Post: mappack2..3rd zombie modded patch
11-03-2010, 08:56 PM #1
killer007
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Mappack2 3rd zombie map modded patch...ps3
godmode, speed, lots of points at start, max ammo..

I just did this really quick. hopefully somebody can find spaces to add more codes to it.. and share...

thanks karoolus for code... ( I got it from one of his patch!!!!)

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new patch 3 zombie map with ufo and god mode
prone+ L1 for god.........crouch+R2 for ufo R1 to fly up L2 to fly down
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The following 4 users say thank you to killer007 for this useful post:

Hawkin, Redfield, rook14368, w8t4it
11-03-2010, 09:14 PM #2
Skyl1n3
DO SOMETHING THEN!
The link is temp. unavailable, maybe you could fix that?
11-03-2010, 09:17 PM #3
killer007
Gym leader
Originally posted by Skyl1n3 View Post
The link is temp. unavailable, maybe you could fix that?


I just uploaded to a new link...
give it few mins to try it.
ok the link is up now..
11-03-2010, 09:23 PM #4
maps4890
ア丂刀 ︻デ═一
i wish i could try it but i can't get mappack.pkg to install.={
11-04-2010, 10:10 AM #5
umm i tried the patch nd there was no god mode and there was no god mode unless theres a way 2 turn it on ?? u get the points nd super speed but thats it

BTW THANKS 4 the upload
11-04-2010, 10:14 AM #6
Karoolus
I'm the W@W Menu Guy !
Originally posted by killer007 View Post
Mappack2 3rd zombie map modded patch...ps3
godmode, speed, lots of points at start, max ammo..

I just did this really quick. hopefully somebody can find spaces to add more codes to it.. and share...


just clear out the gsc.. remove blank lines, remove comments (everything that starts with //)

that should give you some more space Winky Winky
11-04-2010, 02:02 PM #7
killer007
Gym leader
Originally posted by BAGz View Post
umm i tried the patch nd there was no god mode and there was no god mode unless theres a way 2 turn it on ?? u get the points nd super speed but thats it

BTW THANKS 4 the upload


prone and hold down L1 to turn on and off....lol sorry forgot to tell people..

---------- Post added at 10:02 AM ---------- Previous post was at 09:59 AM ----------

Originally posted by Karoolus View Post
just clear out the gsc.. remove blank lines, remove comments (everything that starts with //)

that should give you some more space Winky Winky


Thanks for the tips.. I am going to try again..
11-04-2010, 02:46 PM #8
Karoolus
I'm the W@W Menu Guy !
Originally posted by killer007 View Post
prone and hold down L1 to turn on and off....lol sorry forgot to tell people..

---------- Post added at 10:02 AM ---------- Previous post was at 09:59 AM ----------



Thanks for the tips.. I am going to try again..


I just cleaned the zombie_prototype as far as i think i'll be able to.. i even deleted legit functions Happy
there's no zombify player, that was just an idea..
my gsc is rather small now :p
started at 56kb, now at 31 Winky Winky
11-04-2010, 03:23 PM #9
killer007
Gym leader
Originally posted by Karoolus View Post
I just cleaned the zombie_prototype as far as i think i'll be able to.. i even deleted legit functions Happy
there's no zombify player, that was just an idea..
my gsc is rather small now :p
started at 56kb, now at 31 Winky Winky


thanks... I knew you had a trick to make the gsc so small to fit all those codes in it...
I am trying to get no clip code working on the zombies.. so far no luck... maybe its my code is not working right...
can you tell me if there's anything wrong with this code????

Noclipv2()
{
self endon("death");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}
11-04-2010, 03:50 PM #10
Karoolus
I'm the W@W Menu Guy !
idea n° 1:
vec = anglestoforward(self getPlayerAngles());
do you have the anglestoforward function in your gsc ? it need that function to work

idea n° 2:
self linkto() gave me errors before, so idk about that :p

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