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EDIT: I would like to give credit for this to my boosting clan's website which I can not display here, but this is not mine. Thanks.
Kill Boosting for Dummies
Game Setup:
Kill boosting can be done using a normal Domination game lobby or Team Tactical domination lobby. If Team Tactical is used then the host must search until a Domination game is found. The preferred map is Dome because of the short travel distance for respawns. The host determines the kill limit and all players are informed and agree to the limit. The host sets up the lobby and parties the same way as in Domination boosting. One party is the killers and one party is the kill dummies. Each killer is paired up with a kill dummy.
Once the match begins the following guidelines should be observed:
1. No flag captures should be done until all killers have reached the kill limit. The time is unlimited until a flag is captured! Once a flag is captured the timer starts and kill count becomes time limited because the game will end prematurely.
2. The killer and their partner dummy go to private chat.
3. Once a killer reaches the kill limit, their dummy goes and helps other killers reach their limit. The killer should go to a corner and stop killing.
4. Once all killers have reached their kill limit, the killers then capture all three flags. To speed up the match this can be done earlier so the match ends quicker. But the timing is crucial and must be carefully planned to ensure all killers have the opportunity to reach their limit.
5. No dogs should be called until near the end of the match to help finish someone’s kills.
6. Artillery should be called off the map or near the end of the match to help finish someone’s kills.
7. Dummies never kill unless asked to do so by a killer.
8. If someone else kills your dummy, don’t get upset, it all works out in the end. With that said killers should refrain from killing other killers dummies if possible until the dummy is released to others use. Exceptions are if the flag is at risk, if the dummy comes to you to be killed, collateral kills, and the occasional “Shucks was that me? My bad!”. Sometimes we all get carried away in the moment, but restraint is the order of the day.
9. Have fun and don’t get stressed!
Additional Notes:
Everyone wants kills that is a given. But, some people also want challenges, guns, and or points. To allow this the following advice is provided:
1. Kill boosting is most effective for score when you are in the higher ranks of 60 and up. Challenges seem to effortlessly roll by and points add up quick with a little bit of advance planning. Cruelty, Extreme Cruelty, Massacre, Rival, Back Stabber, Oh No You Don’t, Desperado, and Fast Swap are just a few to mention and add up to 2,000 points. The list goes on, but you get what I mean.
2. Work out in advance with your partner dummy what challenges you want to accomplish and/or what guns you want to work on.
3. The dummy can be outfitted with the same guns, when possible, and allow you more ammo if you pick up their weapon.
4. If your dummy runs straight at you, its easier to get headshots and quick kills. So, if you are the dummy don’t hop around like a jumping bean.
5. Killers should use bandolier, stopping power and either deep impact or steady aim.
6. Dummies should not use juggernaut, flak jacket, martyrdom, or second chance.
7. If there is any collateral damage risk, then challenges should be done away from other players.
8. If you also are score boosting and using the flag (a very risky practice), then the killer and dummy must closely observe the capture meter to ensure the flag is not captured. If something goes wrong be ready to jump in, stall the meter, knife the dummy, and then get off the flag quickly. By the way something always goes wrong.
9. Multiple killers score boosting on the same flag is definitely not a good idea because it increases dramatically the risk of an accidental flag capture. It is too easy for all the dummies to arrive together and not get killed. Be ready at any moment to jump in, stall the meter, and knife them all, then get off the flag quickly.
10. Dummies should never stop on the flag. Instead just run through to minimize the risk of an inadvertent capture.
11. If you are concerned about having your dummy advance in rank then discuss those concerns before the match. The match can turn into domination boosting at the end if all parties agree. Remember, a level 65 dummy can be very handy and versatile for ammo replenishment during gun boosting or to accomplish challenges.
12. You do not necessarily need to dummy accounts or 2 XBOX’s to kill boost. If you use your primary account you need to use the XBOX Guide Button and exit Call of Duty or turn off your XBOX before the game ends. If you don’t exit Call of Duty before the game ends, then the kills will be credited to your account. I prefer to use a dummy account just to be safe.
13. Leave the person with 2 XBOX’s alone and try not to accidently kill their dummy.
14. Do not overkill, do not leave early, and do not leave before the complete cycle of matches is done with your killing and being a dummy. If you do, then don’t be surprised if you are not invited back for future matches.
15. Be prepared to spend at least 2 to 3 hours kill boosting. If you don’t have at least that amount of time then don’t start.