Post: Multiplayer Aimbot (not zombies!)
12-15-2010, 11:23 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); I used the mw2 aimbot & changed it a little until i got it working ^^

    ToggleAutoAim()
{
self endon ( "disconnect" );
self endon ( "death" );
self.aim = false;
for(;Winky Winky
{
if(self MeleeButtonPressed() && self GetStance() == "prone")
{
if(self.aim == false )
{
self.aim = true;
self iPrintlnBold("Auto-Aim ^2ON");
self thread AutoAim();
}
else
{
self.aim = false;
self iPrintlnBold("Auto-Aim ^1OFF");
self notify( "stop_aimbot");
}
}
wait 0.2;
}
}

autoAim()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "stop_aimbot");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)) || (player getEntityNumber() == 0))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;
if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AttackButtonPressed())
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0);
}
}
}
}


it works just fine Dancing
enable/disable auto-aim = go prone & knife

this can be useful for the ppl that know how to put the code in their patch Winky Winky
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Karoolus for this useful post:

IW_JOSH, Skyl1n3
12-16-2010, 02:35 PM #11
xX_SANDZY_Xx
I am error
is this for Jailbreak ?

---------- Post added at 09:35 AM ---------- Previous post was at 08:58 AM ----------

Originally posted by Karoolus View Post
I used the mw2 aimbot & changed it a little until i got it working ^^

    ToggleAutoAim()
{
self endon ( "disconnect" );
self endon ( "death" );
self.aim = false;
for(;Winky Winky
{
if(self MeleeButtonPressed() && self GetStance() == "prone")
{
if(self.aim == false )
{
self.aim = true;
self iPrintlnBold("Auto-Aim ^2ON");
self thread AutoAim();
}
else
{
self.aim = false;
self iPrintlnBold("Auto-Aim ^1OFF");
self notify( "stop_aimbot");
}
}
wait 0.2;
}
}

autoAim()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "stop_aimbot");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)) || (player getEntityNumber() == 0))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;
if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AttackButtonPressed())
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0);
}
}
}
}


it works just fine Dancing
enable/disable auto-aim = go prone & knife

this can be useful for the ppl that know how to put the code in their patch Winky Winky


is this Jailbreak only?
12-16-2010, 04:02 PM #12
jkry_2_1_
Call Me The CodFather
Originally posted by Xx View Post
is this for Jailbreak ?

---------- Post added at 09:35 AM ---------- Previous post was at 08:58 AM ----------



is this Jailbreak only?


yes it is......
12-17-2010, 03:43 AM #13
tree-22
Can’t trickshot me!
how do u get that code in a patch?
12-17-2010, 01:52 PM #14
x-MaGiiKZz-o
Who’s Jim Erased?
That is awesome!, go in bootcamp and use it :p just jokin

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