Post: Need testers for patch with shop-menu
11-27-2010, 07:20 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Hey !

I have to go right now (my aunt turned 30 & there's a party ==> free booze Happy)

BUT i finished my patch (which i posted preview of yesterday or w/e)

it's for Der Riese, so anyone with DR installed on his JB can test it..
it should (i repeat SHOULD) work
if any errors or bugs (as usual) pls report Smile

You must login or register to view this content. is the link..
it works solo, i just want to know what it does when more then 1 player

thx in advance & i hope to see as few as possible posts concerning errors Happy
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Karoolus for this useful post:

dansbmx, matt944057
11-28-2010, 03:00 PM #29
Karoolus
I'm the W@W Menu Guy !
Originally posted by SamViaPs3 View Post
Yes.... pretty colours > mods
anyday!


you bet Happy

although i'm a little jealous about those mods Winky Winky
11-28-2010, 03:49 PM #30
GoonerSam
Who’s Jim Erased?
Yeh, same....
I'm stuck with YOUR patch :(

It sucksss!
Lol jk. Got plat trophie
11-28-2010, 09:52 PM #31
IRiSe_GodFather
Was GodFatherIV
Originally posted by Karoolus View Post
you bet Happy

although i'm a little jealous about those mods Winky Winky


So hows it coming with the menu :p

And once again mp still is a fell we will have to decrypt it :cry:
11-28-2010, 11:17 PM #32
Karoolus
I'm the W@W Menu Guy !
Originally posted by GodFatherIV View Post
So hows it coming with the menu :p

And once again mp still is a fell we will have to decrypt it :cry:


menu is fully working now Smile
MP player menu is 85% finished (when i die, it overlaps, which is NOT good :p)

& about the binds: we'll find it eventually Winky Winky
11-29-2010, 02:11 AM #33
IRiSe_GodFather
Was GodFatherIV
Originally posted by Karoolus View Post
menu is fully working now Smile
MP player menu is 85% finished (when i die, it overlaps, which is NOT good :p)

& about the binds: we'll find it eventually Winky Winky


ik you cant use it but menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
}
}
but its closes the menu when you die on mw2

or is the menu like in zombies

Either way good luck on that part

---------- Post added at 09:11 PM ---------- Previous post was at 07:46 PM ----------

Originally posted by Karoolus View Post
menu is fully working now Smile
MP player menu is 85% finished (when i die, it overlaps, which is NOT good :p)

& about the binds: we'll find it eventually Winky Winky


Thats is one wierd prestige hack hmm how does it work tho :p
11-29-2010, 08:18 AM #34
Karoolus
I'm the W@W Menu Guy !
Originally posted by GodFatherIV View Post
ik you cant use it but
menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
}
}

but its closes the menu when you die on mw2

or is the menu like in zombies

Either way good luck on that part


problem is the self thread closeMenuOnDeath();
in MW2, you can carry variables from one function to another, like it's global variables.. in WAW, this is NOT the case..

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo