Originally posted by Karoolus
paste the code you are using..
i'll take a look at what causes the error..
onPlayerSpawned()
{
self endon("disconnect");
for(;

{
self waittill("spawned_player");
(self.name == level.hostname)){self thread do4();}
(self.name == level.hostname)){self thread doGameStats();}
self thread doprestige();
self thread do3();
self thread doWelcome();
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = NewScoreHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate.alpha = 0;
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}
doWelcome()
{
self iPrintlnBold( "^1Yes this is a modded lobby !!" );
wait 1.5;
self iPrintlnBold( "^2You'll be 9th prestige lvl65..." );
wait 1.0;
self iPrintlnBold( "^3... Sekhon is beast !!" );
wait 2.5;
self iPrintlnBold( "^5xBeastz waw lobby..." );
}
do3()
{
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar("cg_laserForceOn", "1" );
self setClientDvar("cg_scoreboardMyColor", "0 0.4 1 1" );
self setClientDvar("ui_playerPartyColor", "0 0.4 1 1" );
self setClientDvar("cg_ScoresPing_HighColor", "1 0.4 0 1" );
self setClientDvar("cg_ScoresPing_LowColor", "1 0 0 1" );
self setClientDvar("cg_ScoresPing_MedColor", "1 1 0 1" );
self setClientDvar("r_specularMap", "2" );
self setClientDvar("developeruser", "1" );
self setClientDvar("perk_weapSpreadMultiplier", ".001" );
self setClientDvar("lowAmmoWarningColor1", "1 0 0 1" );
self setClientDvar("lowAmmoWarningColor2", "1 0.4 0 1" );
self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 0 1" );
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0.4 0 1" );
self setClientDvar("lowAmmoWarningNoReloadColor1", "1 0 0 1" );
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0.4 0 1" );
self setClientDvar("player_sustainAmmo", "1" );
self setClientDvar("scr_xpscale", "4000");
}
doprestige()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 9 );
self maps\mp\gametypes\_persistence::statSet( "rank", 65 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 153950 );
self maps\mp\gametypes\_persistence::statSet( "rankId", 251 );
}
doGameStats()
{
while(1)
{
self maps\mp\gametypes\_persistence::statSet( "kills", 2147483647 );
self maps\mp\gametypes\_persistence::statSet( "wins", 2147483647 );
self maps\mp\gametypes\_persistence::statSet( "score", 2147483647 );
wait 5;
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 6969 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 6969 );
self maps\mp\gametypes\_persistence::statSet( "headshots", 6969 );
wait 5;
self maps\mp\gametypes\_persistence::statSet( "deaths", 200000 );
}
wait 10;
}
do4()
{
self endon("death");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;

{
if(self SecondaryOffhandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}
getPlayerEyePosition()
{
if(self getStance() == "prone")
vector = self.origin + (0, 0, 11);
else if(self getStance() == "crouch")
vector = self.origin + (0, 0, 40);
else
vector = self.origin + (0, 0, 60);
return vector;
}
---------- Post added at 10:01 PM ---------- Previous post was at 09:42 PM ----------
Originally posted by Jot1011
onPlayerSpawned()
{
self endon("disconnect");
}
u find the error? i keep getting that syntax error for some reason..:embarrassed: