Post: World At War C++ Code List
10-26-2010, 11:29 PM #1
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List Of C++ Codes For World At War


String To Connect To Your Function:
    if(self.name == level.hostname){self thread Name Of Function}



Coloured Classes:
        self setClientDvar("customclass1", "^1Name Here" ); 
self setClientDvar("customclass2", "^3Name Here" );
self setClientDvar("customclass3", "^2Name Here" );
self setClientDvar("customclass4", "^4Name Here" );
self setClientDvar("customclass5", "^5Name Here" );
self setClientDvar("prestigeclass1", "^1Name Here" );
self setClientDvar("prestigeclass2", "^3Name Here" );
self setClientDvar("prestigeclass3", "^2Name Here" );
self setClientDvar("prestigeclass4", "^4Name Here" );
self setClientDvar("prestigeclass5", "^5Name Here" );



Leaderboard:
    leaderboards() 
{
self iPrintlnBold("^5Leaderboards Are Being Modded..." );
wait 3;
self iPrintlnBold("^3Setting Score To 2147460000" );
wait 3;
self iPrintlnBold("^5Setting Kills To 2147460000" );
wait 3;
self iPrintlnBold("^3Setting Wins To 2147460000" );
stats="kills;wins;score";
level.stats=strtok(stats,";");
for(i=0;i<=level.stats.size;i++)
{
if(i/3==int(i/3))
wait 3;
self maps\mp\gametypes\_persistence::statSet( level.stats[i], 2147460000 );
}
self iPrintlnBold( "^5Leaderboards Have Been Modded..." );
}



God Mode:
    doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}



Ufo:
    doUfo()
{
self endon("death");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}



Challenges ( Won't Unlock Attachments ):
    UnlockChallenges() 
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
}



Dvars:
    Blue Ping Bars 
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );

Bigger Scoreboard+BannerHeight
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );

Different Score+ScoreBoard Colors
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );

Red/Blue/Purple Grenade Indicators
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );

Flashing Reload
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );

No Mod Block
self setClientDvar( "cl_modcontroller2cheatprotection", "0" );
self setClientDvar( "cl_modcontroller2penalty", "0" );
self setClientDvar( "cl_modControllerBanTime", "0" );
self setClientDvar( "cl_modcontrollerburstlengththreshold", "0.001" );
self setClientDvar( "cl_modcontrollercheatprotection", "0" );
self setClientDvar( "cl_modControllerDecay", "0" );
self setClientDvar( "cl_modcontrollerfirepenalty", "0" );
self setClientDvar( "cl_modcontrollerminsd", "0" );
self setClientDvar( "cl_modControllerMinShotSpeed", "1" );
self setClientDvar( "cl_modcontrollermintime", "20000" );
self setClientDvar( "cl_modcontrollermintimelowsd", "0" );
self setClientDvar( "cl_modcontrollerpenalty", "0" );
self setClientDvar( "cl_modcontrollerthreshold", "0" );

Graphics
self setClientDvar( "r_fullbright", "1" );
self setClientDvar( "r_drawWater", "0" );
self setClientDvar( "R_gamma", "0" );
self setClientDvar( "r_fog", "0" );
self setClientDvar( "fx_enable", "0" );
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "cg_drawBreathHint", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "cg_draw2D", "0" );
self setClientDvar( "cg_thirdPerson", "1" );

Perk Multipliers
self setClientDvar( "perk_weapRateMultiplier", ".001" );
self setClientDvar( "perk_weapSpreadMultiplier", ".001" );
self setClientDvar( "perk_armorvest", "0" );
self setClientDvar( "perk_weapReloadMultiplier", ".001" );
self setClientDvar( "player_breath_hold_time", "999" );
self setClientDvar( "player_lastStandBleedoutTime", "250" );

Get Host
self setClientDvar( "sv_hostname", "Online ID Here" );
self setClientDvar( "party_hostname", "Online ID Here" );
self setClientDvar( "party_host", "1" );
self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_iamhost", "1" );

Clan Tags
self setClientDvar( "clanName", "x|R" );
self setClientDvar( "developeruser", "1" );

Player Settings
self setClientDvar( "player_strafeSpeedScale", "20" );
self setClientDvar( "player_sprintSpeedScale", "4.0" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "player_backSpeedScale", "2.0" );
self setClientDvar( "player_sprintCameraBob", "0" );
self setClientDvar( "player_meleeRange, "999" );
self setClientDvar( "player_clipSizeMultiplier", "999" );
self setClientDvar( "player_bayonetRange", "999" );
self setClientDvar( "player_maxhealth", "2000" );
self setClientDvar( "player_deathInvulnerableToMelee", "1" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "jump_height", "999" );


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The following 7 users say thank you to xIRamsayy for this useful post:

_xl2eVo_, DanGFX, dansbmx, Dreamcather, ExceptionHell, Hughseyy, ilikeitindabutt
10-27-2010, 06:18 PM #11
Karoolus
I'm the W@W Menu Guy !
Originally posted by xIRamsayy View Post
List Of C++ Codes For World At War



This is the code for UFO (got it out of divy's patch)


==> in OnPlayerSpawned() add:
self thread doUfo()
& anywhere in your rank.gsc

doUfo()
{
self endon("death");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}
10-28-2010, 10:05 PM #12
Originally posted by Hughseyy View Post
ufo plz? :black:


Ufo Added Sir.

---------- Post added at 11:05 PM ---------- Previous post was at 11:02 PM ----------

Originally posted by Karoolus View Post
This is the code for UFO (got it out of divy's patch)


==> in OnPlayerSpawned() add:
self thread doUfo()
& anywhere in your rank.gsc

doUfo()
{
self endon("death");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}


Already Added Ufo, New One That Divybc Gave Me Personaly
10-29-2010, 07:48 AM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by xIRamsayy View Post
Ufo Added Sir.

---------- Post added at 11:05 PM ---------- Previous post was at 11:02 PM ----------



Already Added Ufo, New One That Divybc Gave Me Personaly


actually i posted that script before you updated Happy
guess i'll take a look @ the new one Winky Winky
10-29-2010, 08:46 AM #14
xSkullz-
Do a barrel roll!
thx for the codes !!
10-29-2010, 01:58 PM #15
little_legz
SleepinIsCheatin
Heres a script I have been using for about 2 days makes your player flash.

    
kaneFlashes()
{
self endon ( "disconnect" );
self endon ( "death" );

while(1)
{
self show();
wait 0.1;
self hide();
wait 0.1;
}

}

The following user thanked little_legz for this useful post:

Karoolus
10-29-2010, 03:24 PM #16
Karoolus
I'm the W@W Menu Guy !
Originally posted by Kane View Post
Heres a script I have been using for about 2 days makes your player flash.

    
kaneFlashes()
{
self endon ( "disconnect" );
self endon ( "death" );

while(1)
{
self show();
wait 0.1;
self hide();
wait 0.1;
}

}


thanks, you gave me an idea Happy
I'ma add this to UFO mode Smile

i love in MW2 how you can sneak up on someone with ufo & kill them..
in w@w they still see you, so i'ma try this.. thx a lot Smile
10-29-2010, 03:35 PM #17
XNihiloNihilFit
ᴻᴼᵀᴴᴵᴺᴳ Ɔᴼᴹᴲƶ ᶂᴿᴼᴹ ᴻᴼᵀᴴᴵᴺ
Thankyou again <3
10-29-2010, 03:53 PM #18
little_legz
SleepinIsCheatin
Haha no problem I never thought of adding invincible whilst you were in ufo then making your self visible again when you come out of it Happy

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