault dweller
Originally posted by dm430 View Post
Hello NGU this i going to be quick and short becuase i just wrote this and well i accidentally closed it out ahhh!

Quick Note the patch i have Decomped is a modified patch from ilikeitinthebutt
To Start open the command prompt and use the below to extract
    offzip -a -z -15 patch.ff ./out


you should get something that looks like this
You must login or register to view this content.

The Red Highlighted value is a hex decimal offset This is were my selected block starts (you can use any valid offset that offzip gives you)
The green is the Decompressed file size so for this example it should be 65536 KB The Decimal value before the green (16337 --> 65536) should be close to the compressed file size of just this block.

Next locate the starting offset that was output for our block In this example i am using da44 the end of this block is located at 11b76 this value can be found under the reed highlighted offset.

Open patch.ff in HXD and press CTRL+E to open up the select block menu for the start offset type da44 and for the end offset type 11b76 (These Values change depending on the block you want to extract)
You must login or register to view this content.
Hit Enter and then Ctrl+C Ctrl+N and then Ctrl+v then save this file as block 1.dat etc

Next use
    offzip -a -z -15 block 1.dat ./out


And you should be output with a valid decompressed block

Enjoy


how do you pack it back into the patch?
10-16-2010, 07:48 PM #3
Arvindian
Error… Cat invasion!
i just use the same method as MW2 and my files are perfect i can edit them with ease.
10-16-2010, 08:58 PM #4
BigMel1
Vault dweller
Originally posted by Arvindian View Post
i just use the same method as MW2 and my files are perfect i can edit them with ease.


this does not work for me.... none of the offsets or ending offsets work
10-16-2010, 09:01 PM #5
Arvindian
Error… Cat invasion!
Originally posted by BigMel1 View Post
this does not work for me.... none of the offsets or ending offsets work


No what i mean is, I follow AlbamaHit's Tutorial on how to decompress a MW2 patch. It seems to work for me as you can see on this forum i posted where to find the zombies speeds.
10-16-2010, 09:42 PM #6
Elementt
Bushigan
Originally posted by Arvindian View Post
i just use the same method as MW2 and my files are perfect i can edit them with ease.


So, you have a modded zombies patch?
10-16-2010, 10:01 PM #7
Arvindian
Error… Cat invasion!
Originally posted by UnRealElement View Post
So, you have a modded zombies patch?



No i dont have a JB PS3 so i cant test if these patches work. If someone wants to try some of the patches I tried to make message me.

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