Post: Behind the Scenes - How the Characters are made
03-05-2009, 11:41 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); 1. Research - reference is gathered from various sources, books, internet, movies, etc...
2. Concept Art is generated to narrow the focus and get everyone to sign off on a specific 'look and feel'

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3. Appropriate Uniforms and gear pieces are identified and ordered and arranged on the Mannequins using the concept art as a guide

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4. These Uniformed Mannequins are then Scanned in 3D and photographed in numerous arrangements to provide variety and flexibilty

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5.
The Uniforms are then scanned and photographed flat so we can derive textures and detail maps

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6. The 3D scanned meshes are brought into Maya and "resurfaced" which is like 3D tracing. This gives us a mesh suitably optimized for games which we then 'Bake' the high-poly data into using Normal maps and Ambient Occlusion maps.

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7.
An artist then uses this baked data as a template for creating the game textures painting in dirt, detail, and glossiness for the different surfaces in the uniform and gear.

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8. Shaders or Materials are setup to specify how the lighting reacts to different surfaces like canvas, leather, metal, etc.

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9. LODs or 'Levels Of Detail' meshes are generated for the distance rendering of characters. These meshes use progressively less polygons and are therefore cheaper and easier to render.

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10. The character is then rigged to a skeleton so that it can be animated and exported as game data.

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The following 13 users say thank you to Hank4018™ for this useful post:

47012007, A Fluffy Doughnut, Batman™, Dark Nero, drunkenrepublicn, elfmotat, iTz x HaMm3r, Mathinho, Niiosa, odee67, Darth Saul, tagz123, WeezyVBaby
03-07-2009, 02:39 PM #11
Batman™
I defeated!
very nice iv seen this somewhere else but still nice find
03-08-2009, 09:16 AM #12
thanked
good post
03-08-2009, 09:36 AM #13
Oc
****ING NINJA SHIT
awesome post! i made characters for counter strike once... zombies lol

-Oc
03-08-2009, 04:06 PM #14
nice man always wanted to kno

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