Originally posted by Karoolus
menu is fully working now

MP player menu is 85% finished (when i die, it overlaps, which is NOT good :p)
& about the binds: we'll find it eventually
ik you cant use it but menu(){
self endon( "disconnect" );
self endon( "death" );
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
notifyAllCommands();
self thread listen

:iniMenu, "dpad_down" );
self thread closeMenuOnDeath();
}
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
}
}
but its closes the menu when you die on mw2
or is the menu like in zombies
Either way good luck on that part
---------- Post added at 09:11 PM ---------- Previous post was at 07:46 PM ----------
Originally posted by Karoolus
menu is fully working now

MP player menu is 85% finished (when i die, it overlaps, which is NOT good :p)
& about the binds: we'll find it eventually
Thats is one wierd prestige hack hmm how does it work tho :p